Dungeon Crawl Stone Soup version 0.31-a0-867-g9b2fd80f0c (webtiles) character file. Game seed: 3748870353145219298 49 Talonman3 the Conjurer (level 3, -1/28 HPs) Began as a Draconian Conjurer on Oct 11, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:15 (1170 turns). Talonman3 the Conjurer (Draconian Conjurer) Turns: 1170, Time: 00:02:15 Health: -1/28 AC: 5 Str: 9 XL: 3 Next: 53% Magic: 2/6 EV: 12 Int: 20 God: Gold: 42 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . g - staff of earth rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -6) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +0 mace Magical Staves g - a staff of earth (weapon) Scrolls c - 2 scrolls of enchant weapon {unknown} d - a scroll of identify {unknown} f - a scroll of teleportation {unknown} Potions a - a potion of magic Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.4 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The adder is lightly wounded. The bat closely misses you. The adder misses you. You closely miss the adder. The adder is lightly wounded. The bat barely misses you. The adder closely misses you. The adder misses you. You hit the adder. Your tail-slap misses the adder. The adder is moderately wounded. The bat hits you but does no damage. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, 63% to hit) The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The bat misses you. The adder misses you. The searing ray hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. The bat barely misses you. Your Fighting skill increases to level 1! Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! * * * LOW HITPOINT WARNING * * * You feel sick. You die... #........$.$. #...[........ # #...............# #.#................ ...?...†......... #............... #..#.............# #...†@.###....... ######..#...>.... ##..<.# #...#..# ##....## ...### ....# .....# .....## There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) 3 goblins (D:1) 5 hobgoblins (D:1) 4 jackals (D:1) 5 quokkas (D:1) 3 ball pythons (D:1) 3 bats 3 kobolds (D:1) 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talonman3 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 185 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 188 | D:1 | Learned a level 2 spell: Searing Ray 621 | D:1 | Reached XP level 3. HP: 13/27 MP: 0/6 1169 | D:2 | Reached skill level 1 in Fighting 1169 | D:2 | HP: 1/28 [poisoned by an adder] 1170 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring D:2: layout_rooms, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Stealth | 2 | 2.2 Fighting | 1 | 1.0 Spellcasting | | 2.4 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 11 Tailslap || 10 Unarmed || 1 Mace || 47 Staff || 71 Cast: Magic Dart || 12 Searing Ray || 5 Stab: Sleeping || 1 Armour: Skin || 106 Dodge: Dodged || 127 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1203 | 1167 | 36 | 171 | 699 | 2 | 601.5 | Dungeon | 1203 | 1167 | 36 | 171 | 699 | 2 | 601.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1177 daAuts D:2: 25 daAuts