Vidiiot the Dungeon (26, 0, D) a +5 blowgun (30, 0, D) a +4 ring of intelligence (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 vampiric bastard sword (20, 1, D) a +1 ring mail of positive energy (21, 1, D) a book of Cantrips (22, 1, D) an uncursed staff of fire (23, 1, D) a sack of spiders (24, 1, D) a plain deck of wonders a book of Hinderance (27, 1, D) a cursed staff of conjuration (still there?) a phial of floods (still there?) (29, 1, D) a manual of Maces & Flails (36, 1, D) a book of Frost (38, 1, D) a +4 quarterstaff of protection (39, 1, D) a +2 ring mail of cold resistance (40, 1, D) a +0 robe an uncursed ring of see invisible a spriggan corpse (41, 1, D) a +1 vampiric glaive (42, 1, D) a +1 ring mail of poison resistance (49, 1, D) a +3 leather armour of poison resistance (50, 1, D) a +6 bastard sword of protection (51, 1, D) a +2 hat of intelligence (52, 1, D) an uncursed staff of summoning (53, 1, D) a book of Death (54, 1, D) the cursed +0 chain mail "Dien" {rC+} It protects you from cold. It has a curse placed upon it. (55, 1, D) a book of Envenomations (61, 1, D) an uncursed amulet of resist mutation (62, 1, D) an uncursed ring of flight (63, 1, D) an uncursed staff of death (67, 1, D) the cursed +0 plate armour of Doozxes {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (68, 1, D) a +2 giant spiked club (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (20, 2, D) a +0 trident of venom (21, 2, D) a +2 vampiric dagger (22, 2, D) a +2 scale mail of cold resistance (23, 2, D) 4 scrolls of enchant armour a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (25, 2, D) a cursed staff of wizardry (38, 2, D) a +0 crystal plate armour (39, 2, D) a +1 scimitar of slicing (40, 2, D) a scroll of brand weapon (41, 2, D) a +4 ring of evasion (42, 2, D) Awkiy's Papyrus of Evil Spells Type Level Pain Necromancy 1 Corpse Rot Necromancy 2 Sublimation of Blood Necromancy 2 Control Undead Necromancy 4 Dispel Undead Necromancy 5 Simulacrum Ice/Necromancy 6 (49, 2, D) an ornate deck of summonings (50, 2, D) a book of Wizardry (51, 2, D) a book of Changes (52, 2, D) an ornate deck of defence (53, 2, D) an uncursed staff of death (54, 2, D) a +2 arbalest of evasion (55, 2, D) the cursed -1 plate armour of a treasure trove {rPois} It protects you from poison. It has a curse placed upon it. (62, 2, D) the Volume of the Six Tales Spells Type Level Sandblast Earth 1 Corona Hexes 1 Lee's Rapid Deconstruction Earth 5 Metabolic Englaciation Hexes/Ice 5 Discord Hexes 8 (73, 2, D) an uncursed amulet of warding (75, 2, D) a +1 quarterstaff of pain (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (19, 3, D) a +0 shortbow of evasion (39, 3, D) a storm dragon corpse (50, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits (unseen) (10, 5, D) an uncursed ring of flight (24, 5, D) a glowing shapeshifter corpse (25, 5, D) a +5 hand axe of venom (unseen) (42, 5, D) a storm dragon corpse (52, 5, D) a hell hog corpse (69, 5, D) a +2 dagger a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a book of Control (70, 9, D) an uncursed staff of cold (71, 9, D) a book of Unlife (72, 9, D) a +4 dagger of draining a +0 robe a +0 dagger (62, 10, D) an uncursed staff of earth (70, 10, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 dagger (still there?) (71, 10, D) a +0 dagger of speed a cursed +0 robe (72, 10, D) a +0 dagger (71, 11, D) a +0 short sword a +0 ring mail an uncursed staff of poison a +0 robe (49, 13, D) a +0 robe the +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. (50, 13, D) the ring "Lalio" {rF- rC+ MR++ Slay+5} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (53, 13, D) a +0 spear (54, 13, D) a plain deck of destruction (55, 13, D) an uncursed staff of wizardry (50, 14, D) a +6 quarterstaff of pain (52, 14, D) a +6 trident of venom (still there?) Ozocubu's Catalogue of Fetching Ice (still there?) Spells Type Level Ensorcelled Hibernation Hexes/Ice 2 Ozocubu's Armour Charms/Ice 3 Condensation Shield Ice 4 Metabolic Englaciation