Whitewater Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, -21, D:1) 10 poisoned needles (3, -23, D:1) a +0 club (3, 2, D:1) a +0 mace (5, 11, D:1) a +0 club (10, 11, D:1) a +0 club (13, 11, D:1) 28 arrows (25, -36, D:1) a +0 dagger (36, 10, D:1) a +0 centaur barding (45, -26, D:1) a +1 dagger of electrocution Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, -23, D:2) a +0 club (3, -22, D:2) a +0 dagger (8, -22, D:2) a +0 spear (11, -15, D:2) a +0 hunting sling (13, -2, D:2) a +0 dagger (16, 9, D:2) a +0 club (23, -10, D:2) a +0 whip a +0 mace (34, -21, D:2) a +0 mace (50, 12, D:2) a +0 club (54, 9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -21, D:3) a +0 dagger a +0 ring mail (9, -10, D:3) a +0 leather armour (18, -2, D:3) a +0 club (19, -3, D:3) a +0 leather armour (23, -3, D:3) a +0 long sword (29, -17, D:3) 24 arrows (35, 11, D:3) a +0 animal skin (37, -22, D:3) a +0 scythe (46, 5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe a silver tomahawk (1, -1, D:4) a silver tomahawk (1, 0, D:4) a silver tomahawk (1, 1, D:4) a silver tomahawk (11, 22, D:4) a scroll of random uselessness (13, -13, D:4) a +0 robe (23, 16, D:4) a +0 dagger a +0 robe (23, 17, D:4) a +0 dagger a +0 robe (23, 18, D:4) a +0 flail (24, 9, D:4) a +0 falchion (24, 15, D:4) a +0 club (26, -16, D:4) a +0 short sword (33, -8, D:4) a +0 animal skin (33, -7, D:4) a +0 club (33, 6, D:4) a +0 spear a cursed +0 ring mail a +0 shield (37, -8, D:4) a +3 short sword (37, -1, D:4) a +0 flail (38, -23, D:4) a +0 animal skin (43, -20, D:4) a +0 battleaxe a +0 plate armour (43, -14, D:4) a +0 ring mail (44, -12, D:4) a +0 hand axe a +0 leather armour (45, -6, D:4) a +0 whip (55, -13, D:4) a +0 whip Level 6 of the Dungeon [Shop] Etefedoxu's Assorted Antiques a +0 chain mail (121 gold) a scroll of teleportation (81 gold) a scroll of identify (54 gold) a +0 naga barding (621 gold) a scroll of amnesia (94 gold) the cursed +1 mace of Anxiety {protect, rF+ Dex+8} (982 gold) It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+8). It protects you from fire. It has a curse placed upon it. a scroll of remove curse (81 gold) a book of Death (1890 gold) a +0 flail (94 gold) a potion of curing (81 gold) a +0 pair of boots (121 gold) a +0 flail (94 gold) (0, 0, D:6) a +2 dagger of venom a cursed +0 robe (0, 1, D:6) a +0 leather armour (0, 4, D:6) a +0 hand axe a +0 ring mail a +0 dagger a +0 leather armour (1, 10, D:6) a +0 robe (19, 22, D:6) a +0 giant club (22, 32, D:6) a +0 hand axe (23, 32, D:6) a +0 hand axe a +0 hand axe a +0 ring mail a +0 trident (24, 32, D:6) a +0 dagger a +0 robe (31, 13, D:6) a +0 leather armour (42, 48, D:6) a +0 long sword (43, 40, D:6) a +2 vampiric trident (46, 13, D:6) a scroll of amnesia a scroll of immolation (47, 23, D:6) a +2 dagger of speed (49, 45, D:6) a +0 shortbow 22 arrows (53, 20, D:6) a +0 shortbow (59, 36, D:6) a +0 hand axe (63, 24, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 spear a +0 scale mail (1, 0, D:7) a +0 club a +0 club a +0 whip a +0 flail (3, -23, D:7) 7 needles of sleeping (7, -9, D:7) a scroll of amnesia (13, -9, D:7) a sack of spiders a potion of mutation a potion of lignification (14, -39, D:7) a cursed -1 dagger a +0 dagger a +0 robe (14, -38, D:7) a +0 mace a +0 leather armour (14, -37, D:7) a +0 club a +0 short sword a +0 scale mail (15, -24, D:7) a +0 plate armour (15, -11, D:7) a +0 dagger (17, -11, D:7) an uncursed staff of death a +0 robe (17, -8, D:7) a +0 short sword (17, -7, D:7) a scroll of noise (19, -8, D:7) a +0 dire