Zeloya Level 1 of the Dungeon (0, 0, D:1) a +0 club (-33, 1, D:1) 18 sling bullets (-6, 3, D:1) a +0 club (-39, 9, D:1) a +0 club (-5, 9, D:1) a +0 leather armour (-48, 12, D:1) 5 large rocks (-52, 13, D:1) a +0 naga barding (-55, 16, D:1) a +0 club (-22, 16, D:1) 23 stones (-8, 21, D:1) a +0 club (8, 25, D:1) 15 poisoned needles (5, 30, D:1) a +0 club (-50, 32, D:1) a bread ration (-13, 36, D:1) a +0 short sword (-19, 40, D:1) a stone (-18, 40, D:1) a stone (-21, 41, D:1) 20 arrows (-19, 41, D:1) a stone (-49, 43, D:1) a cursed +0 short sword (-49, 46, D:1) a stone (-47, 52, D:1) 4 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 club (15, 5, D:2) 17 stones (-7, 6, D:2) a +0 ring mail (18, 11, D:2) a +0 short sword (-5, 14, D:2) 18 sling bullets of frost (18, 19, D:2) a +0 short sword a +0 ring mail a cursed -1 club a +0 leather armour (19, 19, D:2) a +0 club (-30, 20, D:2) 30 stones (19, 21, D:2) a +0 club (-10, 25, D:2) a +0 dagger (1, 26, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (20, 2, D:3) a stone (22, 2, D:3) a stone (25, 4, D:3) 2 stones (26, 4, D:3) a stone (-9, 7, D:3) a +0 flail (15, 8, D:3) a +0 dagger (26, 14, D:3) a +0 leather armour of positive energy (-11, 15, D:3) 14 arrows (14, 15, D:3) a +0 hunting sling 21 stones (35, 16, D:3) a +0 leather armour (4, 17, D:3) a +0 dagger (18, 26, D:3) a +0 dagger a +0 leather armour (21, 26, D:3) a +0 club 3 tomahawks a +0 leather armour (16, 27, D:3) a cursed -3 club a +0 leather armour (28, 32, D:3) 22 arrows (28, 36, D:3) a bread ration (5, 37, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (2, 0, D:4) a +0 short sword (17, 0, D:4) 19 stones (21, 2, D:4) 21 stones (-2, 4, D:4) 21 arrows (19, 4, D:4) 20 arrows (-6, 5, D:4) 19 stones (2, 5, D:4) a cursed +0 club (3, 5, D:4) a +0 trident (4, 5, D:4) a +0 war axe (2, 6, D:4) a +0 dagger (1, 7, D:4) a +0 hand axe (2, 7, D:4) 22 stones a +0 leather armour a +0 club (0, 10, D:4) a +0 leather armour a +0 flail (-10, 12, D:4) a cursed +0 giant club (5, 13, D:4) 17 bolts (1, 15, D:4) 23 stones (3, 17, D:4) a +0 falchion (24, 23, D:4) 19 exploding sling bullets (-1, 24, D:4) a bread ration (3, 26, D:4) a -1 short sword (3, 29, D:4) 5 large rocks (13, 29, D:4) a bread ration (-8, 34, D:4) 8 arrows of flame (7, 35, D:4) 13 stones (-5, 36, D:4) 3 tomahawks Level 5 of the Dungeon [Shop] Jetzumua's Weapon Emporium a +0 scimitar (52 gold) 22 bolts (57 gold) 14 arrows of frost (91 gold) a +4 war axe (331 gold) a +0 dagger (26 gold) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (1203 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. 11 stones (14 gold) a +2 rapier of venom (218 gold) the +4 lajatang of Ancient Evil {freeze, *Corrode +Fly rN+ Dex+4} (820 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from negative energy. It lets you fly. It may corrode your equipment when you take damage. a +0 giant club (22 gold) a +1 hand crossbow of flaming (172 gold) the cursed +1 short sword of Destruction {freeze, Int+4} (296 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. the +5 halberd of Tem Fote {freeze, Str+2 SInv} (618 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you see invisible. (0, 0, D:5) a +0 falchion (3, 0, D:5) a +0 leather armour (1, 4, D:5) a -1 robe a +0 dagger (2, 4, D:5) a +0 war axe (12, 5, D:5) a +0 giant club (5, 6, D:5) a +0 scale mail a +0 whip (-3, 11, D:5) 2 tomahawks (2, 12, D:5) a +0 flail a +0 leather armour a +0 hand axe (32, 12, D:5) a +0 dagger (11, 14, D:5) 3 needles of confusion Level 6 of the Dungeon [Shop] Mudo Ekh's Antique Armour Emporium a +0 scale mail (124 gold) a +0 pair of boots (139 gold) a +0 ring mail (124 gold) the +2 cloak of Starlight {rElec rC+ EV+4 Stlth--} (1534 gold) It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. a +0 leather armour (62 gold) a +0 robe (21 gold) a +0 robe (21 gold) a +0 leather armour (62 gold) a +0 robe (21 gold) a +0 leather armour (62 gold) a +0 robe (21 gold) a +0 robe (21 gold) (-34, 2, D:6) a cursed +0 shield (-11, 