Zepp Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, -27, D:1) a +0 club (14, 5, D:1) a +0 club (17, -27, D:1) a +0 hand axe (24, -27, D:1) a +0 club (35, 2, D:1) a wand of confusion (23/48) (36, -2, D:1) a +0 dagger (41, -39, D:1) a +0 club (48, -42, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (11, 15, D:2) a +0 ring mail (12, -24, D:2) a +0 club (22, -23, D:2) a stone (22, -19, D:2) a stone (22, -16, D:2) a +0 short sword (23, -20, D:2) a stone (26, 14, D:2) 19 arrows (31, 14, D:2) a +0 mace (31, 30, D:2) a +0 club (32, -20, D:2) 19 bolts (37, -20, D:2) a +0 pair of boots (39, 28, D:2) a cursed -3 club (40, 28, D:2) a +0 chain mail (44, -13, D:2) a +0 whip (45, -1, D:2) a +0 club a +0 scale mail a goblin corpse (skeletalised by now) (47, -20, D:2) a +0 short sword (50, -33, D:2) 25 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 whip a cursed +0 chain mail (1, -2, D:3) a +0 club a hobgoblin corpse (8, -8, D:3) a +0 quarterstaff