Zing Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 12, D:1) 4 javelins (2, 8, D:1) a +0 whip 2 stones (3, 12, D:1) a +2 chain mail of positive energy (4, -11, D:1) a +0 short sword a stone (6, -12, D:1) a +0 dagger (24, -14, D:1) a +1 antimagic short sword (41, -4, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 sling (16, -19, D:2) a +0 ring mail (16, -18, D:2) a +0 spear (18, -26, D:2) a +0 ring mail (30, 26, D:2) the +1 leather armour "Lighil" {+Inv} +Inv: It lets you turn invisible. (39, 1, D:2) a staff of conjuration (39, 9, D:2) a +0 dire flail (40, -8, D:2) 5 stones (44, -14, D:2) 2 stones (53, -2, D:2) a +3 vampiric dagger Level 3 of the Dungeon (2, -33, D:3) a +0 ring mail (14, -34, D:3) a +0 chain mail (22, -25, D:3) a book of Weapons (33, -23, D:3) 5 stones (34, -34, D:3) a +0 ring mail (36, -19, D:3) a book of Geomancy (53, -12, D:3) 9 stones Level 4 of the Dungeon (0, 0, D:4) a +0 mace an orc corpse (8, 2, D:4) a +0 whip (16, 12, D:4) a +0 club (17, 19, D:4) a book of Party Tricks (22, -21, D:4) a stone (36, -25, D:4) a book of Touch (36, 8, D:4) 7 stones (37, -25, D:4) a ball python corpse (37, 10, D:4) a +0 giant club (44, 5, D:4) a hound corpse (skeletalised by now) (55, -1, D:4) 6 stones