Vivir Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, 8, D:1) 16 stones (2, 15, D:1) 14 poisoned darts (3, -10, D:1) a +0 spear (6, -7, D:1) a +0 club (13, -18, D:1) a staff of earth (15, -22, D:1) a +0 short sword (22, 22, D:1) a +0 spear (23, -8, D:1) a +0 dagger (29, -9, D:1) a +0 dagger a +0 robe (29, -8, D:1) a +0 whip (30, -8, D:1) a +0 club (31, 20, D:1) 16 bolts (44, 4, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 18 bolts (3, 15, D:2) a +0 flail (5, -6, D:2) a +0 dagger (5, 15, D:2) a +0 halberd (still there?) a +0 club (still there?) (7, -10, D:2) a +0 club (7, -6, D:2) a +0 hunting sling (8, -3, D:2) 13 stones (8, 29, D:2) a +0 club (16, -17, D:2) 14 stones (23, 23, D:2) a +0 dagger 4 stones (25, -2, D:2) a +0 flail a +0 whip a +0 flail (44, 1, D:2) a +0 spear (51, 13, D:2) a +0 dagger 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (5, -15, D:3) a +0 ring mail (9, -10, D:3) a +0 spear (13, -11, D:3) a +0 scythe a +0 robe (13, -5, D:3) a +0 club (15, -13, D:3) a +0 dagger (26, -27, D:3) a +0 whip (40, -34, D:3) a +0 chain mail (41, 3, D:3) a +0 club (43, -30, D:3) a +0 short sword (46, -38, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 mace a +0 scale mail (2, 6, D:4) a +0 scale mail (10, 14, D:4) 3 boomerangs (11, -10, D:4) a +0 ring mail (18, 5, D:4) 21 bolts (20, -37, D:4) a +0 dagger a +0 hunting sling 16 stones (23, -31, D:4) a +0 dagger a +0 robe (24, -31, D:4) a +0 dagger a +0 dagger a +0 robe (25, -29, D:4) a +0 short sword (29, -13, D:4) a +0 hand axe a +0 leather armour (31, -25, D:4) the +0 leather armour of the Jackalope {rPois rC+ Regen+} rC: It protects you from cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (35, -16, D:4) 23 stones (42, 0, D:4) a staff of cold Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (3, 20, D:5) a +0 dagger (still there?) a +0 robe (still there?) (5, 17, D:5) a +0 club a +0 leather armour (5, 18, D:5) a +0 dagger a +0 robe (14, 12, D:5) 25 stones (14, 27, D:5) a +0 ring mail (15, -6, D:5) 20 sling bullets (20, 3, D:5) a +0 whip (21, -2, D:5) a +0 dagger (22, 4, D:5) a +0 mace (23, 4, D:5) a +0 dagger a +0 club a +0 short sword (23, 20, D:5) a +0 buckler (23, 30, D:5) a +0 club (26, 28, D:5) a +0 spear (32, 23, D:5) 15 sling bullets (39, 38, D:5) a +0 robe (40, 20, D:5) the +4 hand axe of the Valley of Death {flame, +Blink rF+ Dex-3 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (-3). rF: It protects you from fire. SInv: It lets you see invisible. +Blink: It lets you blink. (48, 26, D:5) a +0 quarterstaff (49, 37, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a +0 mace (1, -38, D:6) 22 sling bullets (1, -23, D:6) 8 stones (1, -2, D:6) a +2 quarterstaff of chaos (2, -35, D:6) a +0 falchion (6, -32, D:6) 23 bolts (11, -26, D:6) a +0 robe (54, -34, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (6, -6, D:7) a +0 falchion a +0 leather armour (6, -5, D:7) a +0 dagger a +0 robe (7, -6, D:7) a +0 dagger a +0 robe (7, -5, D:7) a +0 club a +0 mace (18, -9, D:7) 13 stones (18, 6, D:7) 14 sling bullets (31, 29, D:7) 7 stones (36, 14, D:7) a +0 robe (55, 0, D:7) a +0 short sword a +0 ring mail (59, -11, D:7) a +0 spear (60, -14, D:7) a +0 spear a goblin corpse (skeletalised by now) (60, -13, D:7) a +0 spear (60, -12, D:7) a +0 spear a hobgoblin corpse (skeletalised by now) (60, -11, D:7) a +0 spear (64, 23, D:7) a +0 helmet Level 8 of the Dungeon (0, 0, D:8) 7 stones the Ecumenical Temple