Tekks Level 1 of the Dungeon (1, 9, D:1) 19 stones (1, 15, D:1) 19 stones (3, -6, D:1) 26 stones (5, -1, D:1) a stone (6, -6, D:1) a stone (7, -7, D:1) a stone (7, -2, D:1) a stone (8, -3, D:1) a stone (8, -2, D:1) a +0 club (10, -5, D:1) a +0 dagger (15, 26, D:1) 11 sling bullets (17, -17, D:1) 4 large rocks (19, 31, D:1) a +0 club (26, -4, D:1) a +0 club (27, 8, D:1) a +0 dagger (28, 15, D:1) a +0 dagger (28, 16, D:1) a +0 club (29, -9, D:1) a stone (29, 14, D:1) a +0 short sword (30, -9, D:1) a stone (47, -3, D:1) 8 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -9, D:2) a +0 whip (28, 3, D:2) a stone (29, 3, D:2) a stone (31, -11, D:2) an uncursed amulet of rage an uncursed amulet of inaccuracy a potion of degeneration an uncursed amulet of harm (31, 5, D:2) 2 stones (32, 10, D:2) a +0 robe (33, -11, D:2) 3 stones (33, -10, D:2) a +0 dagger (36, 17, D:2) a +0 dagger (44, 26, D:2) a +0 club (47, -9, D:2) a +0 club (49, 15, D:2) a +0 club a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 spear (10, -3, D:3) a +0 mace (14, 12, D:3) a +0 club (16, 13, D:3) a +0 hand axe a +0 leather armour (21, 28, D:3) a +0 spear (26, 18, D:3) a stone (27, 18, D:3) a +0 spear 2 throwing nets a +0 spear (28, 9, D:3) 13 stones (28, 17, D:3) a +0 short sword a +3 quarterstaff 10 stones (35, 13, D:3) 3 potions of degeneration (39, 31, D:3) a +0 club (42, 17, D:3) a +0 scale mail (48, 19, D:3) an uncursed amulet of harm (50, 38, D:3) 30 stones (54, -16, D:3) a +0 club (54, -15, D:3) 31 bolts (55, 5, D:3) a +0 pair of boots Level 4 of the Dungeon (19, -27, D:4) a +0 robe (31, 14, D:4) a +0 mace (33, 14, D:4) a cursed -3 flail a +0 leather armour a +0 flail (37, 23, D:4) 17 bolts (38, 12, D:4) 11 stones (53, -12, D:4) a +0 quarterstaff (55, 5, D:4) 23 sling bullets Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +10 hunting sling "Fuakh" {freeze, Dex+3} (6600 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). the amulet of Wuewesm {Dismiss MR+ MP+9 Int+4} (5100 gold) [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the +4 ring mail "Meiduweb" {rC- rN++ Str+5} (4500 gold) It affects your strength (+5). It makes you vulnerable to cold. It greatly protects you from negative energy. the amulet "Seekog Rouse" {Reflect Int+4 SH+5} (4040 gold) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your SH (+5). (9, -19, D:5) a +0 plate armour (24, 4, D:5) a +0 giant club a +0 war axe a +0 scale mail (38, -18, D:5) a +0 dagger (58, 0, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a scroll of recharging (0, 1, D:6) a +0 blowgun (unseen) (1, 2, D:6) 2 stones (still there?) a +0 blowgun (still there?) (1, 3, D:6) a poisoned needle 5 stones (1, 5, D:6) a stone (1, 8, D:6) a poisoned needle (12, 10, D:6) a +0 short sword (15, 12, D:6) 21 stones (17, 12, D:6) a bullfrog corpse