Vidiiot the Dungeon (28, 0, D) an orb spider corpse (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a plain deck of defence (20, 1, D) 4 scrolls of enchant weapon (21, 1, D) an ornate deck of destruction (22, 1, D) a book of Power (23, 1, D) a tome of Destruction (24, 1, D) an uncursed staff of conjuration (25, 1, D) a +2 glaive of chopping (26, 1, D) a book of Alchemy (27, 1, D) the ring "Hinuilyb" {MR+ EV+4} [ring of evasion] It affects your evasion (+4). It affects your resistance to hostile enchantments. (28, 1, D) an uncursed ring of stealth (29, 1, D) a book of Burglary (35, 1, D) a crystal ball of energy (36, 1, D) an uncursed staff of wizardry (37, 1, D) a +4 hand axe of freezing (38, 1, D) an ornate deck of wonders (41, 1, D) a +1 long sword of electrocution (42, 1, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (50, 1, D) a +1 great sword of slicing (51, 1, D) a +3 short sword of venom (52, 1, D) an uncursed staff of death (53, 1, D) the cursed +2 hunting sling of the Known World {flame, +Fly rElec Stlth+} It turns projectiles fired from it into bolts of flame. It insulates you from electricity. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (55, 1, D) a +2 morningstar of flaming (61, 1, D) an uncursed ring of see invisible (67, 1, D) an uncursed staff of earth (69, 1, D) a cursed staff of death (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a book of Power (22, 2, D) a book of Annihilations (23, 2, D) a book of Flames (24, 2, D) the amulet of Reimbursement {Gourm Str+2 Dex+1 Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+1). (25, 2, D) a +4 spear of freezing (26, 2, D) an uncursed staff of air (27, 2, D) an uncursed staff of summoning (28, 2, D) a +1 ring mail of cold resistance (29, 2, D) a disc of storms (38, 2, D) the Papyrus of Bewitching Orientation Spells Type Level Shroud of Golubria Charms/Translocation 2 Blink Translocation 2 Metabolic Englaciation Hexes/Ice 5 Phase Shift Translocation 5 Mass Confusion Hexes 6 (39, 2, D) a +1 helmet of see invisible (41, 2, D) a scroll of brand weapon (42, 2, D) a +2 short sword of draining (49, 2, D) an uncursed staff of earth (50, 2, D) a lantern of shadows (52, 2, D) an ornate deck of defence (55, 2, D) a +3 blowgun (62, 2, D) a +2 battleaxe of chopping a +0 robe (63, 2, D) a +0 glaive a +0 robe (73, 2, D) the +5 blowgun of Equilibrium {evade, +Inv rF+} It affects your evasion (+5 to EV). It protects you from fire. It lets you turn invisible. (75, 2, D) a +0 arbalest 19 bolts (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (20, 3, D) the amulet "Huat" {Stasis Slay+3} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your accuracy and damage with ranged weapons and melee attacks (+3). an uncursed ring of fire the amulet "Issuekuy" {Stasis rElec} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It insulates you from electricity. a cursed +6 ring of intelligence a cursed +6 ring of dexterity a cursed +6 ring of dexterity (62, 3, D) a +0 scythe a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (62, 4, D) a +3 quarterstaff of chaos a +0 cloak (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (unseen) (10, 5, D) an uncursed ring of flight (74, 5, D) a bolt (7, 6, D) 4 scrolls of amnesia (unseen) (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (23, 7, D) a red wasp corpse (still there?) a yellow wasp corpse (rotten by now) (still there?) (24, 7, D) a wolf spider corpse (25, 7, D) a jumping spider corpse a trapdoor spider corpse a wolf spider corpse (40, 7, D) (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (23, 8, D) a spider corpse (25, 8, D) a demonic crawler corpse (still there?) a yellow wasp corpse (still there?) (26, 8, D) a spider corpse (39, 9, D) (unseen) (61, 9, D) an uncursed amulet of stasis (63, 9, D) Sif Muna's Guide on the Escort Spells Type Level Summon