flail a +0 plate armour (20, -7, D:7) a +0 giant club a +0 great mace a +0 giant club (24, -27, D:7) a +0 flail a +0 dagger a +0 leather armour (25, -28, D:7) a cursed +0 falchion (25, -26, D:7) a +0 short sword a +0 leather armour (26, -31, D:7) a +0 falchion (33, -37, D:7) a +0 war axe (44, -44, D:7) a +0 large shield (46, 3, D:7) a +0 ring mail (48, -36, D:7) a +0 giant club a +0 giant spiked club (48, -23, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Hagirig's Book Shoppe a book of Debilitation (400 gold) a book of Air (350 gold) a book of Frost (350 gold) a book of Changes (250 gold) a book of Misfortune (200 gold) a book of Geomancy (350 gold) a book of Callings (300 gold) Sif Muna's Almanac of Venomous Good Luck (421 gold) Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Poisonous Vapours Poison/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Regeneration Charms/Necromancy 3 f - Mephitic Cloud Conjuration/Poison/Air 3 g - Olgreb's Toxic Radiance Poison 4 Trog disapproves of the use of such an item. a manual of Slings (1104 gold) a book of Transfigurations (550 gold) a book of Cantrips (200 gold) a Young Poisoner's Handbook (400 gold) a book of Enchantments (500 gold) (0, 0, D:8) 24 arrows (8, -3, D:8) a +0 hunting sling (10, 11, D:8) 16 arrows (11, -4, D:8) a +0 quarterstaff a +3 leather armour of magic resistance (11, 26, D:8) 6 large rocks (34, 16, D:8) a +0 giant club (41, 36, D:8) a +3 war axe a +0 robe (41, 39, D:8) a potion of mutation (43, 2, D:8) 20 arrows (47, 5, D:8) a +0 quarterstaff (50, -7, D:8) a -1 halberd of distortion a +0 animal skin Level 9 of the Dungeon [Shop] Siogalig's Jewellery Emporium an uncursed amulet of the gourmand (360 gold) a +5 ring of intelligence (494 gold) a +3 ring of intelligence (188 gold) an uncursed ring of stealth (210 gold) an uncursed amulet of regeneration (360 gold) an uncursed ring of wizardry (360 gold) an uncursed ring of magical power (240 gold) an uncursed ring of flight (210 gold) (0, 0, D:9) a scroll of immolation (12, 25, D:9) a cursed +0 scimitar a +0 robe (16, -1, D:9) a +0 giant spiked club (18, -1, D:9) a +0 halberd a +0 robe a +1 short sword a +0 robe a cursed +4 halberd a +0 robe (19, -4, D:9) a +0 dagger (19, -1, D:9) a +0 mace a +2 buckler a +0 trident (20, 0, D:9) a +0 falchion a +0 leather armour (20, 3, D:9) a cursed +2 great sword of freezing a +0 robe (24, -6, D:9) a +0 dagger a +0 robe (26, -5, D:9) a +0 club a cursed -1 battleaxe a +0 plate armour a +0 hand axe a +0 chain mail (37, -5, D:9) a scroll of noise (37, 2, D:9) a potion of mutation (38, 38, D:9) a scroll of noise (39, 17, D:9) a +0 quarterstaff (48, 0, D:9) a +3 flail of protection (49, -1, D:9) a +0 leather armour (49, 1, D:9) a +0 club (52, -1, D:9) a +0 blowgun (52, 2, D:9) 6 silver javelins (54, 15, D:9) 3 fruits (57, -1, D:9) a +0 mace Level 10 of the Dungeon (1, 8, D:10) 9 arrows (1, 9, D:10) an arrow (1, 18, D:10) a +0 cloak (1, 38, D:10) a +0 flail (1, 49, D:10) a potion of mutation (2, 7, D:10) a cursed -3 giant spiked club a +0 giant spiked club (3, 7, D:10) 12 arrows a cursed -3 shortbow (3, 21, D:10) a +1 short sword of electrocution (8, 4, D:10) a +0 scale mail 2 javelins (8, 9, D:10) 2 javelins a +0 halberd a +2 cloak a wand of digging (0/24) (8, 10, D:10) a javelin (12, 23, D:10) the cursed +2 long sword "Geics" {drain, rN+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (20, 34, D:10) a +0 robe (21, 48, D:10) a +0 morningstar (34, 25, D:10) a +0 trident (34, 26, D:10) a cursed -1 dire flail a +0 giant