Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 1660177489075157786 53 Torax the Conjurer (level 3, -8/19 HPs) Began as a Deep Elf Conjurer on July 30, 2021. Mangled by Sigmund (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (1500 turns). Torax the Conjurer (Deep Elf Conjurer) Turns: 1500, Time: 00:01:05 Health: -8/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 0/9 EV: 12 Int: 23 God: Gold: 35 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . j - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons j - a +0 quarterstaff (weapon) (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) Jewellery g - a +6 ring of intelligence (You found it on level 1 of the Dungeon) Scrolls e - a scroll of identify {unknown} f - a scroll of vulnerability {unknown} Potions b - a potion of invisibility {unknown} c - 2 potions of brilliance {unknown} d - a potion of curing {unknown} h - a potion of haste {unknown} i - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 5.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 quarterstaff. j - a +0 quarterstaff j - a +0 quarterstaff (weapon) An adder comes into view. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder! You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A worm comes into view. The worm moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A worm is nearby! The magic dart hits the worm. The worm is lightly wounded. The magic dart hits the worm. The worm is lightly wounded. The magic dart hits the worm but does no damage. The worm is lightly wounded. The magic dart hits the worm. The worm is moderately wounded. A worm is nearby! The magic dart hits the worm. The worm is moderately wounded. A worm is nearby! The magic dart hits the worm. The worm is severely wounded. A worm is nearby! The magic dart hits the worm. The worm is severely wounded. The magic dart hits the worm. You kill the worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. A hobgoblin comes into view. The hobgoblin shouts! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A hobgoblin is nearby! The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. The magic dart hits the quokka. The quokka is severely wounded. A quokka is nearby! The magic dart hits the quokka! You kill the quokka! Your magical contamination has completely faded away. You open the door. There is an open door here. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Marking area around Sigmund as unsafe for travelling. The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund is nearby! The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. Sigmund is nearby! The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund misses you. Sigmund is nearby! The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you! Unknown command. Something hits you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits something. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You finish channeling your searing ray. Something hits you! You die... #.#########.# #.# #.# #.# #.# #.# #.# ######.#########.####### #>.........)...........## #.####.##############.... #...# ..........# ###@# ........#.# .........{.............. ..#####.###..........#.. #.# #######.##. #.# #.....##. #.########.####### . #..........# #. ....#####..........# #. .†.................######. There were no monsters in sight! Vanquished Creatures An adder (D:2) A worm (D:2) 4 ball pythons 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins 8 jackals 4 quokkas 5 bats (D:1) 2 frilled lizards (D:1) 4 kobolds 2 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 103 | D:1 | Found a faded altar of an unknown god. 331 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 393 | D:1 | Reached skill level 5 in Conjurations 745 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/9 1220 | D:2 | Learned a level 2 spell: Searing Ray 1492 | D:2 | Noticed Sigmund 1499 | D:2 | HP: 1/19 [something (4)] 1500 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic, minmay_lizard_pond, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Cast: Magic Dart || 69 Searing Ray || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1499 | 1468 | 31 | 0 | 1353 | 2 | 749.5 | Dungeon | 1499 | 1468 | 31 | 0 | 1353 | 2 | 749.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1049 daAuts D:2: 450 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.0 +-------+-------+-------+-------+-------+----------------------