Virgil Level 1 of the Dungeon (0, 0, D:1) 12 stones (1, 0, D:1) a +0 dagger (unseen) (5, 7, D:1) a +0 robe (2, 8, D:1) a stone (44, 12, D:1) a +0 dagger (50, 12, D:1) a +0 whip (49, 15, D:1) a +0 club (25, 19, D:1) a +0 short sword (unseen) (31, 22, D:1) a +0 ring mail (11, 23, D:1) a cursed -3 club a hobgoblin corpse (skeletalised by now) (32, 27, D:1) a +0 robe (39, 27, D:1) 19 bolts (43, 27, D:1) a +0 dagger (38, 34, D:1) a cursed +0 centaur barding (6, 37, D:1) a bat corpse (skeletalised by now) (15, 38, D:1) a +0 dagger (14, 44, D:1) a stone (7, 45, D:1) a bat corpse (skeletalised by now) (16, 46, D:1) a stone (28, 46, D:1) a rat corpse (skeletalised by now) (31, 47, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a potion of curing (2, 3, D:2) 10 gold pieces (7, 4, D:2) a +0 club (still there?) a scroll of magic mapping (still there?) (-2, 5, D:2) 11 gold pieces (-1, 10, D:2) a potion of haste (-6, 15, D:2) a bread ration