Torax Level 1 of the Dungeon (0, 0, D:1) 12 stones (12, -10, D:1) a +0 club (15, -11, D:1) a +0 dagger (17, -44, D:1) a +0 robe (23, -42, D:1) a +0 club (40, 3, D:1) a scroll of enchant armour (41, 2, D:1) a scroll of identify (41, 3, D:1) a +0 leather armour (41, 5, D:1) a scroll of enchant weapon (42, 3, D:1) 15 stones (43, 1, D:1) 9 stones (43, 2, D:1) 17 stones (43, 3, D:1) 26 stones (44, 2, D:1) 6 gold pieces Level 2 of the Dungeon (0, 0, D:2) a +1 naga barding (2, 6, D:2) a +0 chain mail (4, 2, D:2) a +0 dagger (10, -14, D:2) a scroll of teleportation (unseen) (12, -13, D:2) 17 stones (13, -20, D:2) a +0 robe (14, -18, D:2) a +0 scale mail (15, -8, D:2) a cursed +0 robe (20, 7, D:2) a +0 robe (21, -18, D:2) 17 sling bullets (23, -11, D:2) 22 stones (29, -16, D:2) a +0 club a +0 hunting sling 17 stones a +0 club a +0 dagger (30, -16, D:2) a stone (31, -17, D:2) a +0 club a +0 club a +0 club a +0 dagger (31, -16, D:2) a +0 club (32, -17, D:2) a stone a +1 animal skin a +0 helmet a +0 spear (42, -30, D:2) 25 stones (46, -19, D:2) a +0 hand axe (46, 5, D:2) a +0 club (47, -19, D:2) 17 stones (48, 2, D:2) 21 arrows (50, 1, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) 2 scrolls of amnesia an uncursed ring of teleportation a -2 ring of evasion (1, 0, D:3) a +0 robe (6, -4, D:3) a +0 falchion (8, -12, D:3) a +0 ring mail (16, 28, D:3) a +0 robe (18, 0, D:3) a stone (18, 2, D:3) a stone (20, 8, D:3) a +0 club (23, 2, D:3) a +0 club (25, -2, D:3) a +0 hand axe (25, -1, D:3) a cursed -3 whip a cursed -1 dagger a +0 robe (26, -1, D:3) a +0 robe a +0 dagger (37, 9, D:3) a +0 club (37, 30, D:3) a +0 dagger 3 stones (38, 30, D:3) a +0 dagger (40, -16, D:3) 15 stones (46, 13, D:3) a +0 scale mail (47, 0, D:3) a +0 mace (50, -6, D:3) a stone (50, 1, D:3) a +0 short sword (52, 25, D:3) a cursed -1 mace a +0 leather armour (53, 25, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 14, D:4) a +0 ring mail (2, 12, D:4) a +0 helmet (4, 12, D:4) a +0 giant club (5, -5, D:4) 2 sling bullets of frost (16, 13, D:4) 25 arrows (16, 32, D:4) a +0 flail a +0 ring mail (18, 32, D:4) a +0 dagger a +0 robe (19, 32, D:4) a +0 morningstar (24, 35, D:4) a +0 flail (25, 35, D:4) a +0 short sword (29, 3, D:4) a +3 quarterstaff (30, 3, D:4) 13 stones (31, 3, D:4) a +0 mace a +0 ring mail a +0 ring mail a +0 dagger a +0 robe (32, 3, D:4) a +0 club a cursed +0 leather armour (33, 6, D:4) a +0 short sword (41, 16, D:4) 13 poisoned needles (47, 25, D:4) a +0 leather armour (48, 18, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (7, -8, D:5) 13 stones (7, -3, D:5) a +0 pair of gloves (12, -3, D:5) a +0 mace (14, 37, D:5) a +0 flail (21, 7, D:5) a cursed +0 robe (22, 25, D:5) a +0 shortbow 17 arrows (25, 25, D:5) 2 arrows (25, 26, D:5) an arrow (26, 26, D:5) 2 arrows (31, 6, D:5) a +0 giant spiked club (32, 23, D:5) a +0 giant club (35, 37, D:5) a +0 short sword (41, 35, D:5) a +0 long sword (48, 22, D:5) a +0 robe (53, 24, D:5) 18 stones (59, 25, D:5) a +0 long sword (60, 30, D:5) a +0 shortbow 20 arrows (60, 35, D:5) an arrow Level 6 of the Dungeon [Shop] Noita's Antique Weapon Shoppe a +0 dagger (48 gold) a +0 morningstar (96 gold) a +2 short sword of speed (504 gold) a +0 club (24 gold) a +0 shortbow (72 gold) a +0 shortbow (72 gold) a cursed -3 dagger (2 gold) a +0 hunting sling (36 gold) (0, 0, D:6) a +0 spear (6, 5, D:6) 15 stones (7, 5, D:6) 2 arrows (9, 36, D:6) a +1 war axe of electrocution (10, 32, D:6) a +2 scythe of protection a +0 robe (12, 3, D:6) an arrow a +0 mace a +0 robe (14, 2, D:6) a +1 shortbow of flaming 23 arrows (15, 