Valentain Level 1 of the Dungeon (4, -1, D:1) a stone (5, -2, D:1) a stone (10, -4, D:1) a +0 club (12, 32, D:1) 4 stones (14, 22, D:1) a +0 whip (23, -8, D:1) 20 stones (24, -6, D:1) a +0 leather armour (40, 23, D:1) a +0 club Level 2 of the Dungeon (13, -2, D:2) a +0 leather armour (13, 11, D:2) 16 poisoned needles (17, 10, D:2) a cursed -2 dagger (28, 13, D:2) 4 arrows (28, 29, D:2) a +0 dagger (29, -22, D:2) a +0 club a +0 leather armour (35, 28, D:2) a cursed -1 whip (37, -3, D:2) 21 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, 17, D:3) 27 stones (9, 28, D:3) 9 poisoned needles (19, 14, D:3) a +0 club (20, 27, D:3) a +0 ring mail a +0 club (22, 35, D:3) a +0 scale mail (26, 45, D:3) a cursed +0 morningstar a +0 ring mail (27, 33, D:3) a +0 robe a +0 dagger (28, 30, D:3) a +0 leather armour (32, -1, D:3) 15 poisoned needles (32, 41, D:3) 23 stones (43, 21, D:3) a +0 helmet (51, 29, D:3) 23 stones (54, 7, D:3) a +0 short sword (62, 5, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Yrosash's Assorted Antiques 2 potions of might (208 gold) the +4 hand axe "Axtas" {flame, rElec MR++ Int-2} (1133 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. the +3 quarterstaff of Foolhardiness {venom, rF+ Int+5} (1151 gold) It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from fire. a +0 flail (91 gold) a +0 quarterstaff (104 gold) a cursed -3 dagger (2 gold) a +0 long sword (91 gold) a scroll of noise (26 gold) a scroll of teleportation (78 gold) a potion of agility (104 gold) the +1 pair of gloves of Saetawimiz {Regen+ Str+3 Int+3} (756 gold) It affects your strength (+3). It affects your intelligence (+3). It increases your rate of regeneration. a scroll of enchant weapon (195 gold) (0, 0, D:4) 19 arrows (12, 26, D:4) 19 stones (13, 32, D:4) 17 stones (14, 23, D:4) a +0 short sword (16, 32, D:4) 15 bolts (23, 42, D:4) a +0 robe (24, 20, D:4) a +0 flail (31, 19, D:4) a +0 falchion (37, 5, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 club (13, -11, D:5) a +0 trident (15, -8, D:5) 5 tomahawks (35, 22, D:5) a +0 short sword a +0 chain mail a +0 trident (36, 23, D:5) a +0 whip (39, 28, D:5) 23 arrows (45, -5, D:5) 13 sling bullets (51, -12, D:5) 20 stones (57, 14, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) 7 bolts (12, 24, D:6) a +0 leather armour (25, 24, D:6) a +0 short sword (27, 16, D:6) a +0 ring mail (31, -1, D:6) a +0 whip (32, -1, D:6) a +0 whip a +0 short sword (33, -2, D:6) a +0 dagger a +0 robe a cursed -1 falchion a +0 leather armour (35, 15, D:6) a +0 robe (37, -3, D:6) a +0 leather armour (45, -2, D:6) 12 stones (50, -14, D:6) a +0 robe (50, 34, D:6) 18 arrows Level 7 of the Dungeon [Shop] Finakk's Book Shoppe a book of Cantrips (260 gold) Sif Muna's Handbook of Enthralling Talismans (698 gold) Spells Type Level a - Song of Slaying Charms 2 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Invisibility Hexes 6 a book of Air (455 gold) a book of Enchantments (650 gold) a book of Flames (455 gold) a book of Conjurations (390 gold) a book of Changes (325 gold) a book of the Dragon (1170 gold) a book of Necromancy (390 gold) a book of the Sky (845 gold) a book of Misfortune (260 gold) a book of Clouds (585 gold) a book of Enchantments (650 gold) (0, 0, D:7) 6 gold pieces (unseen) (0, 24, D:7) 16 stones (8, -1, D:7) a +0 flail a +0 leather armour (8, 13, D:7) a +0 halberd a +0 chain mail (28, 3, D:7) 4 tomahawks (28, 21, D:7) 25 arrows (31, 19, D:7) a +0 pair of boots (34, 2, D:7) a +0 short sword (34, 23, D:7) a +0 robe (35, -9, D:7) a +0 hunting sling (35, 2, D:7) a +0 dagger a +0 robe (36, 2, D:7) a +0 hand axe a +0 chain mail (43, -5, D:7) a +1 pair of gloves Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (4, -28, D:8) 15 stones (5, -12, D:8) a +0 morningstar a cursed +0 leather armour (6, -11, D:8) a +0 club a +0 scale mail (8, -14, D:8) a +0 club (9, -35, D:8) a +0 scale mail (9, -7, D:8) 3 tomahawks (10, -3, D:8) a +0 flail a +0 chain mail (10, -1, D:8) a +0 falchion (11, -1, D:8) a +0 whip 2 tomahawks a +0 leather armour (12, -2, D:8) a +0 short sword (13, -33, D:8) a +0 robe (26, -13, D:8) 15 sling bullets (42, -29, D:8) a +0 shortbow (42, 2, D:8) a poisoned needle (47, 2, D:8) a +0 short sword (49, -23, D:8) a +0 flail (50, -23, D:8) a +0 ring mail a +0 spear (50, 2, D:8) a +0 blowgun a +0 club 14 poisoned needles (51, -25, D:8) a +0 flail (51, 2, D:8) a +0 blowgun 7 poisoned needles (52, 2, D:8) a cursed +0 club a +0 blowgun 9 poisoned needles (55, -27, D:8) a +0 spear (56, -28, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a scroll of magic mapping (5, -7, D:9) an arrow (5, -6, D:9) 17 gold pieces (9, -7, D:9) an arrow (11, -7, D:9) a +0 shortbow 20 arrows (11, -6, D:9) a +0 mace (17, -19, D:9) a +0 giant club (19, -16, D:9) a +0 robe of cold resistance (20, -12, D:9) a +0 spear a +0 ring mail (20, -10, D:9) a +0 giant club (21, -16, D:9) a +0 club (22, -23, D:9) a +0 ring mail (23, -14, D:9) a +0 club (25, -16, D:9) a +0 giant spiked club (27, -17, D:9) a +0 club a +0 leather armour (28, -23, D:9) a +0 leather armour (28, -14, D:9) a +0 flail (33, -14, D:9) a +0 chain mail a cursed -2 mace (36, -14, D:9) a +0 robe a +0 dagger (42, -3, D:9) a +0 hand axe (44, -12, D:9) a +0 hand axe (44, -10, D:9) a +0 short sword a +0 chain mail (46, -8, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) 20 arrows (7, 3, D:10) a +0 club (unseen) (7, 4, D:10) 3 stones (unseen) (10, 5, D:10) a scroll of amnesia (10, 7, D:10) a quokka corpse (skeletalised by now) (16, -6, D:10) a +0 robe (16, 5, D:10) 18 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed +0 chain mail