Zlot the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +1 sling (6, 6, D) a +6 ring of strength a +6 ring of intelligence a ring of flight a +0 robe (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 short sword of holy wrath (61, 1, D) a +0 hand axe (61, 4, D) a +0 dagger a +0 leather armour (62, 1, D) a +2 leather armour of cold resistance (62, 4, D) a +0 falchion a +0 scale mail (62, 8, D) a +6 ring of dexterity (63, 0, D) a +0 longbow of freezing (63, 4, D) a +0 club (63, 8, D) the +2 glaive of the Thing {antimagic, Fragile rElec Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. (68, 0, D) a +6 ring of intelligence (69, 0, D) a +6 ring of dexterity (69, 31, D) 117 gold pieces a +0 shortbow (71, 8, D) the +3 mace "Jearen" {speed, rCorr Str+4 Int-5} Str: It affects your strength (+4). Int: It affects your intelligence (-5). rCorr: It protects you from acid and corrosion. (71, 17, D) a +2 sling of flaming (71, 26, D) a +1 plate armour of cold resistance (unseen) (71, 27, D) a +4 falchion of holy wrath (unseen) (71, 32, D) 171 gold pieces (72, 17, D) a +1 arbalest of draining (72, 26, D) a +0 trident of protection (unseen) (72, 27, D) a book of the Earth (73, 16, D) a +4 trident of venom (unseen) (73, 26, D) 4 potions of heal wounds (73, 27, D) a book of Sloth