Dungeon Crawl Stone Soup version 0.24-a0-769-g368c1644f8 (webtiles) character file. Game seed: 15564273970692258894, levelgen mode: deterministic 0 Torax the Shooter (level 1, 14/14 HPs) Began as an Octopode Hunter on Oct 4, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). Torax the Shooter (Octopode Hunter) Turns: 0, Time: 00:00:08 Health: 14/14 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 shortbow (weapon) b - a +0 short sword Missiles c - 20 arrows (quivered) Comestibles d - a ration Skills: + Level 2.0 Fighting + Level 4.0 Bows + Level 2.0 Dodging + Level 1.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Torax the Octopode Hunter. Will you be the one to retrieve the awesome Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: c Current Action: zQ Do you wish to (r)edefine, (c)lear, or (a)bort? Cleared macro 'c' => 'zQ'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #@..# #...# ###+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Octopode Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- ##### #@..# #...# ###+# There were no monsters in sight! Message History Welcome, Torax the Octopode Hunter. Will you be the one to retrieve the awesome Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: c Current Action: zQ Do you wish to (r)edefine, (c)lear, or (a)bort? Cleared macro 'c' => 'zQ'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Octopode Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | Quit the game Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | N/A | N/A | N/A | N/A | N/A | 0.0 Dungeon | N/A | N/A | N/A | N/A | N/A | 0.0 +-------+-------+-------+-------+-------+----------------------