Butterflies Summoning 1 Summon Guardian Golem Hexes/Summoning 4 Shadow Creatures Summoning 5 Summon Forest Summoning/Translocation 5 (70, 9, D) an uncursed staff of summoning (71, 9, D) the +2 long sword of Quick Death {drain, Stlth---} A truly terrible weapon, it drains the life of those it strikes. It makes you much less stealthy. (72, 9, D) a +0 leather armour a +1 hand axe of venom (62, 10, D) a +2 war axe of chopping (70, 10, D) a book of Minor Magic (72, 10, D) an uncursed staff of earth (62, 12, D) a +2 morningstar a +0 robe (49, 13, D) an uncursed ring of positive energy (50, 13, D) the +3 halberd "Raliviug" {drain, Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you more stealthy. (51, 13, D) Smuyb's Catalogue of Battle Magic and Ignition Spells Type Level Searing Ray Conjuration 2 Conjure Flame Conjuration/Fire 3 Fulminant Prism Conjuration/Hexes 4 Fireball Conjuration/Fire 5 Poisonous Cloud Conjuration/Poison/Air 6 (52, 13, D) a plain deck of escape (53, 13, D) a +2 vampiric scimitar (54, 13, D) an uncursed ring of sustain abilities (51, 14, D) an uncursed staff of wizardry (52, 14, D) an uncursed staff of energy (53, 14, D) the ring "Uttogoch" {-Tele rF+ Str-3} [ring of protection from fire] It affects your strength (-3). It protects you from fire. It prevents most forms of teleportation. (54, 14, D) a +1 glaive of venom (55, 14, D) a +3 ring mail of cold resistance (35, 15, D) an uncursed amulet of rage (36, 15, D) a book of Transfigurations (37, 15, D) a tome of Destruction (38, 15, D) an uncursed staff of earth (41, 15, D) a cursed +6 ring of strength a cursed +6 ring of strength a +6 ring of intelligence (42, 15, D) a book of Necromancy (43, 15, D) a Grand Grimoire (35, 16, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may recurse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (37, 16, D) a book of Summonings (38, 16, D) a +3 chain mail of cold resistance (40, 16, D) an uncursed staff of cold (41, 16, D) a +4 ring mail of poison resistance (42, 16, D) a scroll of brand weapon (43, 16, D) a fan of gales (20, 17, D) a +0 glaive (22, 17, D) the cursed -4 ring mail "Schetres" {SInv} It enhances your eyesight. It has a curse placed upon it. (24, 17, D) a +1 great sword of holy wrath (25, 17, D) the +5 plate armour of Catatonia {+Rage MR+ SInv} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you go berserk. (26, 17, D) a +2 cutlass of protection (28, 17, D) a +1 falchion of electrocution (29, 17, D) the cursed +1 ring mail "Maisch" {rF+ Int-3} It affects your intelligence (-3). It protects you from fire. It has a curse placed upon it. (61, 17, D) a book of the Earth (62, 17, D) a +4 scimitar of flaming (63, 17, D) a +1 short sword of protection (64, 17, D) a +2 arbalest of velocity (71, 17, D) a book of Enchantments (73, 17, D) the +4 ring mail of Lawymuch {rC++ MR++ Curse} It greatly protects you from cold. It affects your resistance to hostile enchantments. It may recurse itself when equipped. (19, 18, D) a +4 dagger of speed (20, 18, D) a +4 whip of electrocution (22, 18, D) a +0 dagger (23, 18, D) the Catalogue of the Glacier Spells Type Level Summon Ice Beast Ice/Summoning 4 Metabolic Englaciation Hexes/Ice 5 Freezing Cloud Conjuration/Ice/Air 6 (25, 18, D) a +0 halberd (26, 18, D) the +5 hunting sling "Wowuoh" {freeze, Dex-2 SInv} It turns projectiles fired from it into bolts of frost. It affects your dexterity (-2). It enhances your eyesight. (27, 18, D) a +3 scimitar of holy wrath (28, 18, D) a book of Transfigurations (29, 18, D) a +1 war axe of freezing (63, 18, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may recurse itself when equipped. It has a curse placed upon it. (64, 18, D) a book of the Earth (71, 18, D) a +2 longbow of velocity (72, 18, D) an uncursed ring of poison resistance (23, 19, D) a +3 mace of freezing (24, 19, D) a +0 hand axe (25, 19, D) a cursed amulet of inaccuracy (39, 19, D) a +2 bastard sword of slicing (51, 19, D) a hippogriff corpse (skeletalised by now) (52, 19, D) a komodo dragon corpse (skeletalised by now) an adder corpse (skeletalised by now) (53, 19, D) a giant frog corpse (skeletalised by now) (40, 20, D) the +5 cutlass "Twoi" {slice, rPois Stlth++} It inflicts extra damage upon your enemies. It protects you from poison. It makes you much more stealthy. (51, 20, D) a spiny frog corpse (skeletalised by now) (53, 20, D) an adder corpse (skeletalised by now) (still there?) a sheep corpse (skeletalised by now) (still there?) (71, 20, D) a +0 scimitar (72, 20, D) a +0 long sword (73, 20, D) a +0 short sword a +0 leather armour (74, 23, D) a cursed -3 long sword (25, 25, D) a +2 mace of protection a +0 robe a +2 halberd a +0 robe (49, 25, D) an uncursed ring of regeneration (51, 25, D) a crystal ball of energy (52, 25, D) a +6 blowgun (53, 25, D) a +2 plate armour of magic resistance (54, 25, D) a +4 cutlass of venom (55, 25, D) a box of beasts (24, 26, D) a +2 executioner's axe of flaming (unseen) (26, 26, D) a +5 scythe of protection a +0 robe an uncursed ring of protection from cold (50, 26, D) an uncursed staff of summoning (51, 26, D) the +6 morningstar of Groufij {crush, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (52, 26, D) the +2 scale mail of the Sea {Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (54, 26, D) a +1 robe of magic resistance (23, 27, D) a cursed +2 morningstar (still there?) the +8 great mace of Sinoiptu {freeze, +Inv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. (24, 27, D) the +7 short sword of Slime {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (61, 27, D) an uncursed amulet of guardian spirit (64, 27, D) an uncursed staff of poison (72, 27, D) the Grimoire of Good Intentions Spells Type Level Sting Conjuration/Poison 1 Flame Tongue Conjuration/Fire 1 Mephitic Cloud Conjuration/Poison/Air 3 Spider Form Transmutation/Poison 3 Bolt of Magma Conjuration/Fire/Earth 5 (73, 27, D) an uncursed staff of energy (23, 28, D) a +0 battleaxe (62, 28, D) the ring of Perfectionism {Int+5 Stlth- Curse} [ring of loudness] It affects your intelligence (+5). It may recurse itself when equipped. It makes you less stealthy. (63, 28, D) a +2 scale mail of fire resistance (64, 28, D) a scroll of brand weapon (71, 28, D) the cursed +2 dagger of Fragile Peace {stab, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (72, 28, D) an uncursed ring of regeneration (73, 28, D) an uncursed ring of flight (23, 29, D) a +0 broad axe (unseen) (24, 29, D) a +0 great mace (unseen) (35, 29, D) a +3 dagger of holy wrath (37, 29, D) a +2 spear of flaming (38, 29, D) a +1 large shield of protection (39, 29, D) a +0 robe (40, 29, D) the ring of Tenlyang {rF+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from fire. (41, 29, D) a +3 chain mail of positive energy (42, 29, D) the cursed +0 hand axe of the Unliving {speed, +Blink +Inv Str+2 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+3). It lets you turn invisible. It lets you blink. It has a curse placed upon it. (43, 29, D) a +2 vampiric cutlass (44, 29, D) a +0 cloak of darkness (35, 30, D) a +2 glaive of freezing (36, 30, D) a disc of storms (37, 30, D) the amulet of Lynaixt {+Rage Str+2 Dex+4} [amulet of rage] It affects your strength (+2). It affects your dexterity (+4). It lets you go berserk. (38, 30, D) a +1 falchion of freezing (39, 30, D) a +1 scythe of protection (40, 30, D) a +0 morningstar of holy wrath (41, 30, D) a manual of Translocations (43, 30, D) the +4 ring mail "Beneneeh" {rC+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. (63, 30, D) a +0 arbalest 24 bolts (64, 30, D) a +0 great mace of holy wrath (unseen) (65, 30, D) a +2 dagger of flaming (unseen) (63, 31, D) a cursed +0 great sword a +0 