Tali Level 1 of the Dungeon (5, 22, D:1) a +0 animal skin (6, 20, D:1) a +0 ring mail (7, 23, D:1) a +0 hunting sling (8, 19, D:1) a +0 club (22, 3, D:1) a +0 whip (27, 30, D:1) a +2 spear of venom (54, 12, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 whip a +0 club a +0 whip (3, -40, D:2) a +0 club (9, -43, D:2) a +0 club a +0 hunting sling 26 stones (11, -13, D:2) a +0 club (24, -26, D:2) a +0 short sword a stone (31, -38, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +1 short sword of electrocution (2, -20, D:3) a +1 dagger of protection a +0 robe (4, 9, D:3) a +0 robe (12, 15, D:3) a +0 dagger (12, 16, D:3) a +3 dagger (26, 19, D:3) 12 stones (28, -19, D:3) a +0 whip (28, -18, D:3) a +0 club (28, -17, D:3) a +0 club a +0 flail (31, 14, D:3) a +0 club (42, -1, D:3) a book of Frost Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (3, 24, D:4) a +0 halberd a +0 robe (4, -9, D:4) a +0 quarterstaff (7, 30, D:4) a +0 robe (18, 16, D:4) a +0 spear (19, 14, D:4) a +0 halberd (19, 16, D:4) a +0 flail (20, 15, D:4) a +2 whip of electrocution 3 stones (25, -5, D:4) a book of Necromancy (28, -1, D:4) 27 stones (28, 11, D:4) a +0 dagger (36, 0, D:4) a +0 club Level 5 of the Dungeon [Shop] Qenuxuur's Specific Store 8 bolts (24 gold) [Shop] Fumariv's General Store 19 stones (24 gold) 9 sling bullets (58 gold) 13 stones (16 gold) a wand of polymorph (10) (156 gold) 20 stones (26 gold) a scroll of immolation (45 gold) a phial of floods (520 gold) (0, 0, D:5) a +0 dire flail a +0 plate armour a +0 dagger a +0 robe (0, 1, D:5) a +0 mace a +0 leather armour a +0 dagger (1, 1, D:5) a +0 whip (15, -4, D:5) a +0 dagger (17, -10, D:5) 15 stones (21, -15, D:5) an Everburning Encyclopedia (28, -8, D:5) a +0 plate armour (35, -3, D:5) a book of Dreams (47, -13, D:5) a +0 whip Level 6 of the Dungeon [Shop] Wuociaj's Weapon Shop 23 stones (25 gold) a +0 short sword (33 gold) a +1 vorpal spear (126 gold) a +0 short sword (33 gold) the +11 short sword of Fundamental Breach {vamp, rF+} (858 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. the +7 mace of the Sky {flame, Fly rCorr Dex-3 SInv} (583 gold) It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (-3). SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +4 vampiric glaive (456 gold) a +0 battleaxe (71 gold) a +0 shortbow of flaming (81 gold) (0, 0, D:6) a +0 robe (1, 11, D:6) a +0 scythe a +0 robe (7, 0, D:6) a +0 hand axe a +0 club a +0 leather armour (8, 0, D:6) a +0 flail (9, -1, D:6) a +0 hand axe (9, 1, D:6) a +0 trident (9, 6, D:6) a staff of conjuration (18, 10, D:6) a +0 mace (21, 12, D:6) a +0 flail (29, 17, D:6) a +0 hand axe (29, 20, D:6) a +0 scale mail (35, 17, D:6) a +0 flail (38, -15, D:6) 25 stones (39, 3, D:6) a +0 ring mail (41, -23, D:6) a +0 giant club (50, 1, D:6) a +0 whip a +0 dagger a +0 robe a +0 club a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 club (still there?) an orc corpse (still there?) (0, 2, D:7) a +0 whip (still there?) an orc corpse (still there?) (1, 1, D:7) a +0 club an orc corpse (35, 2, D:7) a +0 pair of boots (35, 14, D:7) 3 large rocks