Dungeon Crawl Stone Soup version 0.17-a0-1500-gecf5ee4 (webtiles) character file. 0 Torax the Skirmisher (level 1, 3/18 HPs) Began as a Demonspawn Abyssal Knight on July 7, 2015. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (52 turns). Torax the Skirmisher (Demonspawn Abyssal Knight) Turns: 52, Time: 00:00:28 Health: 3/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 13 God: Lugonu [......] Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of cancellation {unknown} e - a potion of haste {unknown} Comestibles c - a bread ration Skills: + Level 3.0 Fighting + Level 1.7 Long Blades + Level 1.7 Armour + Level 0.8 Dodging + Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Torax the Demonspawn Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a corrupted altar of Lugonu. d - a golden potion e - a sedimented ruby potion A worldbinder comes into view. The worldbinder calls forth creatures from the Shoals! The worldbinder calls forth creatures from the Shoals! The siren chants a haunting song. You are mesmerised by the siren! You cannot move away from the siren! You break out of your daze! The worldbinder calls forth creatures from the Shoals! The siren chants a haunting song. You are mesmerised by the siren! The siren chants its luring song. You are no longer entranced. The siren chants a haunting song. You resist. The merfolk disappears in a puff of smoke! The siren disappears in a puff of smoke! The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Use which ability? (? or * to list) You pass through the gate. Welcome to the Dungeon! You feel somewhat more hungry. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You start resting. You carefully extract the manticore spikes from your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# #.@.# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | Torax the Demonspawn Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 4 | Abyss:1 | Found a corrupted altar of Lugonu. 30 | Abyss:1 | Noticed a worldbinder 31 | Abyss:1 | Noticed a siren 32 | Abyss:1 | Noticed a merfolk 36 | Abyss:1 | Noticed a siren 36 | Abyss:1 | Noticed a manticore 44 | Abyss:1 | HP: 3/18 [manticore/volley of spikes[a worldbinder] (15)] 45 | D:1 | Escaped the Abyss 52 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_stair_chambers Action || total -------------------------++------- Invok: Depart the Abyss || 1 Vault maps used: D:1: minmay_arrival_stair_chambers Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 4.3 | 21.7 | 11.5 Dungeon | 8.7 | 8.7 | 0.0 | 50.0 | 0.0 | 2.0 Abyss | 91.3 | 91.3 | 0.0 | 0.0 | 23.8 | 21.0 +-------+-------+-------+-------+-------+----------------------