Vergil Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 9, D:1) 20 stones (4, 19, D:1) a +0 whip (6, -11, D:1) a +0 hand axe (8, -3, D:1) a +0 club (12, -8, D:1) a +1 dagger of holy wrath (16, 6, D:1) a +0 robe (19, -17, D:1) a +0 club (21, 19, D:1) a stone (22, 19, D:1) 4 stones (36, -7, D:1) 16 sling bullets (60, -20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 2 stones (3, -5, D:2) a stone (5, 5, D:2) a +0 robe (6, 4, D:2) a +0 dagger (7, 2, D:2) a +0 dagger (12, -41, D:2) 3 javelins of penetration (12, -37, D:2) a +0 dagger (21, 5, D:2) a +0 ring mail (24, -32, D:2) a +0 leather armour (28, -36, D:2) a +0 dagger (29, -5, D:2) a +0 short sword (30, -35, D:2) a +0 dagger (41, -14, D:2) 18 arrows (41, 3, D:2) 6 curare-tipped needles (42, -10, D:2) a +0 club (55, -31, D:2) a +0 robe Level 3 of the Dungeon (11, -5, D:3) a +0 scale mail (11, -2, D:3) a +0 mace (15, -2, D:3) a scroll of random uselessness (16, -7, D:3) a +0 short sword 2 stones (18, -7, D:3) 3 stones (23, 35, D:3) a +1 spear (24, -9, D:3) a +0 club (26, 18, D:3) a scroll of immolation (26, 40, D:3) a +0 club (29, 15, D:3) a scroll of random uselessness (44, 16, D:3) a +0 short sword (46, 12, D:3) a +1 scale mail of fire resistance (46, 26, D:3) a scroll of random uselessness a scroll of immolation a +0 club (52, 7, D:3) 16 stones (53, 32, D:3) an uncursed amulet of faith (56, 2, D:3) a +0 club Level 4 of the Dungeon (0, 1, D:4) a +0 hand axe (1, -9, D:4) a +0 leather armour (1, -7, D:4) a +0 leather armour (3, -17, D:4) a +0 ring mail a +0 hand axe (5, -18, D:4) a +0 leather armour a +0 short sword (6, -6, D:4) a +0 leather armour a +0 dagger (6, -5, D:4) a +0 war axe a +0 club a +0 mace a +0 leather armour (6, 5, D:4) a +0 dagger (18, -50, D:4) a scroll of noise (18, -43, D:4) 18 stones (21, -34, D:4) a scroll of random uselessness (21, -2, D:4) Sif Muna's Guide on Enchantment Spells Type Level a - Confusing Touch Hexes 1 (22, -9, D:4) 19 arrows (30, -17, D:4) 29 bolts (32, -20, D:4) a +0 mace (42, -28, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (0, 33, D:5) 12 stones (3, 3, D:5) a cursed -1 shortbow 8 arrows (3, 18, D:5) a +0 leather armour (9, -1, D:5) 4 arrows (10, -2, D:5) 4 arrows (26, 29, D:5) a potion of degeneration (27, 40, D:5) a potion of curing (29, 36, D:5) a +0 morningstar (35, 31, D:5) a +0 dagger (37, -13, D:5) an uncursed staff of death (46, 18, D:5) a +0 large shield (47, -10, D:5) a +0 club (48, -10, D:5) a +0 dagger a +0 robe (49, -8, D:5) a +0 dagger (50, -8, D:5) a +0 falchion (50, -6, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, 11, D:6) a +2 scythe of slicing (4, -24, D:6) a +0 scale mail (7, -17, D:6) the +1 halberd of Duty {elec, *Corrode rN+ Str+3 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. It may corrode you when you take damage. (7, -14, D:6) a +0 shortbow 17 arrows (7, -13, D:6) an arrow (7, -10, D:6) an arrow (7, 9, D:6) 7 stones (13, 2, D:6) a +0 leather armour (17, 2, D:6) a +0 dagger 3 tomahawks (18, 2, D:6) a +0 war axe a +0 plate armour a +0 falchion a +0 ring mail (20, -20, D:6) a +0 giant club (20, 9, D:6) a +0 chain mail (21, -15, D:6) a +0 halberd a +0 ring mail (22, -4, D:6) 25 arrows (32, 1, D:6) a +0 dagger (33, -24, D:6) a +2 mace a +0 robe a +0 dagger a +0 robe a +1 war axe a +0 robe a +2 battleaxe a +0 robe (47, -12, D:6) 17 stones (47, 5, D:6) a +0 rapier a +0 robe (49, 2, D:6) a +0 hand axe a +0 plate armour (50, -2, D:6) 4 tomahawks (50, -1, D:6) a +0 hand axe a +0 leather armour (50, 1, D:6) a +0 whip a +0 leather armour Level 7 of the Dungeon (1, 2, D:7) a +0 giant spiked club a throwing net (22, 28, D:7) a +0 mace a +0 leather armour (23, 24, D:7) 7 gold pieces (24, 29, D:7) a +0 short sword (25, 30, D:7) a +0 robe a +0 dagger a +0 flail (28, 21, D:7) a scroll of identify (28, 23, D:7) a +0 mace the Ecumenical Temple