Toxicplasma Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 7, D:1) 2 boomerangs (12, 18, D:1) a +0 ring mail (15, -9, D:1) a +0 helmet (19, 1, D:1) a +0 dagger (21, 1, D:1) a +0 club (29, -13, D:1) a +0 club (31, 20, D:1) a +0 dagger (34, 27, D:1) a +0 sling (48, -18, D:1) a +0 short sword (50, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 9 stones (13, 0, D:2) a +0 dagger 3 stones (19, 17, D:2) 4 poisoned darts (26, -9, D:2) a +0 great sword (26, 12, D:2) a +0 robe (29, 12, D:2) a +0 whip 3 stones (34, 23, D:2) a +0 mace (35, -7, D:2) the +8 falchion "Widogeog" {venom, ^Fragile Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). ^Fragile: It will be destroyed if unequipped. (unseen) (35, -3, D:2) a +0 dagger (35, 12, D:2) a +0 short sword (36, -3, D:2) a +0 dagger (39, -9, D:2) a +0 dagger (44, 5, D:2) a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 14, D:3) a +0 dagger (6, -21, D:3) 4 stones (7, -20, D:3) a +0 club (8, 11, D:3) the Unrestrained Analects (11, 0, D:3) a blade talisman (15, 12, D:3) a +0 mace (25, -3, D:3) a +0 club (27, 18, D:3) 5 stones (38, 9, D:3) a +0 flail (39, 9, D:3) a +0 whip (39, 10, D:3) a +0 spear (49, -20, D:3) 3 stones (55, -5, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (4, 0, D:4) a +0 dagger (5, -15, D:4) a +0 arbalest (5, -8, D:4) a +0 short sword a +0 flail a +0 club (6, -2, D:4) the +0 mace of the Warrior-Mage {heavy, MP+9} MP+9: It affects your magic capacity (+9). (7, -9, D:4) a +0 trident (11, -2, D:4) a +0 whip (15, -11, D:4) a +0 giant club (22, -28, D:4) a +0 dagger a +0 robe (23, -28, D:4) a +0 club (23, -27, D:4) a +0 flail a +0 scale mail (23, -26, D:4) a +0 dagger (37, -8, D:4) 4 poisoned darts Level 5 of the Dungeon [Shop] Lisubit Qock's Antique Armour Boutique a +2 robe of willpower (531 gold) a +0 ring mail (120 gold) the +1 robe of Qiulizuh {Harm rN+} (507 gold) rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. a +0 leather armour (60 gold) the +1 ring mail of Fun {Harm} (480 gold) Harm: It increases damage dealt and taken. a +2 ring mail of positive energy (540 gold) a +0 leather armour (60 gold) a +0 buckler of reflection (255 gold) the +0 chain mail of Spite {^Contam Str+3 SInv} (492 gold) Str+3: It affects your strength (+3). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (19, -21, D:5) a +2 short sword of speed (22, 3, D:5) 5 stones (25, -40, D:5) a +0 short sword (37, -45, D:5) a book of Hexes (45, -4, D:5) a +0 flail a +0 whip a +0 mace a boomerang (47, -3, D:5) a +0 trident a +0 ring mail (47, -1, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 whip of electrocution a +2 leather armour of cold resistance (0, 1, D:6) a +0 whip a +0 whip a +0 flail (1, -1, D:6) a +0 spear (2, 0, D:6) a +0 club (6, 28, D:6) a +0 robe (9, 29, D:6) 8 stones (25, 30, D:6) a +0 dagger (25, 31, D:6) a +0 dagger (26, 30, D:6) a +0 club a curare-tipped dart a +0 dagger 5 stones (27, -4, D:6) a +0 sling (27, 0, D:6) a +0 robe (27, 30, D:6) a +0 short sword (30, 16, D:6) a +0 robe (37, 9, D:6) 8 stones (47, 13, D:6) a +0 shortbow Level 7 of the Dungeon (12, -3, D:7) a +1 heavy flail a +0 scale mail a +0 whip a +0 leather armour a +0 hand axe a +0 ring mail (13, -20, D:7) a +0 dagger a book of Displacement (16, -2, D:7) a +0 club (29, -23, D:7) 4 poisoned darts (30, -33, D:7) a scroll of noise (42, -2, D:7) a +0 war axe (46, -17, D:7) a +0 ring mail a +0 buckler (47, -17, D:7) a +2 flail of protection a +0 spear (48, -16, D:7) a +0 club a +0 flail Level 8 of the Dungeon (0, 0, D:8) 4 stones (3, -28, D:8) a +0 great sword a +0 robe (5, -29, D:8) a +0 great sword a +0 robe a +1 long sword of electrocution a +0 robe (5, -28, D:8) a +0 mace a +0 robe (6, -28, D:8) a +0 war axe a +0 robe (6, -7, D:8) the +0 sling "Vofohym" {heavy, rPois} rPois: It protects you from poison (7, -12, D:8) a +1 heavy mace (7, -6, D:8) a +2 war axe of freezing (12, 1, D:8) a potion of degeneration (21, 0, D:8) a +0 shortbow (22, -5, D:8) Jaat's Catalogue of Attendants Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Haunt Necromancy/Summoning 7 c - Summon Horrible Things Summoning 8 Trog disapproves of the use of such an item. (27, -12, D:8) a maw talisman (28, -9, D:8) a +0 hand axe a +0 scale mail a +0 war axe a +0 chain mail a +0 dagger a +0 sling a +0 club a +0 short sword 7 poisoned darts a +0 short sword 9 stones a +2 whip of electrocution (28, -8, D:8) a +0 dagger a +2 robe of cold resistance (29, -8, D:8) a +0 short sword 5 poisoned darts (30, -4, D:8) a +0 short sword a +0 robe (33, -1, D:8) a +4 scimitar of flaming (35, -25, D:8) a stone (38, -34, D:8) a +0 long sword (42, -22, D:8) a +0 club a +0 dagger a +0 mace (43, -23, D:8) a +0 dagger (43, -22, D:8) a +0 club a +0 short sword 9 poisoned darts a +0 dagger a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 flail (13, -4, D:9) a +0 war axe (18, -20, D:9) a +0 whip (21, -21, D:9) a +0 whip 7 poisoned darts (23, -21, D:9) a +2 dagger of draining a curare-tipped dart a +2 dagger of chaos a +0 robe (34, -21, D:9) a +0 buckler (37, -3, D:9) a +0 trident (47, -17, D:9) a +0 short sword (47, -15, D:9) a +0 leather armour (48, -19, D:9) a +0 whip (48, -18, D:9) a +0 flail a +0 leather armour a +0 dagger (49, -17, D:9) a +0 mace a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe (1, -1, D:10) a +0 hand axe (1, 1, D:10) a +0 hand axe (2, 0, D:10) a +0 hand axe (10, 28, D:10) 2 stones (11, 36, D:10) a +0 falchion (19, 1, D:10) 5 stones (28, 43, D:10) a +0 leather armour (48, 18, D:10) a +0 giant club a +0 giant club (54, 14, D:10) 5 stones Level 11 of the Dungeon (0, 0, D:11) 2 poisoned darts (2, -2, D:11) a +0 leather armour (5, -21, D:11) a +0 ring mail (18, -31, D:11) a +0 hand axe (18, -3, D:11) a +0 giant club a +0 giant spiked club (20, -4, D:11) 4 poisoned darts (35, -11, D:11) a +0 pair of boots (38, -31, D:11) 3 large rocks (42, -16, D:11) 3 stones (49, -37, D:11) a scarf of invisibility Level 12 of the Dungeon (0, 0, D:12) a +0 hand axe (6, -42, D:12) a There-And-Back Book (6, -38, D:12) a +0 ring mail (6, 0, D:12) a +0 mace (7, -20, D:12) a +0 great mace (7, -12, D:12) +0 acid dragon scales (18, 3, D:12) a +0 giant spiked club a +0 dire flail (25, -9, D:12) 4 stones (32, -42, D:12) a +0 pair of gloves (32, 0, D:12) a +0 robe (36, -12, D:12) a +0 great sword (37, 0, D:12) a +0 dagger a +0 robe (38, -2, D:12) a +0 mace a +0 plate armour (38, -1, D:12) a +0 mace a +0 scale mail (38, 0, D:12) a +0 mace a boomerang a +0 chain mail (44, 1, D:12) a +0 orcbow (47, -42, D:12) a +0 dagger (47, -41, D:12) a +0 mace a +0 dagger a +0 robe a +0 dagger a +0 hand axe (48, -27, D:12) a +0 leather armour Level 13 of the Dungeon (3, -1, D:13) a +0 orcbow (6, -2, D:13) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (31, 3, D:13) a +0 morningstar (34, 3, D:13) an ugly thing corpse (38, 3, D:13) a +2 scimitar of flaming (44, -17, D:13) a +0 cloak (44, 7, D:13) a +0 robe (50, -17, D:13) a +0 battleaxe (50, 4, D:13) a +0 robe Level 1 of the Orcish Mines (0, 0, Orc:1) 21 gold pieces