Hexes/Ice 5 Simulacrum Ice/Necromancy 6 (53, 14, D) a +1 cutlass of flaming (still there?) a +5 cutlass of draining (still there?) (54, 14, D) a +3 falchion of venom (55, 14, D) a +0 trident (still there?) a book of Transfigurations (still there?) (35, 15, D) a fan of gales (still there?) a +1 whip of electrocution (still there?) (39, 15, D) an uncursed staff of wizardry (still there?) Kacleiq's Early Guide to Sorcery (still there?) Spells Type Level Song of Slaying Charms 2 Repel Missiles Charms/Air 2 Swiftness Charms/Air 2 Searing Ray Conjuration 2 Call Imp Summoning 2 (40, 15, D) a +2 cloak of darkness (41, 15, D) a book of Changes (42, 15, D) a +3 dagger of venom (43, 15, D) 2 potions of heal wounds (48, 15, D) a sea snake corpse (50, 15, D) a manticore corpse (51, 15, D) a merfolk corpse (unseen) (53, 15, D) a +1 demon trident of electrocution (unseen) (55, 15, D) a +4 trident of freezing (unseen) (35, 16, D) a plain deck of wonders (36, 16, D) an uncursed staff of cold (still there?) a +1 ring of dexterity (still there?) (37, 16, D) an uncursed staff of energy (39, 16, D) an uncursed ring of ice (40, 16, D) a +2 spear of flaming (41, 16, D) an uncursed staff of air (42, 16, D) a +0 halberd of venom (43, 16, D) an uncursed staff of cold (51, 16, D) a +0 robe (55, 16, D) a merfolk corpse (20, 17, D) a +0 scimitar (still there?) the Compendium of Quantum Necromancy (still there?) Spells Type Level Corpse Rot Necromancy 2 Sublimation of Blood Necromancy 2 Blink Translocation 2 Simulacrum Ice/Necromancy 6 Disjunction Translocation 8 (21, 17, D) a book of Beasts (still there?) an uncursed staff of air (still there?) (22, 17, D) a +0 cloak (still there?) a +0 long sword (still there?) (26, 17, D) an uncursed staff of energy (still there?) a book of Cantrips (still there?) (27, 17, D) an uncursed staff of cold (40, 17, D) a +1 mace of freezing (52, 17, D) a +0 trident (53, 17, D) a cursed -1 robe (61, 17, D) a book of Necromancy (62, 17, D) the +5 scale mail of the City {+Blink MR+} It affects your resistance to hostile enchantments. It lets you blink. (63, 17, D) a +4 dagger (64, 17, D) an uncursed staff of conjuration (72, 17, D) a +0 club a +0 scale mail of cold resistance (73, 17, D) a +2 hand axe of chopping (23, 18, D) a +0 dire flail (still there?) a book of Summonings (still there?) (24, 18, D) a +3 hand axe of venom (still there?) a +4 quarterstaff of protection (still there?) (26, 18, D) a +0 whip (27, 18, D) a manual of Long Blades (28, 18, D) a +0 scimitar (39, 18, D) a cursed +0 robe (51, 18, D) a water nymph corpse (63, 18, D) a book of the Dragon (64, 18, D) a +0 leather armour of positive energy (70, 18, D) a +0 club (unseen) (71, 18, D) an uncursed staff of summoning (72, 18, D) a +0 long sword 7 steel tomahawks a +0 chain mail a +1 whip of venom (73, 18, D) the +8 halberd "Shreohom" {chop, +Blink SInv} It inflicts extra damage upon your enemies. It enhances your eyesight. It lets you blink. a +0 chain mail (26, 19, D) a +0 halberd (unseen) (27, 19, D) a +0 great mace (unseen) (62, 19, D) a +1 halberd of flaming an elf corpse (skeletalised by now) (71, 19, D) a +0 dire flail (unseen) (20, 20, D) a +0 mace (unseen) (23, 20, D) a +0 great mace (unseen) (27, 20, D) the cursed -1 demon trident "Etyteji" {vamp, rPois MR+ Str-4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-4). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 20, D) a +0 scimitar (unseen) (62, 20, D) a +0 long sword (unseen) (63, 20, D) a +0 long sword a +0 chain mail a +0 buckler (72, 20, D) a +0 long sword a +0 chain mail (23, 21, D) a +0 halberd (unseen) (24, 21, D) the ring "Mnogintu" {Contam rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (unseen) (52, 21, D) a throwing net (64, 21, D) a +0 long sword an elf corpse (skeletalised by now) (23, 22, D) a +0 short sword (still there?) a +0 battleaxe (still there?) (25, 22, D) a grey draconian corpse (26, 22, D) a +1 hand crossbow of flaming (unseen) (28, 22, D) a +0 broad axe (52, 22, D) a javelin of