Tycho Level 1 of the Dungeon (6, 0, D:1) a +0 dagger (6, 17, D:1) a +0 dagger (7, -5, D:1) a +0 dagger (13, -5, D:1) a +0 leather armour (35, 32, D:1) 24 arrows (43, 5, D:1) 2 poisoned darts (44, 9, D:1) a +0 short sword (50, 11, D:1) 2 boomerangs Level 2 of the Dungeon (0, 0, D:2) 18 poisoned darts (13, -13, D:2) 29 arrows (20, -8, D:2) a +0 hunting sling a +0 dagger (47, -20, D:2) a +0 ring mail (49, 1, D:2) a +0 club (62, -6, D:2) a +0 quarterstaff 19 bolts (63, -5, D:2) 9 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 robe (8, 31, D:3) 12 poisoned darts (12, -1, D:3) a +0 leather armour a +0 whip (21, 17, D:3) a +0 short sword a +0 dagger (26, 6, D:3) a +0 leather armour (27, -12, D:3) a +0 chain mail (27, -3, D:3) a +0 falchion Level 4 of the Dungeon (0, 25, D:4) 14 bolts (10, 20, D:4) 22 sling bullets (19, 15, D:4) a +0 club a +0 hunting sling (22, 37, D:4) a +0 scythe a +0 robe (25, 1, D:4) a +0 club (29, -1, D:4) 24 arrows (30, 19, D:4) a +0 club (34, 7, D:4) a +0 club Level 5 of the Dungeon (1, 3, D:5) a +0 dagger (15, 3, D:5) 29 bolts (17, 32, D:5) a +0 giant club (18, -11, D:5) a +0 dagger a +4 dagger a +0 leather armour (19, -12, D:5) a +0 leather armour a +1 dagger of draining a +0 robe a +4 dagger (19, 32, D:5) 21 bolts (27, 18, D:5) a +0 flail a +0 club a +0 club a +0 leather armour (27, 19, D:5) a +0 whip a +0 halberd a +0 halberd (30, 32, D:5) a +0 falchion (39, 4, D:5) 21 bolts Level 6 of the Dungeon (1, 5, D:6) a +0 whip a +0 leather armour (1, 11, D:6) a +0 whip (1, 12, D:6) a +0 spear (1, 13, D:6) a +0 whip (2, 9, D:6) a +0 spear (2, 12, D:6) a +0 halberd (7, 5, D:6) a +0 spear a +0 ring mail (11, 15, D:6) a +0 mace a +0 ring mail a +0 long sword of holy wrath a +0 chain mail (12, 13, D:6) a +0 short sword (30, 23, D:6) a +0 short sword a +0 scale mail a +0 short sword a +4 ring mail (31, 23, D:6) a +0 leather armour (39, 0, D:6) a +0 robe (48, 7, D:6) a +0 short sword a +0 whip (49, 7, D:6) a +0 dagger a +0 leather armour a +0 flail a +0 spear a +0 spear a +0 ring mail (50, 9, D:6) a +0 club (52, 9, D:6) a +0 whip a +0 club Level 7 of the Dungeon (0, 0, D:7) 21 arrows (17, -18, D:7) a +0 giant spiked club (19, -30, D:7) a +0 club a +0 leather armour (20, -30, D:7) a +0 club a +0 robe (21, 5, D:7) a +0 club a +0 robe (21, 6, D:7) a +0 flail a +0 club (21, 7, D:7) a +0 whip (21, 18, D:7) a +0 dagger a +0 robe a +0 dagger of speed a +0 robe a +0 hand axe a +0 dagger a +0 robe (22, 6, D:7) a +0 spear (23, -4, D:7) a +0 war axe (29, -27, D:7) a +0 mace (39, 10, D:7) a +0 spear (40, 22, D:7) the +8 glaive "Xirrit" {flame, MP+9} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. MP: It affects your magic capacity (+9). (41, -6, D:7) a +0 ring mail (54, -12, D:7) a +0 short sword (66, -22, D:7) 23 arrows a +0 shortbow (67, -6, D:7) 16 arrows Level 8 of the Dungeon (0, 0, D:8) 5 large rocks (2, -3, D:8) a +0 short sword (5, -10, D:8) a +0 hand axe a +0 leather armour a +0 whip a +0 dagger a +0 robe (9, -13, D:8) a +0 club (10, -21, D:8) a +0 club (unseen) (17, -22, D:8) a +0 club (29, -11, D:8) a potion of mutation (32, -9, D:8) a quokka skeleton (33, -6, D:8) a +0 robe (still there?) a +0 dagger (still there?) (35, -9, D:8) a +0 war axe an orc skeleton (36, -11, D:8) a wyvern skeleton (36, -9, D:8) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) an orc skeleton (still there?) (37, -10, D:8) a +0 falchion (still there?) an orc skeleton (still there?) (38, -7, D:8) a +0 club (39, -13, D:8) a +0 shortbow (still there?) 33 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (40, -8, D:8) 11 gold pieces the Ecumenical Temple