VenomJD666 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a lightning rod (3/4) (49, 37, D) a +1 cloak of stealth (50, 36, D) a lightning rod (3/4) (50, 37, D) a book of Geomancy (51, 36, D) a tin of tremorstones (2/2) (51, 37, D) a +2 trident of holy wrath (52, 36, D) a +0 mace (52, 37, D) a book of Ice (53, 36, D) a staff of poison (53, 37, D) a phial of floods (53, 44, D) a +0 flail (54, 36, D) a staff of cold (55, 43, D) a +0 broad axe (still there?) a black draconian corpse (still there?) (59, 36, D) a lightning rod (3/4) (59, 37, D) the +4 quarterstaff of the Nine Beds {elec, Str+5 Int+3 Stlth-} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+5). Int: It affects your intelligence (+3). Stlth: It makes you less stealthy. (60, 36, D) a staff of earth (61, 0, D) a +1 plate armour of fire resistance (61, 3, D) a +0 morningstar (unseen) (61, 8, D) a phantom mirror (61, 16, D) a staff of air (61, 36, D) a +5 spectral quarterstaff (61, 37, D) the Catalogue of the Supportive Traveller Spells Type Level Known a - Apportation Translocation 1 no b - Call Imp Summoning 2 no c - Summon Ice Beast Ice/Summoning 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Monstrous Menagerie Summoning 7 no Trog disapproves of the use of such an item. (61, 42, D) a +7 vorpal war axe (61, 43, D) a +5 eveningstar (62, 0, D) a book of Dangerous Friends (62, 1, D) a +2 scale mail of cold resistance (62, 3, D) a +0 dagger of draining a +0 robe (62, 17, D) a staff of earth (62, 27, D) the +2 demon whip of Valour {elec, rC++ SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It greatly protects you from cold. SInv: It lets you see invisible. (62, 36, D) a +4 quarterstaff of speed (62, 37, D) a +1 falchion of electrocution (63, 3, D) a +0 dagger (still there?) a +0 morningstar (still there?) a +0 leather armour (still there?) (63, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight an amulet of magic regeneration a +0 animal skin a +0 hand axe (63, 16, D) a +1 short sword of speed (63, 26, D) a +0 ring mail of poison resistance (63, 27, D) a piece from Xom's chessboard (15/15) (63, 37, D) a +6 ring of strength (64, 16, D) the +1 acid dragon scales of Zyasch {Contam rCorr Str+6 Dex+2} Str: It affects your strength (+6). Dex: It affects your dexterity (+2). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (64, 26, D) a ring of protection from fire (64, 27, D) a staff of earth (64, 32, D) a +2 dagger of flaming (65, 13, D) a +0 long sword a +0 robe (65, 21, D) a hell hound corpse (skeletalised by now) (still there?) a hell hound corpse (skeletalised by now) (still there?) (65, 26, D) an amulet of guardian spirit (66, 22, D) a +0 vorpal war axe (67, 0, D) the Papyrus of Poisonous Translocation Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Lesser Beckoning Translocation 3 no c - Passage of Golubria Translocation 4 no d - Summon Forest Summoning/Translocation 5 no e - Malign Gateway Summoning/Translocation 7 no Trog disapproves of the use of such an item. (68, 0, D) a staff of cold (69, 0, D) a staff of death (69, 36, D) a +2 vorpal halberd (70, 8, D) a +1 chain mail of cold resistance (70, 36, D) a +1 quarterstaff of draining (70, 37, D) a +2 robe of fire resistance (70, 43, D) a +0 rapier (still there?) a +0 robe (still there?) (71, 16, D) the +3 robe "Jinitipt" {*Corrode rElec rN+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (71, 17, D) a +2 spear of venom (71, 20, D) a +0 rapier (still there?) a +0 robe (still there?) (71, 26, D) a +2 mace of venom (71, 27, D) the Tome of Dark Magic and Lightness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Agony Necromancy 5 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Haunt Necromancy/Summoning 7 no Trog disapproves of the use of such an item. (71, 31, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (71, 36, D) a +3 chain mail of fire resistance (71, 37, D) the -3 buckler of the Elephant {rPois} rPois: It protects you from poison. (71, 41, D) a +0 short sword (still there?) a +0 robe (still there?) (72, 8, D) a +3 long sword of freezing (72, 9, D) a +2 leather armour of willpower (72, 16, D) a +0 long sword of electrocution (72, 17, D) a +2 chain mail of cold resistance (72, 22, D) a +0 rapier a +0 robe a wolf corpse (skeletalised by now) (72, 23, D) a +2 vorpal battleaxe (72, 26, D) a phial of floods (72, 27, D) a +1 great sword of flaming (72, 28, D) a +0 flail an orc corpse (skeletalised by now) (72, 29, D) a +0 flail an orc corpse (skeletalised by now) (72, 30, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (72, 31, D) a +0 dagger a +0 robe a +2 short sword of protection an orc corpse (skeletalised by now) (72, 33, D) a +0 war axe of flaming (72, 36, D) +0 shadow dragon scales (72, 37, D) a ring of willpower (72, 41, D) a +0 spear (still there?) a spriggan corpse (skeletalised by now) (still there?) (72, 42, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) a wolf corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (72, 43, D) a +0 spear (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) (73, 16, D) a staff of poison (73, 21, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 buckler (still there?) (73, 26, D) a Young Poisoner's Handbook (73, 27, D) a +3 broad axe of electrocution (73, 36, D) a book of Cantrips (73, 37, D) a ring of magical power (74, 3, D) a +0 short sword (75, 1, D) a book of Party Tricks (75, 3, D) a +0 short sword (75, 12, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now)