plate armour (39, 32, D) 19 arrows (unseen) (40, 32, D) 16 arrows (unseen) (63, 32, D) a +0 great sword (unseen) (25, 33, D) an uncursed staff of poison (26, 33, D) a plain deck of defence (40, 33, D) a +0 animal skin (unseen) (21, 34, D) a +0 mace (22, 34, D) a sack of spiders (23, 34, D) the +7 shortbow "Xeysecec" {velocity, rF+ rC+} Any arrow fired from it inflicts extra damage. It protects you from fire. It protects you from cold. (24, 34, D) an uncursed ring of wizardry (25, 34, D) a +0 hunting sling of flaming (26, 34, D) a Young Poisoner's Handbook (27, 34, D) a +1 scale mail of positive energy (28, 34, D) a book of Alchemy (38, 34, D) 17 stones a +0 animal skin a +0 spear a +1 hunting sling of flaming a +0 antimagic war axe an uncursed staff of conjuration a +0 robe a faun corpse (rotten by now) (39, 34, D) a +0 robe the +9 dagger of Eza Nutz {flame, +Rage rF++ rN+ Stlth++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. It protects you from negative energy. It lets you go berserk. It makes you much more stealthy. a +0 robe of fire resistance a spriggan corpse (rotten by now) a yak corpse (rotten by now) a dryad corpse (rotten by now) (40, 34, D) a +1 robe of cold resistance (unseen) (63, 34, D) 2 bolts (21, 35, D) a +0 pair of gloves (unseen) (22, 35, D) a tome of Destruction (23, 35, D) a +5 lajatang of protection (24, 35, D) a plain deck of defence (26, 35, D) a +0 dagger of protection (27, 35, D) an uncursed staff of fire (38, 35, D) a +2 buckler (unseen) (39, 35, D) 3 stones a curare-tipped needle (38, 36, D) a +0 buckler (unseen) (39, 36, D) a +0 buckler (still there?) a +6 quick blade (still there?) (39, 37, D) an arrow (50, 37, D) a +2 mace of crushing (51, 37, D) Zucaaryo's Tome of Stones Spells Type Level Sandblast Earth 1 Stoneskin Transmutation/Earth 2 Stone Arrow Conjuration/Earth 3 Petrify Transmutation/Earth 4 Iron Shot Conjuration/Earth 6 (53, 37, D) an uncursed amulet of rage (54, 37, D) a book of Spatial Translocations (59, 37, D) a +0 short sword (61, 37, D) a stone of tremors (62, 37, D) a +2 dagger of venom (63, 37, D) a book of Envenomations (69, 37, D) a lantern of shadows (70, 37, D) a book of Party Tricks (73, 37, D) the cursed -2 broad axe of Success {drain, Contam rPois rN+ Str-2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (49, 38, D) a book of Wizardry (50, 38, D) a plain deck of destruction (51, 38, D) a +1 ring of evasion (52, 38, D) 4 scrolls of enchant armour (59, 38, D) a +0 flail (60, 38, D) the +5 hand crossbow of Chagrin {velocity, rF+ Str+1 Stlth--} Any bolt fired from it inflicts extra damage. It affects your strength (+1). It protects you from fire. It makes you much less stealthy. (61, 38, D) a +0 scimitar (70, 38, D) the +4 cutlass of Sulphur {slice, +Blink rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you blink. (39, 39, D) an arrow (24, 40, D) 4 large rocks (unseen) (25, 40, D) 2 large rocks of returning (unseen) (26, 40, D) a +0 long sword (unseen) (22, 41, D) a +2 trident of pain (unseen) (24, 41, D) the +5 glaive of Annoyance {flame, *Rage rF+ Int+4 Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It may make you go berserk in combat. It makes you more stealthy. (unseen) (25, 41, D) a large rock (25, 42, D) a +1 lajatang of protection (unseen) (26, 42, D) a +4 quick blade (unseen) (70, 42, D) a +7 dagger of venom (72, 42, D) a +1 shortbow of freezing (51, 43, D) a +2 great sword of flaming a hell hound corpse (skeletalised by now) (52, 43, D) a +3 scimitar of flaming (still there?) a fire drake corpse (skeletalised by now) (still there?) (57, 43, D) a +0 hand axe (unseen) (58, 43, D) a +0 hand axe a +0 trident a +0 battleaxe (59, 43, D) a +0 glaive a purple draconian corpse (skeletalised by now) (22, 44, D) 2 large rocks (23, 44, D) a large rock (24, 44, D) a large rock (58, 45, D) a +2 flail of holy wrath