Dungeon Crawl Stone Soup version 0.20-a0-1043-gbd57889 (webtiles) character file. 0 Trigun the Skirmisher (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on Apr 24, 2017. Got out of the dungeon alive. The game lasted 00:01:02 (10 turns). Trigun the Skirmisher (Gargoyle Wanderer) Turns: 10, Time: 00:01:03 Health: 12/12 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg + . . Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Potions b - a potion of curing c - a potion of lignification Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles f - a bread ration Skills: + Level 2.1 Fighting + Level 1.0 Dodging + Level 1.1 Stealth + Level 1.0 Unarmed Combat + Level 1.0 Spellcasting Level 1.1 Conjurations Level 1.0 Ice Magic Level 1.7 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You don't know any spells. Unknown command. You aren't carrying any pieces of jewellery. There's nothing to open nearby. You open the door. There is an open door here. A rat comes into view. The rat moves out of view. You don't know any spells. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ###.# #P≈.♣### #P≈@.'.# #P≈.♣#.# ###.##.# ####........ +........ ####..... #.### ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trigun the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | Trigun set off with: a book of Minor Magic, a potion of curing, a potion of lignification, a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 10 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: tarquinn_simple_flora_water_e