Zing Level 1 of the Dungeon (0, 0, D:1) 18 stones (1, 2, D:1) a +0 short sword 2 stones a +0 leather armour (3, -6, D:1) 2 stones (4, -4, D:1) a stone (11, 8, D:1) a +0 club (15, 12, D:1) 21 arrows (23, 12, D:1) a stone (23, 16, D:1) 2 stones (35, 36, D:1) a +0 club (40, 1, D:1) 23 stones (49, 27, D:1) a +0 whip (50, -11, D:1) 24 stones (50, 24, D:1) a throwing net (52, 44, D:1) 32 stones (58, -11, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 30 bolts (7, 3, D:2) a +0 spear (10, 10, D:2) a +0 hand axe (12, -15, D:2) a +0 war axe of chopping (14, -15, D:2) 24 arrows (41, 22, D:2) a +0 hunting sling 16 stones Level 3 of the Dungeon (0, 0, D:3) a cursed +0 dagger (3, -4, D:3) a +0 dagger (3, 7, D:3) a +0 robe (5, 43, D:3) a +0 spear (14, 16, D:3) 24 stones (23, 20, D:3) a +0 club (29, -2, D:3) a +0 dagger (35, 43, D:3) a +0 ring mail of magic resistance Level 4 of the Dungeon [Shop] Tonuzamn's Antique Weapon Shop a cursed -2 long sword (2 gold) a +4 hand axe of distortion (590 gold) a +0 club (20 gold) a +2 spear of pain (390 gold) a +1 dagger of venom (188 gold) the +9 great mace of Wondrous Power {venom, rF+ rC+ SInv} (1560 gold) It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It lets you see invisible. a +2 falchion of draining (348 gold) a +0 trident (70 gold) the +0 sword of Power (1600 gold) a +4 morningstar of draining (584 gold) a +1 hand axe of venom (212 gold) a +0 dagger (40 gold) a +1 dire flail of protection (236 gold) (0, 0, D:4) a +0 pair of boots (3, 10, D:4) 4 stones (4, 5, D:4) a stone (5, 2, D:4) a stone (5, 9, D:4) a +0 whip a +0 leather armour (6, 12, D:4) a +0 club (7, 9, D:4) a stone (8, 6, D:4) a +0 flail 22 stones (8, 32, D:4) a +0 leather armour (9, 7, D:4) a stone (10, 8, D:4) a +0 short sword 6 stones (18, -13, D:4) a +0 halberd (22, -6, D:4) a +0 flail (22, 2, D:4) 23 stones (25, -5, D:4) a +0 whip a +0 ring mail (25, 4, D:4) a +0 giant club (26, -8, D:4) a +0 club (27, -7, D:4) a cursed -1 dagger a +0 robe (27, -3, D:4) a +0 dagger 2 javelins a +0 leather armour (28, -1, D:4) 4 javelins (33, 9, D:4) a +0 war axe (39, -6, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) the +6 shield of the Present {rC+ Str+6} It affects your strength (+6). It protects you from cold. (0, 9, D:5) 26 arrows (17, 5, D:5) a +0 flail (17, 12, D:5) 8 javelins (18, 29, D:5) 10 arrows (20, 25, D:5) a +0 ring mail (21, 50, D:5) a +0 dagger (24, 16, D:5) a +0 short sword (24, 31, D:5) 14 stones (29, 23, D:5) a +0 leather armour (32, 14, D:5) a +0 giant club (34, 26, D:5) a +0 leather armour (37, 5, D:5) a cursed +0 giant club (54, 16, D:5) a +0 robe Level 6 of the Dungeon [Shop] Vuvu's Antique Weapon Shoppe a +0 club (24 gold) the cursed +1 long sword of Kuakh {flame, rF- Str+2 Dex+6} (602 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+6). It makes you vulnerable to fire. It has a curse placed upon it. a +0 morningstar (96 gold) a +0 mace (72 gold) a +0 spear (72 gold) a cursed -3 glaive (2 gold) the +6 hand axe of Iconoclasm {chop, rF+} (1164 gold) It inflicts extra damage upon your enemies. It protects you from fire. a +0 war axe (84 gold) a +0 rapier (96 gold) a +0 spear (72 gold) a +0 falchion (72 gold) (0, 0, D:6) a +0 centaur barding (8, -7, D:6) the cursed -5 pair of gloves of Sugicsud {rPois Str-2 Dex+5 Slay+6} It affects your strength (-2). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It has a curse placed upon it. (32, 12, D:6) a +0 cloak (36, 26, D:6) a +0 giant spiked club (38, 13, D:6) 14 stones (39, 1, D:6) a +0 dagger (42, 20, D:6) 11 arrows (56, -8, D:6) 3 javelins Level 7 of the Dungeon [Shop] Kawnilel's Weapon Shop a +0 morningstar of draining (128 gold) a +4 hunting sling of flaming (345 gold) a +0 dagger (28 gold) a +0 dagger of venom (61 gold) a +2 dagger of holy wrath (218 gold) the +1 glaive "Enuh" {elec, rF+ MR+ Int+4 Dex+2} (747 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. 