Void Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -33, D:1) a +0 short sword (11, -30, D:1) a +0 dagger (11, -2, D:1) 5 arrows (15, -45, D:1) a +0 dagger (16, -27, D:1) a +0 club a +0 club (21, -15, D:1) a +0 dagger (34, -33, D:1) a +0 dagger (40, -30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (2, -1, D:2) a +0 club a +0 dagger a kobold corpse (skeletalised by now) (3, -1, D:2) a +0 club (33, -1, D:2) a +0 dagger a +0 dagger (35, -1, D:2) a +0 club a +0 club a +0 club a +0 dagger a +0 club a +0 dagger the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 animal skin a +0 club (35, 21, D:2) a cursed -1 short sword (38, -4, D:2) a +0 short sword a +0 leather armour (44, -13, D:2) a +0 club (52, 28, D:2) a +0 ring mail a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) a +0 whip (10, 11, D:3) a +0 club (11, 16, D:3) a +0 spear (15, 28, D:3) a +0 robe (16, 16, D:3) a +0 robe the human corpse of Jessica (17, 42, D:3) a +0 leather armour (18, 31, D:3) an adder corpse (18, 37, D:3) a stone (21, 40, D:3) a potion of heal wounds