Vergil Level 1 of the Dungeon (0, 0, D:1) 16 stones (3, 15, D:1) 20 bolts (5, 11, D:1) 13 stones (11, 6, D:1) a +0 plate armour (23, 1, D:1) a +0 club (43, -10, D:1) a +0 whip (45, -8, D:1) a +0 leather armour (47, -8, D:1) a stone (58, 8, D:1) a +0 club (59, 39, D:1) a +0 dagger (61, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 16 arrows (13, -13, D:2) 14 arrows (17, -3, D:2) a stone (17, -1, D:2) a cursed +0 club (18, 4, D:2) a +0 hunting sling a +0 club 28 stones (29, -25, D:2) a +0 ring mail (34, 0, D:2) a +0 scale mail (39, -32, D:2) a +0 dagger (39, -28, D:2) a +0 club (48, -7, D:2) 4 javelins (53, -16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 1, D:3) a cursed -1 dagger (0, 23, D:3) 21 stones (12, 9, D:3) a +0 plate armour (13, -1, D:3) a +0 robe (38, -1, D:3) a +0 robe (38, 25, D:3) 19 arrows (39, -7, D:3) a +0 club (42, 2, D:3) a +0 flail a +0 robe (43, 5, D:3) a +0 ring mail (44, 9, D:3) a +0 flail (46, 9, D:3) a +0 whip (47, 8, D:3) a +0 club (59, -18, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 23 stones (1, 4, D:4) a +0 ring mail (1, 12, D:4) a +0 robe (12, -22, D:4) a +0 rapier (13, -5, D:4) 18 stones (19, -1, D:4) a +0 whip of electrocution a +0 robe (20, 9, D:4) a potion of lignification (21, 6, D:4) a +0 ring mail (23, -25, D:4) a +0 ring mail (23, 5, D:4) a +0 giant club (25, 3, D:4) a +0 mace (29, -10, D:4) a wand of confusion (23/48) (31, -2, D:4) a +0 whip (31, -1, D:4) a +0 short sword (36, 6, D:4) 11 stones (42, -21, D:4) a +0 dagger a +0 ring mail (42, -17, D:4) a +0 flail (43, -17, D:4) a +0 flail Level 5 of the Dungeon [Shop] Uriol's Weapon Emporium a +0 rapier (44 gold) 11 stones (12 gold) a +0 club (11 gold) a +0 great sword (71 gold) a +0 short sword (33 gold) a +3 blowgun (214 gold) the +10 mace "Starlight" {flame, +Rage rPois Int+3} (840 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from poison. It lets you go berserk. a +0 trident (38 gold) a +4 hand axe of venom (281 gold) (0, 0, D:5) an uncursed amulet of rage (4, -5, D:5) a +0 pair of boots (5, -27, D:5) a +0 long sword (7, -10, D:5) a +0 short sword (13, -19, D:5) a +0 long sword (15, -31, D:5) a +0 ring mail (17, -24, D:5) a +0 leather armour (18, 9, D:5) a +1 war axe a +0 chain mail (20, -41, D:5) 16 bolts (47, -7, D:5) 15 poisoned needles (47, 4, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 flail (3, -34, D:6) a scroll of immolation (3, -14, D:6) a +0 club (3, -12, D:6) a +0 spear (8, 2, D:6) a +0 dagger (14, -3, D:6) a +0 club (16, -3, D:6) 2 tomahawks (17, -18, D:6) a +0 antimagic spear (17, -3, D:6) a +0 giant spiked club (24, -18, D:6) a +0 spear (27, -18, D:6) a +0 trident a cursed +0 ring mail (28, -25, D:6) a +0 club (30, -27, D:6) a wand of enslavement (4/24) a wand of paralysis (10/24) a +0 mace a +0 scale mail (33, -30, D:6) a +0 dagger a +0 leather armour (33, -26, D:6) a +0 hand axe (33, -25, D:6) a +0 short sword a +0 ring mail (34, -32, D:6) a tomahawk (35, -33, D:6) a scroll of immolation (36, -35, D:6) 4 tomahawks (43, -19, D:6) a +0 halberd a +0 plate armour (43, -18, D:6) a +0 dagger a +0 robe (45, -9, D:6) 23 stones Level 7 of the Dungeon (9, -18, D:7) a +0 hand axe a +0 animal skin (9, -4, D:7) a +0 hunting sling