Dungeon Crawl Stone Soup version 0.31-a0-835-g2a3a5bc3be (webtiles) character file. Game seed: 10546791779663702557 28 Talonman3 the Magician (level 3, -4/26 HPs) Began as a Djinni Conjurer on Sept 26, 2023. Slain by a worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:08 (964 turns). Talonman3 the Magician (Djinni Conjurer) Turns: 964, Time: 00:03:09 Health: -4/26 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 85 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . i - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons f - a +0 dagger i - a +0 short sword (weapon) Missiles g - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} Potions b - 3 potions of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging + Level 1.9 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes Level 0.0 Charms * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Transmutations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Slow Hex 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. Things that are here: a +0 dagger; a kobold skeleton You start resting. HP restored. You fly downwards. The worm bites you! There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is severely wounded. The worm bites you. The searing ray hits the worm. The worm is severely wounded. The searing ray misses the worm. You finish channelling your searing ray. The worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 92% to hit) The searing ray hits the worm. The worm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The worm barely misses you. Without enough magic to sustain it, your searing ray dissipates. You aren't carrying any items that you can evoke. You barely miss the worm. The worm is severely wounded. The worm bites you. You die... ....#...## #[............ .........#####............. ...w....................... ....#......#############... ....#...##.# #... ... #...##.# ###########... .. #...##.# #....##......) #...##w# #....##....... ######@# #....##....... ### #....####...%. #####....## #..... #...^.....# #..... ### #.........# #..... ...# #.........###..... #..##................. #..#..†......######## ####...†#####+## You could see a worm. Vanquished Creatures A dart slug (D:1) A ball python (D:2) 4 endoplasms 3 giant cockroaches A goblin (D:1) 3 hobgoblins 2 quokkas 3 bats 2 kobolds 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talonman3 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Talonman3 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 324 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 707 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 707 | D:2 | Learned a level 1 spell: Slow 964 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 1 Short sword || 24 Cast: Magic Dart || 29 Searing Ray || 11 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 963 | 932 | 31 | 88 | 699 | 2 | 481.5 | Dungeon | 963 | 932 | 31 | 88 | 699 | 2 | 481.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 607 daAuts D:2: 356 daAuts