Dungeon Crawl Stone Soup version 0.31-a0-859-g9dce7d3444 (webtiles) character file. Game seed: 12203484731298233515 8 Talonman3 the Conjurer (level 2, -10/20 HPs) Began as a Draconian Conjurer on Oct 10, 2023. Mangled by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (517 turns). Talonman3 the Conjurer (Draconian Conjurer) Turns: 517, Time: 00:00:52 Health: -10/20 AC: 4 Str: 9 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 18 God: Gold: 52 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . e - +3 spear rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons e - a +3 spear (weapon) Jewellery c - a +6 ring of strength i - a ring of poison resistance Scrolls b - 2 scrolls of teleportation {unknown} f - a scroll of torment {unknown} g - 2 scrolls of identify {unknown} Potions a - a potion of magic d - a potion of heal wounds {unknown} h - 2 potions of haste {unknown} j - a potion of curing {unknown} k - a potion of enlightenment {unknown} Skills: + Level 0.0 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! You die... .# .. .# .## ### $. #.# K# #.##.# #.@@.# #.#### #.# #.#### #....########## ####..........# ######.##.##.#### #............# #.##.#.##.##.# You could see Terence. Vanquished Creatures A bat (D:1) 2 goblins 2 kobolds (D:1) A ball python (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talonman3 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 475 | D:2 | Reached XP level 2. HP: 20/20 MP: 5/5 478 | D:2 | Learned a level 2 spell: Searing Ray 506 | D:2 | Noticed Terence 517 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_rooms D:2: layout_basic, basic_altar, minmay_misc_feat_nine_boxes, kennysheep_generic_room_2, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Spear || 32 Tailslap || 2 Cast: Searing Ray || 1 Armour: Skin || 16 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 519 | 493 | 26 | 0 | 404 | 2 | 259.5 | Dungeon | 519 | 493 | 26 | 0 | 404 | 2 | 259.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 471 daAuts D:2: 48 daAuts