spiked club (36, 31, D:10) a scroll of noise (37, 31, D:10) a cursed -1 flail (38, 7, D:10) a +0 mace (40, 38, D:10) a +0 quarterstaff (45, 32, D:10) a +1 centaur barding (57, 23, D:10) a +0 dagger a +0 trident (57, 24, D:10) a +0 dagger a +0 chain mail a +0 short sword Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (1, 39, Lair:1) a +0 flail (26, -8, Lair:1) a sling bullet (26, -7, Lair:1) a sling bullet (still there?) a +0 arbalest (still there?) (26, -6, Lair:1) 19 gold pieces (26, -5, Lair:1) 9 sling bullets (26, 18, Lair:1) the +9 rapier "Seijor" {freeze, *Corrode rPois rC++ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It greatly protects you from cold. It protects you from poison. It may corrode you when you take damage. (27, -6, Lair:1) 10 sling bullets (27, -5, Lair:1) 7 sling bullets 8 stones (28, -8, Lair:1) a sling bullet (still there?) 22 bolts (still there?) (28, -7, Lair:1) 19 sling bullets (28, -6, Lair:1) 30 gold pieces (30, 44, Lair:1) an uncursed staff of conjuration (39, 18, Lair:1) 26 bolts (43, 41, Lair:1) a +0 lajatang (46, 10, Lair:1) a wand of clouds (4/9) (54, 20, Lair:1) a +0 leather armour (55, 8, Lair:1) a +0 flail (57, 22, Lair:1) a +0 robe a +3 scimitar of flaming Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 plate armour (2, -1, Lair:2) 27 arrows (3, 6, Lair:2) a +1 helmet (12, -31, Lair:2) a scroll of amnesia (30, -1, Lair:2) 20 bolts (39, -56, Lair:2) a +0 robe (47, -18, Lair:2) a wand of random effects (21/48) a wand of random effects (30/48) a +0 shield a +1 plate armour (49, -16, Lair:2) 2 tomahawks Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (5, -40, Lair:3) a +0 robe (34, -28, Lair:3) 7 arrows (47, -40, Lair:3) the +3 quarterstaff of Undoing {freeze, rElec MP-9 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (-9). (48, -43, Lair:3) a meat ration (51, -35, Lair:3) 7 curare-tipped needles (56, -38, Lair:3) a +0 trident Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 pair of boots (2, 0, Lair:4) a scroll of random uselessness (5, -18, Lair:4) a wand of polymorph (10/24) a wand of confusion (43/48) a wand of acid (6/15) a wand of polymorph (6/24) (9, 12, Lair:4) a +0 cloak (10, 20, Lair:4) 16 arrows (15, 10, Lair:4) the +1 leather armour of Fieddaq {-Tele rElec rF- Int+9} It affects your intelligence (+9). It makes you vulnerable to fire. It insulates you from electricity. It prevents most forms of teleportation. (17, -22, Lair:4) a +0 club (18, -22, Lair:4) a +0 shield (22, 5, Lair:4) 20 bolts (36, 11, Lair:4) a +0 cloak (39, 2, Lair:4) 20 arrows (43, -9, Lair:4) a +0 arbalest (48, 13, Lair:4) 12 bolts Level 5 of the Lair of Beasts (16, 9, Lair:5) a +0 robe (43, -1, Lair:5) a potion of degeneration Level 6 of the Lair of Beasts (10, -41, Lair:6) a +0 robe of fire resistance a +0 dagger (33, -21, Lair:6) 14 arrows (44, -12, Lair:6) a +0 morningstar (46, -47, Lair:6) an uncursed amulet of the gourmand a wand of iceblast (0/15) a wand of acid (0/15) a wand of iceblast (0/15) a wand of iceblast (0/15) Level 1 of the Shoals (0, 0, Shoals:1) a +0 shield (2, 6, Shoals:1) a scroll of noise (3, -31, Shoals:1) a scroll of immolation (9, -18, Shoals:1) a +0 trident a +1 robe of magic resistance (11, -6, Shoals:1) a +0 trident (11, -3, Shoals:1) a cursed ring of loudness (12, -6, Shoals:1) a +0 trident (15, -27, Shoals:1) 12 stones (15, 5, Shoals:1) 6 sling bullets (17, 4, Shoals:1) a merfolk skeleton (19, -26, Shoals:1) a scroll of teleportation (28, 3, Shoals:1) an arrow (30, 3, Shoals:1) a +0 shortbow 14 arrows