Trimerus Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -49, D:1) a +0 club (13, -51, D:1) a +0 robe (14, -35, D:1) a +0 club a +0 club (14, -33, D:1) a +0 leather armour (20, -29, D:1) a +0 short sword (21, -50, D:1) a +0 whip (23, -30, D:1) 10 poisoned needles (35, -4, D:1) a +0 dagger (37, -43, D:1) a +0 dagger (38, -29, D:1) a +0 club (39, -31, D:1) a +0 club (44, -27, D:1) 20 arrows (44, 8, D:1) a +0 short sword (45, -50, D:1) a +0 club (46, -43, D:1) a +0 leather armour (57, -33, D:1) a +0 club (57, -8, D:1) a +0 club (58, -8, D:1) a +0 club (59, -9, D:1) a cursed -2 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of the Archfiend {rF- MR+ Regen+ Stlth+} (3840 gold) [amulet of regeneration] It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. the amulet of the Sunfish {Spirit rN+ Int+2} (4540 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). It protects you from negative energy. the ring "Ummoiwi" {+Fly Str+3 SInv} (3500 gold) [ring of flight] It affects your strength (+3). It lets you see invisible. It lets you fly. the +2 cloak of Deck {-Tele +Inv rElec Str+6} (4250 gold) It affects your strength (+6). It insulates you from electricity. It lets you turn invisible. It prevents most forms of teleportation. (0, 0, D:2) a +0 whip a +0 club (0, 1, D:2) a +0 spear 2 throwing nets (2, 14, D:2) a cursed -2 dagger (4, 0, D:2) a +0 club (8, 14, D:2) 6 stones (10, 20, D:2) 26 sling bullets (14, -2, D:2) a +0 spear (20, 6, D:2) a +0 short sword (23, 6, D:2) a +0 hand axe (26, 12, D:2) a +0 dagger (31, -8, D:2) 8 sling bullets (32, 14, D:2) 29 arrows (33, 9, D:2) a +0 club (34, 4, D:2) a +0 ring mail (36, 32, D:2) a +0 dagger (39, -6, D:2) a +0 ring mail (43, 14, D:2) a +0 dagger a +0 hunting sling 24 stones (45, 13, D:2) a stone (45, 16, D:2) a stone (46, -7, D:2) a +0 club (46, 14, D:2) a stone (46, 15, D:2) a stone (47, 21, D:2) a stone Level 3 of the Dungeon (5, 12, D:3) a +0 dagger (17, -13, D:3) 15 bolts (17, -9, D:3) a +0 club (18, 5, D:3) a +0 dagger a +0 hunting sling 19 stones (18, 6, D:3) a cursed +0 club (19, 4, D:3) a +0 club (19, 6, D:3) a +0 dagger (20, 4, D:3) a +0 dagger (20, 5, D:3) a +0 club (20, 6, D:3) a +0 mace a +0 animal skin a +2 helmet a +0 dagger a +0 dagger a +0 club (24, -1, D:3) a +0 robe (29, 12, D:3) a +0 rapier (31, 22, D:3) 13 sling bullets (32, 1, D:3) a +0 dagger (32, 25, D:3) 12 poisoned needles (33, 20, D:3) a +0 club (34, 4, D:3) 14 stones (34, 20, D:3) a +0 hand axe (35, -7, D:3) a +0 flail a +0 ring mail (39, -5, D:3) a +0 flail (46, 4, D:3) a cursed +0 hunting sling Level 4 of the Dungeon (6, -3, D:4) a +1 short sword of venom (29, -17, D:4) a +0 scale mail (30, -9, D:4) a +0 club (32, 10, D:4) a silver tomahawk (33, 9, D:4) a +0 glaive a +0 chain mail (33, 11, D:4) a +0 dagger a +0 robe (34, 9, D:4) a +0 flail (34, 10, D:4) a +0 whip a silver tomahawk a +0 leather armour (34, 11, D:4) a +0 hand axe (47, 11, D:4) 21 stones Level 5 of the Dungeon [Shop] Pisch's Assorted Antiques the +10 scimitar of Valour {flame, *Contam rF++ rC+ Stlth+} (2147 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. a scroll of teleportation (75 gold) a scroll of amnesia (87 gold) a +0 ring mail (100 gold) an uncursed amulet of regeneration (750 gold) a +0 leather armour (50 gold) a scroll of teleportation (75 gold) a +0 war axe (87 gold) (0, 0, D:5) a +0 robe (0, 7, D:5) a potion of degeneration (4, 23, D:5) a +0 trident (4, 38, D:5) a +0 mace (7, 23, D:5) a +0 shortbow 13 arrows (9, 23, D:5) 