VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a staff of poison (62, 0, D) a +1 glaive of venom (62, 9, D) the +3 leather armour of Aduuroj {rElec} rElec: It insulates you from electricity. (63, 8, D) a book of Beasts (68, 0, D) a +4 vorpal shortbow (69, 0, D) a +2 scimitar of distortion (70, 8, D) a staff of air (70, 12, D) a +0 giant club (still there?) a +0 giant club (still there?) (71, 8, D) a +3 plate armour of poison resistance (71, 12, D) a +0 giant club a +0 dire flail a +0 giant club (71, 17, D) a +1 leather armour of willpower (71, 22, D) a +0 long sword (71, 26, D) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (71, 27, D) the +5 short sword "Asheh" {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (72, 9, D) a +1 robe of positive energy (72, 12, D) a +0 giant club (still there?) an ogre corpse (skeletalised by now) (still there?) (72, 17, D) a +2 scale mail of willpower (72, 22, D) a +2 long sword of holy wrath a +2 war axe of distortion an elf corpse (72, 23, D) a +4 vorpal war axe (72, 26, D) a staff of earth (72, 27, D) a lightning rod (4/4) (72, 33, D) a +6 vorpal battleaxe (73, 1, D) the +10 war axe "Cotralar" {freeze, *Rage Str+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). *Rage: It may make you go berserk in combat. (73, 16, D) a +3 vampiric hand axe (73, 17, D) an amulet of guardian spirit (73, 22, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +2 vorpal long sword (still there?) a +0 leather armour (still there?) an elf corpse (still there?) an elf corpse (still there?) (73, 23, D) a +0 short sword (still there?) a +0 longbow (still there?) 23 arrows (still there?) a +0 leather armour (still there?) (73, 26, D) a staff of cold (73, 27, D) a +2 spectral lajatang (73, 32, D) a +2 dire flail of holy wrath (75, 1, D) a staff of poison