a +0 quarterstaff a +0 leather armour (10, -26, D:7) a +0 hand axe (11, -6, D:7) 8 sling bullets (13, -38, D:7) 19 stones (15, -10, D:7) a sling bullet (16, -11, D:7) 3 sling bullets (18, -37, D:7) a +0 robe (22, -26, D:7) a +0 club a +0 ring mail (23, -26, D:7) a cursed -1 dagger a +0 robe (24, -46, D:7) a +0 chain mail (25, -11, D:7) a +0 war axe (25, -10, D:7) a +0 flail a +0 ring mail (27, -26, D:7) 14 stones (32, -2, D:7) a +0 dire flail a cursed +0 plate armour (35, -1, D:7) a +0 dagger a +0 robe (35, 0, D:7) a +0 ring mail (37, -37, D:7) 15 arrows (38, -43, D:7) a +0 hand axe a +0 robe (41, -34, D:7) a +0 flail (42, -42, D:7) a cursed +1 falchion a +0 robe a +0 flail a cursed +0 robe a cursed +0 short sword a +0 robe (43, -42, D:7) a cursed +0 long sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) a cursed -1 war axe a cursed +0 chain mail (0, 2, D:8) a cursed -3 flail (0, 3, D:8) a +4 falchion (0, 4, D:8) a +0 whip (13, 16, D:8) 11 poisoned needles (13, 18, D:8) a +0 giant club (19, 30, D:8) a +0 short sword a +0 leather armour (20, -4, D:8) a +0 shortbow (20, 30, D:8) a +0 dagger of venom a cursed +0 robe (22, 30, D:8) a +0 flail a +0 glaive a +0 plate armour (24, 30, D:8) a +0 flail (35, 17, D:8) a +0 robe (35, 27, D:8) a +0 club (35, 29, D:8) a +0 dagger (unseen) (37, -15, D:8) a +0 pair of boots (38, -5, D:8) a +0 trident (39, -6, D:8) a +0 dagger a +0 robe (40, 28, D:8) a +0 hand axe (still there?) a +0 dagger (still there?) 2 tomahawks (still there?) (47, 22, D:8) a +0 flail (50, 13, D:8) a +0 club (51, 8, D:8) a +0 giant club (55, -7, D:8) a +0 ring mail a +0 hand axe (55, 14, D:8) a +0 mace a +0 ring mail (57, -6, D:8) 26 stones (57, 14, D:8) a +0 dagger 2 tomahawks a +0 leather armour (60, -6, D:8) a +0 robe a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a cursed +0 dagger a cursed +0 robe (2, 0, D:9) a +0 giant club a +0 giant club (3, -6, D:9) a +0 falchion a +0 leather armour (3, 1, D:9) a +0 hand axe a +0 leather armour (6, 21, D:9) 27 arrows (17, -19, D:9) a +0 club (17, -18, D:9) a +0 short sword a +0 hand axe a +0 chain mail (17, -16, D:9) a +0 flail (17, -14, D:9) a +0 flail (20, -18, D:9) a +0 giant club (24, -21, D:9) a cursed -1 giant club (25, -21, D:9) a cursed -2 trident a +0 ring mail a +0 dagger (26, -21, D:9) 4 stones (27, -21, D:9) a +0 giant club (27, 19, D:9) a +0 shortbow (unseen) (30, -22, D:9) a +0 whip a +0 chain mail (30, -21, D:9) a +0 shortbow 17 arrows (32, -21, D:9) a +0 halberd a +0 chain mail (33, -21, D:9) a cursed -3 halberd (36, -22, D:9) a tomahawk (37, -21, D:9) an arrow (37, -18, D:9) a +0 robe (38, -12, D:9) 3 tomahawks (38, -11, D:9) a +0 whip a +0 dagger a +0 robe (38, -10, D:9) a +0 club (39, -17, D:9) a tomahawk (39, -14, D:9) a +0 dire flail a +0 chain mail a +0 trident a cursed +0 scale mail (39, -12, D:9) a +0 war axe a +0 plate armour a +0 dagger a +0 robe (39, -10, D:9) 2 tomahawks Level 10 of the Dungeon (0, 0, D:10) a phial of floods (1, -46, D:10) a +0 robe (3, -8, D:10) a +0 robe a +0 hand axe (3, -5, D:10) a +0 robe a cursed +0 battleaxe (3, -2, D:10) a +0 robe a +0 dagger (4, -5, D:10) a +0 robe a +0 dagger (5, -10, D:10) a +0 robe a cursed +1 battleaxe a +0 mace a +0 robe (5, -3, D:10) a +0 dagger (7, 0, D:10) a +0 dagger (8, -48, D:10) 16 stones (8, 8, D:10) a +0 whip (14, -48, D:10) a +0 rapier (18, -28, D:10) a +0 scale mail a +0 club (18, -26, D:10) a +0 dagger a +0 robe (20, -28, D:10) a cursed -2 dagger a +0 robe a +0 dagger a +0 robe (23, -21, D:10) a tomahawk (26, -47, D:10) a +0 club (28, -20, D:10) a +2 mace of holy wrath a tomahawk a +0 ring mail (29, -30, D:10) an arrow (31, -47, D:10) the +7 trident of Balance {pain, rElec rPois Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. (32, -25, D:10) a +0 shortbow (unseen) (33, -28, D:10) a +0 giant club (38, 10, D:10) a +0 hand axe (50, -12, D:10) a +0 falchion (52, -7, D:10) a +0 dagger a +0 robe (52, 3, D:10) a +0 dagger a +0 robe (52, 4, D:10) a cursed -3 short sword (53, -8, D:10) a +0 hand axe a +0 morningstar of protection (53, 3, D:10) a +0 dagger a +0 robe a +0 war axe (54, -7, D:10) a cursed +0 scale mail (55, -18, D:10) 11 gold pieces (56, -18, D:10) 17 gold pieces (56, -17, D:10) 8 gold pieces (57, -21, D:10) 13 stones (57, -20, D:10) 17 stones (57, -19, D:10) a +0 robe (57, -18, D:10) a +0 broad axe (58, -19, D:10) a manual of Conjurations (58, -18, D:10) 10 gold pieces (59, -20, D:10) a +0 robe (59, -19, D:10) a +0 spear (60, -21, D:10) 14 stones (60, -20, D:10) 21 gold pieces (64, -31, D:10) a potion of lignification Level 11 of the Dungeon [Shop] Boraen's Distillery a potion of mutation (42 gold) a potion of might (68 gold) a potion of might (68 gold) a potion of ambrosia (136 gold) a potion of curing (51 gold) a potion of mutation (42 gold) a potion of berserk rage (85 gold) a potion of invisibility (136 gold) [Shop] Oxkoture's Pet Rocks (Shop contents are unknown) (0, 0, D:11) a +0 short sword (2, 0, D:11) a +0 dagger a +0 robe (3, -2, D:11) a +0 scale mail (5, 1, D:11) a +0 leather armour (unseen) (5, 8, D:11) a +0 giant club (8, 12, D:11) a +0 club (12, 13, D:11) a +0 flail (36, -6, D:11) a +0 dagger a +0 robe (36, -5, D:11) a +0 mace 4 tomahawks of returning a +0 plate armour (36, -3, D:11) a tomahawk of returning (37, -4, D:11) a +0 short sword a +0 dagger a +0 robe (40, -3, D:11) a tomahawk (42, -5, D:11) 2 tomahawks (43, -8, D:11) the ring "Otziy" {*Tele rPois} [ring of teleportation] It may teleport you next to monsters. It protects you from poison. (43, -6, D:11) a book of Summonings a book of Dreams (57, 32, D:11) 20 bolts (59, 19, D:11) 2 arrows (59, 21, D:11) 4 arrows (59, 23, D:11) 2 arrows (59, 26, D:11) a cursed +0 shortbow 16 arrows Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 bolts (3, -32, Lair:1) a +0 shortbow (21, 2, Lair:1) 8 needles of sleeping (23, -8, Lair:1) 23 stones (37, -1, Lair:1) a +0 dagger of protection (44, -34, Lair:1) a +0 glaive a +0 animal skin (44, 7, Lair:1) a scroll of noise (49, -19, Lair:1) a +0 falchion (50, -19, Lair:1) a +0 ring mail (58, -34, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 arbalest (2, -2, Lair:2) a crocodile corpse (2, -1, Lair:2) a crocodile corpse (14, 17, Lair:2) 15 poisoned needles (16, 5, Lair:2) 18 stones (19, 22, Lair:2) 21 stones (22, 35, Lair:2) 14 bolts (29, 38, Lair:2) a +0 chain mail (39, 44, Lair:2) an uncursed amulet of magic regeneration (41, 9, Lair:2) a +0 short sword