2 arrows (10, 20, D:5) an arrow (10, 22, D:5) an arrow (10, 23, D:5) an arrow (10, 24, D:5) an arrow (12, 25, D:5) an arrow (13, 25, D:5) an arrow (14, 0, D:5) 14 stones (20, 1, D:5) a +0 whip (20, 3, D:5) a cursed +0 spear (37, 12, D:5) 25 bolts (38, 27, D:5) 20 stones (39, 13, D:5) 23 stones (40, 33, D:5) a +2 dagger of electrocution a +0 robe (41, 33, D:5) a +0 hand axe (42, 33, D:5) a +1 war axe a +0 ring mail (44, 41, D:5) a +0 long sword (48, 3, D:5) a +0 helmet (51, 3, D:5) a +0 shortbow 27 arrows (51, 5, D:5) an arrow (51, 6, D:5) an arrow (51, 7, D:5) an arrow (59, 19, D:5) a +0 dagger a +0 robe (60, 18, D:5) a +0 club (60, 19, D:5) a +0 falchion a +0 leather armour a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (17, -11, D:6) a +0 dagger (18, -10, D:6) a +2 trident of protection a +0 scale mail (20, -13, D:6) a +0 mace (20, -10, D:6) 22 stones (23, -1, D:6) a +0 hand axe (24, -16, D:6) a +0 chain mail (24, -11, D:6) 18 stones (24, 0, D:6) a +0 flail (25, -2, D:6) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (27, -32, D:6) 5 curare-tipped needles (28, -9, D:6) 17 stones (29, -5, D:6) a +0 dagger a cursed +0 robe (29, -4, D:6) a +0 dagger a +0 robe (30, -5, D:6) a +0 dagger a +0 leather armour (30, -4, D:6) a +0 dagger a +0 robe (31, -6, D:6) a +0 club a cursed -2 ring mail (31, -5, D:6) a +0 dagger a +0 robe a +0 club a +2 hand axe of chopping (33, -34, D:6) a +0 spear (35, 7, D:6) 13 poisoned needles Level 7 of the Dungeon (4, 0, D:7) a +0 long sword a +0 chain mail (5, -2, D:7) a cursed +0 leather armour (5, 0, D:7) a +0 dagger a +2 robe of the Archmagi a +0 flail (6, 0, D:7) a +0 dagger (7, 9, D:7) 6 arrows (7, 10, D:7) 3 arrows (9, 10, D:7) an arrow (11, -10, D:7) 18 stones (11, 8, D:7) a +0 shortbow 5 arrows (12, -12, D:7) a +0 leather armour (18, -4, D:7) a +0 giant spiked club (19, 16, D:7) a +0 short sword 2 tomahawks (21, -6, D:7) a +0 robe (21, 16, D:7) a tomahawk (22, 15, D:7) a tomahawk (27, -3, D:7) 13 stones (34, -3, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a cursed +0 hand axe (unseen) (1, -2, D:8) a +0 club a +0 leather armour a +0 flail a +0 plate armour a tomahawk a chunk of flesh (2, -2, D:8) a +0 flail 4 tomahawks a +0 ring mail (10, 44, D:8) a +0 dagger a +0 leather armour (10, 45, D:8) a +0 dagger a +0 robe (11, 43, D:8) a +2 falchion of protection (12, 36, D:8) 25 stones (15, 43, D:8) a +0 flail (16, 43, D:8) a +2 great sword a +0 robe (17, 42, D:8) a +2 hand axe of flaming a +0 robe (17, 43, D:8) a +4 flail a +0 robe (18, 43, D:8) a +6 trident of freezing a +0 robe (28, 2, D:8) 23 stones (28, 40, D:8) a wand of flame (20/48) a wand of random effects (27/48) (31, 46, D:8) a +0 war axe (35, 36, D:8) 19 sling bullets (37, -9, D:8) 20 stones (37, 10, D:8) a +0 ring mail (44, 48, D:8) a +0 short sword (46, 2, D:8) a cursed +0 whip (52, 36, D:8) a +0 giant spiked club (55, 48, D:8) 15 stones Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +2 long sword (0, 2, D:9) a +0 robe a +3 long sword (1, 2, D:9) a +0 robe a +2 dagger (2, 2, D:9) a cursed +0 robe a +5 falchion (6, 21, D:9) a +0 pair of boots (8, 10, D:9) a +0 animal skin a -1 glaive of chopping (8, 12, D:9) a wolf skeleton (9, 11, D:9) a wolf skeleton (10, 16, D:9) a +0 plate armour (14, 12, D:9) a +2 dagger of freezing a +0 robe (15, 12, D:9) a +0 dagger a +0 robe a +0 short sword (15, 13, D:9) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (24, 8, D:9) 28 stones (31, -2, D:9) 26 bolts the Ecumenical Temple