Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 18404528442775728150 21 Torax the Vexing (level 2, 0/19 HPs) Began as an Octopode Arcane Marksman on Aug 10, 2021. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (1369 turns). Torax the Vexing (Octopode Arcane Marksman) Turns: 1369, Time: 00:01:37 Health: 0/19 AC: 1 Str: 9 XL: 2 Next: 87% Magic: 3/3 EV: 13 Int: 15 God: Gold: 51 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . j - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -3), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons j - a +0 dagger of venom (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles a - 5 javelins (quivered) b - 2 throwing nets Scrolls d - a scroll of fog {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} i - a scroll of immolation {unknown} Potions c - a potion of heal wounds {unknown} e - 2 potions of invisibility {unknown} g - a potion of cancellation {unknown} k - a potion of haste Skills: - Level 2.0 Fighting + Level 0.2 Short Blades + Level 2.6 Throwing - Level 2.0 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 10% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 9% N/A 11% 2 Inner Flame Hex/Fire 5% N/A 36% 3 Portal Projectile Hex/Tloc 10% N/A 36% 3 Cause Fear Hex 4% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. HP restored. A goblin is nearby! The goblin shouts! You hit the goblin. The goblin is severely wounded. The goblin barely misses you. You hit the goblin. You kill the goblin! No target in view! No target in view! You now have 36 gold pieces (gained 2). You see here a +0 dagger. Found an escape hatch in the ceiling. You now have 41 gold pieces (gained 5). You see here a +0 dagger. You now have 51 gold pieces (gained 10). You open the door. A kobold comes into view. It is wielding a +0 club. The kobold shouts! The kobold throws a stone. The stone barely misses you. There is an open door here. The kobold misses you. You hit the kobold but do no damage. The kobold is poisoned. You squeeze the kobold. The kobold is moderately wounded. The kobold closely misses you. You closely miss the kobold. The kobold is moderately wounded. The kobold closely misses you. A kobold is nearby! A kobold is nearby! You hit the kobold. You kill the kobold! No target in view! No target in view! Things that are here: a +0 club; 2 stones You open the door. A hobgoblin comes into view. You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. No target in view! An adder comes into view. An adder is nearby! Okay, then. h - a scroll labelled NOXITURR ONIDI k - 2 fizzy emerald potions Found a stone staircase leading up. A jackal comes into view. A jackal is nearby! The jackal barks! You hear a bark! A jackal comes into view. You see here a +0 dagger. A jackal comes into view. The jackal moves out of view. You closely miss the jackal. The jackal closely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. You constrict the jackal. The jackal bites you. You hit the jackal but do no damage. The jackal is poisoned. The jackal is moderately wounded. You constrict the jackal. The jackal closely misses you. The jackal barks! You hit the jackal but do no damage. The jackal looks even sicker. You squeeze the jackal. You kill the jackal! The jackal closely misses you. The adder bites you. The jackal closely misses you. The jackal barely misses you. The jackal completely misses you. The adder misses you. There is a stone staircase leading up here. The adder misses you. The jackal bites you. You climb upwards. There is a stone staircase leading down here. You barely miss the adder. You grab the adder. You constrict the adder. The adder bites you. The jackal misses you. An adder comes into view. The adder bites you. You are poisoned. The adder poisons you! Unknown command. You barely miss the jackal. The adder hisses angrily. You grab the jackal. You constrict the jackal, but do no damage. You constrict the adder. You feel sick. The jackal barely misses you. The adder closely misses you. Unknown command. It was a potion of haste. You feel yourself speed up. You constrict the jackal, but do no damage. You constrict the adder. You feel sick. The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ## ... .# ... .# #.# .# #[# .########## #.# .#......... #.# .#...........###S# .'.........S...h@# .#...........##### .#......... .#.)....... .#..[...... ........... ##......... ........... ..####..... You could see 2 adders and a jackal. Vanquished Creatures 3 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) 4 goblins 2 hobgoblins (D:1) A jackal (D:3) A quokka (D:1) 3 frilled lizards (D:1) 3 kobolds 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Torax the Octopode Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 316 | D:1 | Reached skill level 2 in Fighting 316 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/3 524 | D:1 | Found a faded altar of an unknown god. 1294 | D:2 | You fall into a shaft and drop 1 floor! 1369 | D:2 | HP: 4/19 [jackal (1)] 1369 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms, basic_ecumenical_altar, chequers_big_river D:2: layout_basic, st_stairs_3, minmay_misc_feat_encased, minmay_misc_feat_pillars, kennysheep_generic_room_12 D:3: layout_loops_cross, serial_shops, shop Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.0 Short Blades | | 0.2 Throwing | | 2.6 Dodging | | 2.0 Spellcasting | | 1.0 Hexes | | 3.0 Action || total -------------------------++------- Melee: Short sword || 12 Unarmed || 5 Constrict || 10 Dagger || 12 Rapier || 12 Tentacles || 3 Use: Potion || 1 Stab: Sleeping || 5 Armor: Skin || 2 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1373 | 1340 | 33 | 129 | 1010 | 3 | 457.7 | Dungeon | 1373 | 1340 | 33 | 129 | 1010 | 3 | 457.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1179 daAuts D:2: 122 daAuts D:3: 71 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.3 +-------+-------+-------+-------+-------+----------------------