Zlot the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 robe (6, 0, D) a +2 dagger (7, 0, D) a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 3, D) a +0 scythe a +0 robe (61, 8, D) a +2 mace of pain (61, 11, D) a +0 great mace a +0 ring mail (62, 3, D) a +0 glaive a +0 robe (62, 4, D) a +3 quarterstaff of chaos a +0 cloak of willpower (62, 9, D) a +3 leather armour of willpower (62, 11, D) a +0 scimitar (62, 12, D) a +0 trident (63, 4, D) a +0 club a +0 robe (63, 8, D) a ring of protection from fire (63, 11, D) 2 large rocks (63, 12, D) a +0 arbalest (64, 12, D) a +0 giant club (66, 4, D) a +0 hand axe (67, 0, D) a +0 dire flail of holy wrath (67, 4, D) a +2 hand axe of draining (67, 5, D) a +0 dagger (68, 0, D) a +4 heavy shortbow (69, 0, D) a +1 tower shield of reflection (70, 8, D) a +1 arbalest of flaming (70, 9, D) the staff of poison "Hisikyin" {rPois Dex+4} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 23, D) 36 gold pieces (71, 16, D) a wand of roots (4) (71, 17, D) a +1 antimagic spear (unseen) (71, 21, D) 126 gold pieces (72, 8, D) a +2 tower shield of protection (72, 16, D) a +2 flail of draining (unseen) (72, 17, D) a +1 arbalest of draining (unseen) (72, 21, D) 54 gold pieces (73, 2, D) a +0 vampiric trident (73, 16, D) a ring of poison resistance (73, 17, D) a wand of flame (11) (73, 23, D) 45 gold pieces (74, 2, D) a +0 trident