4, D:6) a +0 whip a +0 leather armour a +0 dagger a +0 robe (-11, 5, D:6) a +0 dagger (13, 6, D:6) a +0 ring mail (-11, 32, D:6) a +0 rapier (-20, 39, D:6) a bread ration (-13, 39, D:6) a bread ration (12, 43, D:6) the +0 robe of Ladders and Snakes {rPois Str+4 Slay-4} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (5, 1, D:7) 8 poisoned needles (4, 2, D:7) a bread ration (7, 4, D:7) a +0 short sword (2, 9, D:7) 20 stones (-10, 11, D:7) a +0 leather armour a +0 mace (-27, 13, D:7) 14 bolts of penetration (7, 14, D:7) a cursed +0 short sword (unseen) (5, 17, D:7) a +0 dagger (unseen) (5, 18, D:7) a +0 club (3, 25, D:7) 22 bolts (-9, 29, D:7) 10 arrows (-13, 32, D:7) a +0 ring mail a +0 dagger a +0 robe (-8, 32, D:7) a +0 ring mail (15, 38, D:7) a potion of flight (-24, 39, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Laom's Book Emporium a book of Alchemy (1050 gold) a book of Enchantments (700 gold) the Compendium of Hurtful Lightness (770 gold) Spells Type Level a - Static Discharge Conjuration/Air 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Deflect Missiles Charms/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 a book of Minor Magic (280 gold) a book of Death (980 gold) a book of Air (490 gold) the Papyrus of Flames (926 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ring of Flames Charms/Fire 7 a book of Power (630 gold) a book of Summonings (980 gold) a book of the Earth (910 gold) a book of Conjurations (420 gold) a book of Transfigurations (770 gold) a book of Callings (420 gold) (0, 0, D:8) a scroll of remove curse (12, 2, D:8) a +0 whip a +0 leather armour (4, 3, D:8) a +0 giant spiked club (-17, 7, D:8) a +0 flail a +0 ring mail (-14, 7, D:8) a cursed -1 flail (-16, 8, D:8) a +0 morningstar a +0 short sword (-17, 9, D:8) a +0 dagger (-24, 11, D:8) the cursed +0 short sword "Igaafoakk" {freeze, *Confuse rF+ rN+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It protects you from negative energy. It may confuse you when you take damage. It has a curse placed upon it. (25, 13, D:8) a +0 mace (25, 16, D:8) a +2 ring of strength (-3, 18, D:8) 22 stones (16, 18, D:8) a tomahawk (16, 19, D:8) a tomahawk (-18, 20, D:8) a cursed -3 short sword (9, 25, D:8) a +0 shortbow 11 arrows of flame (11, 25, D:8) an arrow of flame (-4, 30, D:8) a book of Flames (8, 30, D:8) a +0 ring mail (5, 31, D:8) a +0 trident a cursed +0 chain mail (6, 34, D:8) 16 stones (2, 36, D:8) a +0 robe (2, 38, D:8) a scroll of magic mapping (-2, 47, D:8) a +0 hand axe a cursed +0 leather armour a +0 ring mail a +0 dagger a +0 robe (-1, 47, D:8) a +1 trident of distortion a +0 robe (6, 49, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (-2, 2, D:9) a +0 falchion (-20, 8, D:9) a +2 dagger of freezing (-18, 8, D:9) a stone a poisoned needle (-18, 9, D:9) a stone (-17, 9, D:9) 12 sling bullets (2, 13, D:9) 12 stones (-19, 14, D:9) the +4 war axe of Xom {flame, rF- MR+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (-16, 14, D:9) a +0 blowgun 12 poisoned needles (-10, 21, D:9) a +0 dagger Level 11 of the Dungeon (24, 0, D:11) a +0 glaive (unseen) (54, 2, D:11) a +0 whip (8, 3, D:11) a +0 dagger an orc corpse (54, 4, D:11) 25 gold pieces (10, 5, D:11) a +0 flail (unseen) (13, 5, D:11) a +0 chain mail (unseen) (2, 22, D:11) 2 stones (5, 22, D:11) a +0 giant club a +0 short sword an ogre corpse (skeletalised by now) a kobold corpse (skeletalised by now) (6, 22, D:11) a +0 whip a +0 whip a +2 short sword of holy wrath 7 stones a kobold corpse (skeletalised by now) a big kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (7, 22, D:11) a +0 dagger (unseen) Level 12 of the Dungeon (0, 0, D:12) a +0 scale mail (-37, 1, D:12) a scroll of vulnerability (12, 7, D:12) 4 tomahawks (-33, 12, D:12) 14 gold pieces (-1, 16, D:12) a +0 flail (15, 20, D:12) a +0 quarterstaff (12, 21, D:12) 2 potions of degeneration (5, 28, D:12) a +0 robe (1, 31, D:12) an uncursed staff of conjuration an uncursed staff of poison the Ecumenical Temple