Villent Level 1 of the Dungeon (5, 8, D:1) a +0 club (5, 10, D:1) 3 stones (14, -4, D:1) a +0 club (14, -3, D:1) a +0 dagger 5 stones (17, 22, D:1) a +0 leather armour (20, -27, D:1) a +0 leather armour (24, 5, D:1) a +0 short sword (29, -14, D:1) a +0 dagger (29, -13, D:1) a +0 short sword a stone (29, 0, D:1) a +0 ring mail (34, -6, D:1) 8 stones (36, 0, D:1) a +0 robe (38, -24, D:1) a +0 spear (38, 8, D:1) a +0 leather armour (43, 4, D:1) a +0 hand axe (45, 5, D:1) a +0 club Level 2 of the Dungeon (3, -3, D:2) a +0 spear (5, 30, D:2) 9 stones (16, 16, D:2) a +0 club (16, 20, D:2) a +0 dagger a +0 robe a +0 club 4 stones (16, 21, D:2) a +0 club (28, 42, D:2) a +0 short sword 2 stones (31, 2, D:2) a staff of alchemy (36, 4, D:2) a staff of conjuration (36, 12, D:2) a +0 sling (48, 7, D:2) 4 large rocks (48, 17, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Horgh's Weapon Shoppe the +10 spear "Ejajant" {speed, rF- rC+ MP+9} (1103 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). a +0 hand axe (39 gold) 5 poisoned darts (39 gold) a +0 quarterstaff (52 gold) 6 stones (7 gold) 5 stones (6 gold) a +1 morningstar of pain (221 gold) a +0 long sword (45 gold) 4 curare-tipped darts (62 gold) [Shop] Gozag's Platinum Reserve the +11 hand axe of Disorder {freeze, +Blink rF+++ rC- MP+9} (11460 gold) rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). +Blink: It lets you blink. the ring of Conversion {*Corrode +Blink rN+++ Str+6 Dex-4} (5700 gold) [ring of strength] Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). rN+++: It renders you almost immune to negative energy. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. the ring "Cutunuhe" {rElec rPois Will+ Str-5 Slay+5} (5370 gold) [ring of willpower] Str-5: It affects your strength (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity. rPois: It protects you from poison Will+: It increases your willpower. the +6 whip of Lafrup {protect, *Slow Int+5 Stlth+} (4770 gold) Int+5: It affects your intelligence (+5). *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (6, 4, D:3) a +0 flail (8, 16, D:3) the +10 quarterstaff "Joqast" {elec, rC+ Str-3 Dex+4} Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (15, -3, D:3) a +2 rapier of draining (unseen) (15, 15, D:3) a +0 spear (33, -7, D:3) a +0 short sword 4 stones (35, 19, D:3) 8 stones (37, 25, D:3) a +0 long sword (40, 13, D:3) Sif Muna's Annotations on Command Spells Type Level a - Summon Small Mammal Summoning 1 (unseen) (42, 30, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 troll leather armour {Pargi} the troll skeleton of Pargi (2, -3, D:4) a +2 heavy flail a +0 leather armour an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (4, 18, D:4) a +0 short sword (9, -7, D:4) a giant cockroach corpse (10, -9, D:4) a +0 arbalest (10, 5, D:4) a blade talisman (15, 1, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (27, 7, D:4) 2 stones the Ecumenical Temple