penetration (23, 23, D) a +0 war axe (unseen) (26, 23, D) a +0 cloak (28, 23, D) a +0 short sword (unseen) (54, 24, D) a tome of Destruction (49, 25, D) a +2 great mace of draining (50, 25, D) a +6 blowgun a +0 great mace of protection (54, 25, D) a plain deck of changes (55, 25, D) a +3 flail of protection (50, 26, D) a +2 plate armour of cold resistance (52, 26, D) a +3 leather armour of poison resistance a book of Power a crystal ball of energy (54, 26, D) the Almanac of Beguiling Spells Type Level Corona Hexes 1 Confusing Touch Hexes 2 Fulminant Prism Conjuration/Hexes 4 Silence Hexes/Air 5 (51, 27, D) a wind drake corpse (skeletalised by now) (52, 27, D) a storm dragon hide (54, 27, D) a wind drake corpse (skeletalised by now) (63, 27, D) a book of Fire a disc of storms the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (64, 27, D) a +1 war axe of draining (65, 27, D) an uncursed ring of protection from cold (42, 28, D) a +1 scimitar of slicing (unseen) (52, 28, D) a +0 robe a spriggan corpse (skeletalised by now) (65, 28, D) a disc of storms (72, 28, D) a +5 war axe of electrocution a +4 scythe of freezing an ornate deck of destruction a plain deck of summonings a Necronomicon a book of Power (34, 29, D) the +4 cutlass of Upheaval {drain, +Rage Str-2 Int+2 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+2). It lets you go berserk. It makes you less stealthy. (35, 29, D) a +2 spear of distortion (36, 29, D) a cursed ring of loudness (unseen) (37, 29, D) a cursed staff of conjuration (unseen) (42, 29, D) the cursed +3 quarterstaff "Cettare" {crush, rC++} (still there?) It inflicts extra damage upon your enemies. It greatly protects you from cold. It has a curse placed upon it. the +5 quarterstaff "Silil" {flame, Stlth+} (still there?) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It makes you more stealthy. (44, 29, D) a +3 mace of protection (64, 29, D) a yak corpse (skeletalised by now) (34, 30, D) a sack of spiders (42, 30, D) an uncursed staff of power (still there?) a +3 ring mail of fire resistance (still there?) (43, 30, D) an uncursed ring of protection from cold (52, 30, D) a storm dragon corpse (skeletalised by now) (63, 30, D) a giant frog corpse (skeletalised by now) (48, 31, D) a wind drake corpse (skeletalised by now) (50, 31, D) a storm dragon corpse (skeletalised by now) (53, 31, D) a wind drake corpse (skeletalised by now) (62, 31, D) a crocodile corpse (skeletalised by now) (64, 31, D) a jackal corpse (skeletalised by now) (37, 33, D) a glowing shapeshifter corpse (54, 33, D) a +0 robe (unseen) (49, 36, D) an uncursed staff of poison (53, 36, D) a +0 spear (unseen) (63, 36, D) an uncursed staff of summoning (74, 36, D) a +2 quarterstaff of crushing (unseen) (53, 37, D) 2 curare-tipped needles a spriggan corpse (skeletalised by now) (54, 37, D) a +1 helmet of see invisible (60, 37, D) a +4 arbalest of evasion (still there?) an uncursed ring of flight (still there?) (69, 37, D) the +4 robe of Feibb {Str+1 Dex+1} It affects your strength (+1). It affects your dexterity (+1). (50, 38, D) a book of Battle a +0 quarterstaff a +0 robe a +2 arbalest of velocity a spriggan corpse (skeletalised by now) (51, 38, D) an uncursed amulet of clarity (52, 38, D) a +0 robe (59, 38, D) the +6 ring mail of Surprise {rF++} It greatly protects you from fire. (60, 38, D) an uncursed staff of death (62, 38, D) a book of the Warp an uncursed staff of earth a raiju corpse (skeletalised by now) (53, 39, D) a +0 war axe a +0 animal skin a +1 short sword of venom a +0 blowgun a spriggan corpse (skeletalised by now) (54, 39, D) a +0 robe (unseen) (72, 39, D) a book of Wizardry (51, 40, D) a +0 robe a spriggan corpse (skeletalised by now) (73, 40, D) an uncursed staff of fire (49, 41, D) a +5 demon whip a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (51, 41, D) a +0 antimagic hand axe a +0 animal skin a dryad corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 41, D) a hell hound corpse (skeletalised by now) (50, 42, D) a +0 spear