Timinator Level 1 of the Dungeon (0, 0, D:1) 5 needles of sleeping (0, 31, D:1) a +0 robe (1, -9, D:1) a +0 club (1, 40, D:1) a +0 leather armour (3, 26, D:1) 15 poisoned needles (8, 2, D:1) a +0 dagger (10, 3, D:1) a +0 short sword (13, 19, D:1) 6 poisoned needles (13, 38, D:1) a +0 dagger (17, -7, D:1) a +0 ring mail (17, 41, D:1) a stone (26, 29, D:1) a +0 dagger (27, 41, D:1) 25 stones (29, 2, D:1) a +0 robe (39, 18, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) 15 stones (1, -3, D:2) a +0 dagger 3 stones (7, 11, D:2) a +0 robe (16, 6, D:2) a +0 spear (17, 47, D:2) a +0 chain mail (18, 20, D:2) an uncursed staff of conjuration (23, 9, D:2) a +0 short sword (23, 31, D:2) 24 arrows (29, 42, D:2) a +0 ring mail (49, 16, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (7, 8, D:3) 13 stones (26, -20, D:3) a +0 war axe (26, -19, D:3) 7 arrows (26, 9, D:3) 22 sling bullets (31, 19, D:3) a +0 dagger a +0 scale mail a +0 hand axe (33, 19, D:3) a +0 short sword a +0 flail a +0 ring mail (38, -27, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 trident a +2 robe of fire resistance (8, -15, D:4) a +0 dagger (unseen) (8, -14, D:4) a +0 dagger (still there?) Sif Muna's Almanac of the Birds (still there?) Spells Type Level a - Shock Conjuration/Air 1 (10, 17, D:4) a +0 short sword a cursed +0 dagger a +0 club 2 tomahawks (10, 18, D:4) a +0 leather armour (18, 18, D:4) a tomahawk (18, 24, D:4) 3 tomahawks a +0 whip (19, 35, D:4) 23 stones (20, -7, D:4) a +0 dagger (26, 12, D:4) a +0 dagger (26, 23, D:4) a +0 club a +0 leather armour (45, 27, D:4) 16 sling bullets (53, -8, D:4) the +1 robe of the Grue {-Cast rCorr Dex+6} It affects your dexterity (+6). It prevents spellcasting. It protects you from acid and corrosion. (54, 3, D:4) a cursed +0 dagger a +0 scale mail (54, 4, D:4) a +0 flail (55, 18, D:4) the +5 chain mail of Dyspraxia {rElec rN++ MR+ Dex-5} It affects your dexterity (-5). It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. Level 5 of the Dungeon (3, -15, D:5) 16 bolts (5, -4, D:5) 19 stones (8, -41, D:5) 16 bolts (8, -7, D:5) 10 stones (14, -33, D:5) 13 stones (14, -5, D:5) 19 stones (20, -12, D:5) a +0 scale mail a +4 flail of crushing (28, -22, D:5) a +0 hand axe (29, -8, D:5) a +0 leather armour (37, -37, D:5) a crystal ball of energy (38, -37, D:5) a +0 falchion (39, -37, D:5) 19 stones (40, -37, D:5) a scroll of identify (40, -34, D:5) a +0 club (41, -37, D:5) a potion of magic (43, -30, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 17, D:6) a +0 mace of crushing (0, 19, D:6) a +0 mace (1, 18, D:6) a +0 mace (1, 20, D:6) a +0 mace (1, 21, D:6) a +0 mace (1, 24, D:6) a +0 mace (1, 25, D:6) a +0 mace (1, 26, D:6) a +0 mace (2, 22, D:6) a +0 mace (2, 24, D:6) a +0 mace (2, 25, D:6) a +0 mace (3, 24, D:6) a +3 quarterstaff of chaos a +0 mace (3, 25, D:6) a +0 mace (3, 26, D:6) a +0 mace (16, -11, D:6) a +0 shortbow 15 arrows (24, -17, D:6) a +0 dagger (24, -14, D:6) a +0 short sword (26, 6, D:6) a +0 quarterstaff (28, -1, D:6) 13 arrows (29, 25, D:6) a scroll of amnesia (33, 12, D:6) a +0 great sword (37, 23, D:6) a +0 whip a +0 leather armour (42, 1, D:6) a +0 pair of gloves (42, 9, D:6) a +0 shortbow 17 arrows (43, 8, D:6) an arrow (49, 3, D:6) a +0 mace a +0 ring mail (49, 4, D:6) a +0 mace a +0 plate armour (49, 5, D:6) a +0 dagger (49, 6, D:6) a +0 flail a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 whip a +0 flail a +0 scale mail a +0 dagger a +0 robe (3, 0, D:7) a +0 trident a +0 leather armour (3, 2, D:7) a +0 club (8, 7, D:7) a +0 pair of gloves (9, 11, D:7) a +0 shortbow 15 arrows (14, 15, D:7) 15 bolts (21, 24, D:7) the +1 short sword of Defiance {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (23, 6, D:7) a quokka skeleton (23, 15, D:7) 20 stones (27, 9, D:7) 13 sling bullets (28, 5, D:7) an arrow (29, 16, D:7) 18 stones (30, 6, D:7) 2 arrows (30, 11, D:7) 6 sling bullets (32, 6, D:7) a +0 trident a +0 shortbow 9 arrows a centaur corpse (skeletalised by now) (47, 27, D:7) a potion of curing (57, 16, D:7) a +0 short sword the Ecumenical Temple