Zgarb the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (68, 1, D) an uncursed staff of earth (69, 1, D) a +2 lajatang of speed (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) the +0 buckler of the Seven Eyes {+Fly rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It lets you fly. (73, 2, D) a +2 falchion of slicing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +0 animal skin (still there?) a +0 animal skin (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (62, 9, D) a +5 glaive of freezing (63, 9, D) a +4 hunting sling of evasion (71, 9, D) a +3 scale mail of cold resistance (62, 10, D) an uncursed staff of fire (70, 10, D) a +0 ring mail of fire resistance (70, 13, D) a +0 battleaxe a +3 blowgun (62, 17, D) a disc of storms (63, 17, D) a +0 short sword (64, 17, D) a +0 leather armour (72, 17, D) a +0 demon whip of electrocution (62, 18, D) a +0 long sword (63, 18, D) a +0 short sword (64, 18, D) a +0 short sword (72, 18, D) a +6 glaive of chopping (62, 21, D) a +0 short sword a +0 leather armour (63, 21, D) a +3 long sword of draining a +0 whip of pain a +0 leather armour a +0 buckler an elf corpse (skeletalised by now) (64, 21, D) a +0 short sword a +2 troll leather armour (62, 22, D) a +0 scimitar (63, 22, D) a +3 antimagic war axe (62, 23, D) a +3 hand axe of venom (60, 27, D) a +3 antimagic hand axe (62, 27, D) a +3 plate armour of cold resistance (63, 27, D) a sack of spiders (64, 27, D) a plain deck of changes (65, 27, D) a +0 trident (73, 27, D) a +3 great mace of draining (63, 28, D) a +4 plate armour of poison resistance (64, 28, D) a +2 ring mail of fire resistance (70, 28, D) 5 large rocks a +0 shortbow 19 arrows (71, 28, D) a +0 shortbow 16 arrows of dispersal a +1 chain mail of fire resistance (72, 28, D) a +0 arbalest 6 bolts the +4 plate armour "Cerisuampy" {MR+} It affects your resistance to hostile enchantments. (73, 28, D) the +5 long sword of Nuipp {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (64, 29, D) a +0 trident 5 tomahawks (69, 29, D) a large rock (71, 29, D) a +2 hand axe of chopping (72, 29, D) 5 large rocks (73, 29, D) a +4 antimagic war axe (62, 30, D) 3 large rocks (63, 30, D) a +0 trident (64, 30, D) a +0 trident (65, 30, D) a +0 trident 7 tomahawks (62, 31, D) a merfolk corpse (63, 31, D) a +3 antimagic hand axe (63, 32, D) a large rock a tomahawk (63, 33, D) a tomahawk (72, 34, D) a large rock a bolt (59, 37, D) an uncursed ring of poison resistance (60, 37, D) the +0 dagger "Quawig" {speed, rPois MR- Int+12} Attacks with this weapon are significantly faster. It affects your intelligence (+12). It protects you from poison. It affects your resistance to hostile enchantments. (61, 37, D) an uncursed staff of conjuration (62, 37, D) Laanih's Papyrus of Dislocation Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 Trog disapproves of the use of such an item. (63, 37, D) a +2 great mace of holy wrath (69, 37, D) a fan of gales (70, 37, D) a +3 chain mail of fire resistance (71, 37, D) a +0 glaive (72, 37, D) a +2 robe of cold resistance (59, 38, D) an uncursed staff of conjuration (60, 38, D) a +2 hand axe of chopping (61, 38, D) an uncursed staff of cold (62, 38, D) a +1 falchion of slicing (63, 38, D) a +4 hunting sling of freezing (70, 38, D) a +0 short sword (71, 38, D) an uncursed staff of cold (69, 40, D) a +2 scythe of freezing a +0 robe the human skeleton of Sigmund (70, 41, D) a +4 quarterstaff of chaos a +0 cloak the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (71, 41, D) a +0 dire flail a +0 scale mail (72, 41, D) a +4 scimitar of flaming a +0 robe (61, 42, D) a +0 dire flail (62, 42, D) a hell hound corpse (70, 42, D) a cursed -3 club a +0 robe (71, 42, D) a +6 war axe (72, 42, D) a +3 morningstar of holy wrath a +0 robe a +0 giant spiked club a +0 robe (61, 43, D) a +2 antimagic falchion (72, 43, D) a +0 dagger a +0 robe the elf skeleton of Dowan