Dungeon Sprint DCSS version 0.15-a0-1206-g3bad1a6 (webtiles) character file. 17 Zooty the Grave Robber (level 2, -3/22 HPs) Began as a Deep Dwarf Necromancer on June 1, 2014. Slain by an ogre ... wielding a +0,+0 giant spiked club (24 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:38 (70 turns). Zooty the Grave Robber (Deep Dwarf Necromancer) Turns: 70, Time: 00:00:38 HP -3/22 AC 2 Str 11 XL: 2 Next: 44% MP 0/3 EV 12 Int 15 God: Gold 0 SH 0 Dex 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . NoTele + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Magical devices c - a wand of heal wounds (5) Comestibles d - a bread ration i - a chunk of goblin flesh Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books b - a book of Necromancy Spells Type Level *Pain Necromancy 1 Animate Skeleton Necromancy 1 Vampiric Draining Necromancy 3 Regeneration Charms/Necromancy 3 Animate Dead Necromancy 4 Control Undead Necromancy 4 Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting + Level 7.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 1% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (moderately wounded) The ogre convulses in agony! There is a fountain of clear blue water here. The ogre barely misses you. The ogre barely misses you. There is an open door here. You close the door. An ogre opens the door. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (heavily wounded) The ogre convulses in agony! There is an open door here. You hit the ogre. The ogre is severely wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ##########** * * #<.#..'..# #..'..#O@+ #..#####+# * #..# , * #..# * , * #..#_, * #⌠⌠# #### , * * _ You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Zooty, the Deep Dwarf Necromancer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D | Noticed Ijyb 14 | D | Killed Ijyb 14 | D | Reached skill level 7 in Necromancy 14 | D | Reached XP level 2. HP: 22/22 MP: 0/3 39 | D | Noticed an ogre 70 | D | Slain by an ogre Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Pain || 7 Use: Potion || 1