12 sling bullets (84 gold) 18 stones (25 gold) (0, 0, D:7) 17 stones (1, -18, D:7) a +0 arbalest (3, -35, D:7) 13 stones (4, -15, D:7) a cursed +0 scale mail (15, -7, D:7) 19 stones (16, -45, D:7) a +0 leather armour (24, -10, D:7) 4 arrows (29, -10, D:7) an arrow (30, -10, D:7) 8 arrows a +0 shortbow (31, -41, D:7) 27 stones (31, -16, D:7) a +0 short sword (31, -13, D:7) an arrow (31, -12, D:7) a +0 dagger a +0 robe (31, -11, D:7) a +0 flail a cursed -1 plate armour (32, -21, D:7) a cursed -1 dagger a +0 robe (39, -43, D:7) 17 stones (40, -25, D:7) a +0 hand axe (40, -8, D:7) 17 bolts (41, -25, D:7) a +0 dagger a +0 animal skin (45, -10, D:7) a +0 flail (46, -10, D:7) a +0 hand axe (48, -10, D:7) a +0 falchion a +0 chain mail (50, -36, D:7) a +0 pair of gloves (53, -28, D:7) a +0 scale mail (53, -13, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 robe (5, -23, D:8) a +2 pair of gloves (5, 3, D:8) a +0 robe (6, -25, D:8) 14 stones (10, -14, D:8) 9 stones (11, -2, D:8) 8 javelins (16, -35, D:8) a +0 giant spiked club (21, -30, D:8) a +0 robe a +0 dagger a cursed +0 leather armour a +0 club (23, 3, D:8) 21 arrows (25, -29, D:8) a +0 ring mail a +0 dagger (31, -16, D:8) a +0 spear (42, -31, D:8) 19 arrows (43, -32, D:8) a +0 pair of gloves (43, -19, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a cursed -3 shortbow 19 arrows (5, -3, D:9) 2 arrows (6, 29, D:9) 12 sling bullets (14, 15, D:9) a +0 falchion (14, 19, D:9) a +1 shortbow of freezing 17 arrows (15, 15, D:9) a +0 dagger of distortion a +0 robe (17, 16, D:9) a +0 hunting sling (22, 40, D:9) 2 arrows (23, 2, D:9) a -2 glaive of venom a +0 animal skin (23, 40, D:9) an arrow (27, 16, D:9) a +0 giant club (30, 14, D:9) 4 sling bullets (42, 33, D:9) a +0 short sword a +0 leather armour (44, 11, D:9) 14 arrows (52, 32, D:9) a +0 hand axe (52, 33, D:9) a cursed -1 dagger a +0 chain mail (52, 34, D:9) a +0 mace a cursed +0 leather armour (52, 37, D:9) a +0 dagger a +0 robe (52, 38, D:9) a +0 club (52, 39, D:9) a +0 short sword a +0 club Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (16, -7, D:10) the +0 chain mail of Impermeability {rN+ Dex+3 Stlth-} It affects your dexterity (+3). It protects you from negative energy. It makes you less stealthy. (22, 24, D:10) a +0 robe (29, 26, D:10) a +0 spear (31, 0, D:10) a +0 spear (33, -17, D:10) a +1 ring mail of fire resistance Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (0, 36, D:11) a +0 fustibalus (1, 45, D:11) a +0 hand axe (2, 22, D:11) 21 poisoned needles (2, 38, D:11) a cursed +0 ring mail (4, 10, D:11) the +5 ring mail of Lioshiqo {rElec MR+ Str-4} It affects your strength (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. (4, 55, D:11) a throwing net (5, 36, D:11) a +0 short sword of speed (6, 17, D:11) 5 large rocks (13, 20, D:11) a +0 giant club (15, 11, D:11) 11 stones (16, 50, D:11) a +0 shortbow 12 arrows (19, 48, D:11) a +0 ring mail (19, 53, D:11) 2 arrows (20, 54, D:11) 2 arrows (21, 23, D:11) a +0 giant spiked club a +0 giant club (23, 54, D:11) a +0 giant club a +0 giant club (24, 41, D:11) a +0 rapier (29, 52, D:11) a +0 flail a +0 plate armour (32, 16, D:11) 12 sling bullets (32, 19, D:11) a +0 robe (33, 36, D:11) a +0 chain mail (35, 13, D:11) a cursed +0 robe a +0 dagger (35, 28, D:11) a +0 scimitar a +0 plate armour (36, 8, D:11) 24 sling bullets (36, 14, D:11) a +0 short sword (36, 19, D:11) a +0 scale mail (36, 23, D:11) a +0 dagger a +0 leather armour (37, 13, D:11) a +0 robe a +1 dagger of venom a +0 leather armour (37, 22, D:11) a +0 hand axe a +0 chain mail (41, 12, D:11) a +0 flail Level 12 of the Dungeon (0, 0, D:12) 11 arrows (4, -5, D:12) a warg corpse (skeletalised by now) (9, -10, D:12) a +0 halberd (12, 3, D:12) 18 stones (13, -29, D:12) 11 arrows (20, -16, D:12) a troll corpse (31, -28, D:12) 31 stones (33, -13, D:12) 16 gold pieces a potion of agility the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword (0, 2, Lair:1) 6 stones (5, -16, Lair:1) a +0 morningstar (44, -5, Lair:1) 13 sling bullets (45, -20, Lair:1) 5 large rocks (58, -7, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of identify (5, -7, Lair:2) a ration (9, -3, Lair:2) 24 gold pieces