2, D:6) a +1 rapier of holy wrath a +0 leather armour (16, -1, D:6) a cursed +2 scimitar a +0 robe (17, 1, D:6) a +3 short sword a +0 robe (19, 1, D:6) a +0 robe a cursed +0 flail a +0 robe a +0 dire flail (24, 0, D:6) a +0 long sword (25, 25, D:6) a +0 scale mail (26, 6, D:6) 18 sling bullets (27, 28, D:6) a +0 large shield (30, 28, D:6) a +0 robe a +0 dagger (32, 28, D:6) a +0 short sword (46, 2, D:6) a +0 giant club Level 7 of the Dungeon (3, -22, D:7) 23 stones (4, -23, D:7) a +0 chain mail (4, -22, D:7) a +0 dagger a +0 robe (5, -23, D:7) a +0 dagger (5, -22, D:7) 2 stones a +0 hand axe a +0 hand axe (9, -22, D:7) 2 stones (9, -11, D:7) 19 stones (10, -11, D:7) a +0 dagger (11, 11, D:7) a +1 hat (12, -27, D:7) a +0 short sword 4 stones (12, 3, D:7) 3 bolts (16, 6, D:7) a +0 short sword (17, 7, D:7) a +2 dagger of holy wrath a +0 blowgun a +0 short sword (18, 6, D:7) a +0 hand crossbow 12 bolts (18, 7, D:7) a +0 whip a +0 short sword (21, 18, D:7) a +0 hand axe a +0 animal skin (33, 13, D:7) a +0 glaive (34, -15, D:7) a +0 whip (38, -19, D:7) a +0 spear (38, -18, D:7) a +0 spear (38, -17, D:7) a +0 flail a +0 club (42, 3, D:7) 2 arrows (42, 4, D:7) 9 arrows (42, 5, D:7) an arrow (42, 8, D:7) a +0 shortbow 14 arrows (43, 3, D:7) a +0 hand axe (43, 4, D:7) a +0 dagger a +0 robe (47, 15, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 blowgun (1, -1, D:8) a +0 dagger a +0 blowgun (1, 0, D:8) a cursed -1 blowgun a +0 short sword (2, -1, D:8) a +0 club 2 stones (2, 0, D:8) a +0 dagger a +0 whip a +0 short sword 3 stones a +0 club a +0 dagger (2, 1, D:8) a +2 hand axe of electrocution a +1 battleaxe of chopping a +0 blowgun (2, 2, D:8) 2 stones a +0 dagger (3, 2, D:8) a cursed -2 short sword a +0 dagger 2 stones a +0 dagger (4, -1, D:8) a +0 falchion (4, 0, D:8) 2 stones (4, 1, D:8) a +0 whip 11 stones a +0 club (4, 2, D:8) a +0 whip a +0 short sword 9 stones (7, -1, D:8) a +0 giant club a +0 giant spiked club (9, -1, D:8) 8 stones (15, 6, D:8) a cursed ring of teleportation (17, 11, D:8) a +0 large shield (21, 26, D:8) a +0 dagger a +0 robe (21, 27, D:8) a +0 hand axe a +0 dagger a +0 ring mail a +0 scale mail (23, 18, D:8) a +0 robe (26, -4, D:8) a +0 dagger (27, -4, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 war axe (27, -3, D:8) a +0 trident (34, 2, D:8) a +0 leather armour (35, 5, D:8) a cursed +0 flail a +0 robe a +2 hand axe a +0 robe a cursed +2 dagger of freezing a cursed +0 robe (39, 28, D:8) a +0 shield (48, 14, D:8) a +0 leather armour (48, 21, D:8) 21 stones (49, 14, D:8) a +1 dagger of electrocution 2 exploding tomahawks (49, 16, D:8) a +0 dagger a +0 robe (51, 24, D:8) a +0 dagger Level 9 of the Dungeon [Shop] Pakellas's Prime Provisions a wand of enslavement (11/24) (390 gold) a wand of flame (15/48) (255 gold) a wand of confusion (15/48) (381 gold) (0, 0, D:9) a +0 leather armour (20, -21, D:9) a +0 flail (20, -3, D:9) a +0 dagger a +0 cloak (28, -19, D:9) a +0 whip a +0 leather armour (28, -18, D:9) a +0 club a +0 ring mail a +0 dagger (42, -17, D:9) a +0 club (47, -12, D:9) a +0 shortbow 9 arrows of dispersal (49, 1, D:9) a +0 buckler (53, -7, D:9) a +0 mace (53, -6, D:9) a +0 hand axe a +0 chain mail (53, -5, D:9) a +0 dagger a +0 robe (54, -7, D:9) a +1 lajatang of electrocution (54, -5, D:9) a +0 club a cursed +0 leather armour (57, -13, D:9) a +0 plate armour Level 10 of the Dungeon [Shop] Oniqonn's Jewellery Shoppe an uncursed ring of positive energy (260 gold) a cursed ring of teleportation (58 gold) an uncursed ring of ice (325 gold) a cursed ring of teleportation (58 gold) an uncursed ring of