Zlot the Dungeon (2, 0, D) a +0 robe a +2 dagger a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 18, D) a +0 shortbow (59, 19, D) a +0 trident (59, 36, D) a wand of paralysis (2) (59, 37, D) an amulet of reflection (60, 18, D) a +0 trident (60, 36, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (60, 37, D) a staff of death (unseen) (60, 41, D) 144 gold pieces (61, 0, D) a ring of poison resistance (61, 22, D) a +0 trident (61, 26, D) a staff of conjuration (61, 36, D) a staff of air (unseen) (61, 37, D) 4 scrolls of enchant weapon (61, 39, D) 153 gold pieces (61, 41, D) 153 gold pieces a +0 morningstar (62, 1, D) a +2 crystal plate armour (62, 8, D) a +1 rapier of venom (62, 13, D) a +0 whip (62, 26, D) a +1 plate armour of fire resistance (62, 36, D) a +0 vampiric rapier (unseen) (62, 37, D) the Catalogue of Enchantment Spells Type Level a - Slow Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 (unseen) (63, 12, D) a +0 flail (63, 13, D) a +0 club (63, 16, D) a +3 trident of venom (63, 17, D) a staff of fire (63, 26, D) a +6 ring of intelligence a +2 halberd of freezing (63, 27, D) the +5 lajatang "Veupsal" {freeze, *Slow rPois rC+ rCorr} rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (63, 36, D) a scroll of brand weapon (63, 37, D) a book of Rime (64, 12, D) a +0 hand axe (64, 16, D) a ring of positive energy (64, 26, D) a +3 scale mail of positive energy (67, 1, D) a +0 arbalest (68, 1, D) a +0 arbalest (69, 0, D) a +6 ring of strength (69, 1, D) a +0 shortbow (69, 36, D) the +7 great sword "Ynoiqon" {flame, *Rage Drain Fly Dex+6} Dex: It affects your dexterity (+6). Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). Drain: It drains your maximum health when unequipped. (70, 8, D) a +1 falchion of holy wrath (70, 36, D) a +6 ring of dexterity (71, 20, D) a +0 hand axe a +0 whip a +0 scale mail (71, 26, D) a staff of cold (unseen) (71, 36, D) a +1 trident of flaming (71, 37, D) a +3 chain mail of willpower (72, 9, D) the +0 robe of Inviolability {rPois} rPois: It protects you from poison. (72, 17, D) the +2 plate armour of Cytwuc {Will+} Will: It increases your willpower. (72, 19, D) a +0 trident a +0 leather armour (72, 20, D) a +0 dagger a +0 robe (72, 36, D) a +1 whip of draining (72, 37, D) a ring of wizardry (73, 17, D) a +1 morningstar of protection (73, 19, D) a +0 trident a +0 plate armour (73, 20, D) a +0 hand axe a +0 leather armour (73, 27, D) a +0 robe of positive energy (73, 36, D) a +1 long sword of flaming