protection from cold (325 gold) an uncursed amulet of regeneration (390 gold) an uncursed amulet of the gourmand (390 gold) an uncursed ring of stealth (227 gold) the ring "Zypyph" {Ice MR+ Str+2 Int-2 Stlth+} (525 gold) [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+2). It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. the ring of Egomania {*Tele rN+ Int+4} (352 gold) [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+4). It protects you from negative energy. [Shop] Duamoh's Antique Weapon Emporium a +0 hunting sling (40 gold) a +3 morningstar of protection (588 gold) a +0 hunting sling (40 gold) a +1 scimitar of holy wrath (383 gold) a +0 broad axe (108 gold) a +6 glaive of freezing (1179 gold) a +3 dagger of holy wrath (556 gold) a +0 flail (94 gold) the +7 hand axe "Missi" {flame, Dex+2} (1393 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). a +2 arbalest of freezing (542 gold) the +9 quarterstaff of Stickiness {distort, rN+ Stlth+} (1863 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from negative energy. It makes you more stealthy. a +0 whip (67 gold) (0, 0, D:10) an uncursed staff of death (6, 10, D:10) a +0 club a +0 short sword a +0 club (7, -15, D:10) a +0 dagger a +0 blowgun (7, -5, D:10) 5 stones (8, -14, D:10) a +0 club a scroll of noise a +0 short sword 3 stones (9, -15, D:10) a +0 dagger 3 stones a +0 dagger (9, -14, D:10) 2 stones a +4 vampiric battleaxe (10, -15, D:10) a +0 club (28, -14, D:10) a +0 short sword a +0 mace (28, -13, D:10) 2 sling bullets (29, -14, D:10) a +0 short sword a +0 chain mail a +0 falchion a +0 leather armour (30, -15, D:10) a +0 quarterstaff a +0 hunting sling 17 sling bullets a +0 leather armour 2 potions of degeneration (30, 20, D:10) 13 stones (33, 6, D:10) a +0 shortbow 33 arrows (33, 18, D:10) a potion of degeneration (36, 0, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a curare-tipped needle (5, 0, D:11) 2 curare-tipped needles (6, 8, D:11) a poisoned needle (7, 0, D:11) 2 curare-tipped needles (7, 7, D:11) 2 curare-tipped needles (8, 3, D:11) a scroll of immolation (8, 9, D:11) 3 curare-tipped needles Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (3, 3, Lair:1) a crystal ball of energy (4, -36, Lair:1) 16 stones (11, -23, Lair:1) a +0 plate armour (17, 10, Lair:1) a scroll of identify (18, 13, Lair:1) a scroll of fear (19, -10, Lair:1) a +0 robe (23, 5, Lair:1) 14 gold pieces (24, -19, Lair:1) 10 stones (25, -12, Lair:1) a cursed -2 flail (34, -16, Lair:1) a +0 leather armour (36, 3, Lair:1) a +0 hand axe (49, -23, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 21 stones (1, 9, Lair:2) the +2 leather armour "Momy Kuy" {-Tele rC+ Dex+3 Stlth+} It affects your dexterity (+3). It protects you from cold. It prevents most forms of teleportation. It makes you more stealthy. (5, -4, Lair:2) a +0 ring mail (5, 36, Lair:2) a cursed +0 leather armour (27, 32, Lair:2) 2 tomahawks (38, 21, Lair:2) 27 stones (60, 16, Lair:2) 11 sling bullets of flame Level 3 of the Lair of Beasts (1, -36, Lair:3) 11 stones (3, -33, Lair:3) a +0 robe (16, -5, Lair:3) the +9 arbalest "Zoagyz" {elec, +Inv rElec Dex-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (-4). It insulates you from electricity. It lets you turn invisible. (24, 8, Lair:3) a +0 scale mail (25, -14, Lair:3) a +0 chain mail (31, -35, Lair:3) a water moccasin corpse (32, 4, Lair:3) 4 needles of sleeping (35, -40, Lair:3) a scroll of noise (38, 4, Lair:3) a +0 pair of gloves (50, -19, Lair:3) a blink frog corpse (50, -15, Lair:3) an electric eel corpse (51, -15, Lair:3) a +0 scale mail