Zrachosh Level 1 of the Dungeon (0, 0, D:1) 4 tomahawks (0, 21, D:1) a +2 antimagic dagger (9, 11, D:1) a +0 hand axe (12, 19, D:1) 8 poisoned needles (13, 18, D:1) a cursed +0 hunting sling (17, 13, D:1) a +0 mace (30, -13, D:1) a +0 ring mail (30, 0, D:1) a +0 leather armour (30, 18, D:1) 5 needles of sleeping (31, -14, D:1) a +0 dagger (32, 11, D:1) a +0 whip (33, -2, D:1) a +0 dagger (40, 18, D:1) a cursed +0 dagger (45, 12, D:1) a +0 whip (48, -4, D:1) a +0 spear (52, 21, D:1) 23 stones (54, 6, D:1) 2 stones (59, 7, D:1) a stone (61, 6, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -7, D:2) a cursed +0 club (6, -11, D:2) a +0 club (10, 5, D:2) 3 poisoned needles (19, -9, D:2) a +0 dagger a stone (19, 12, D:2) a +0 ring mail (24, 1, D:2) a +0 trident (25, 0, D:2) a +0 club (29, -1, D:2) 9 poisoned needles (36, 20, D:2) a stone (42, 16, D:2) a +0 club (43, -10, D:2) a +0 short sword (44, 6, D:2) a +0 club (44, 7, D:2) a +0 short sword a +0 animal skin a +0 helmet (44, 20, D:2) a stone (45, 7, D:2) a +0 club a +0 hunting sling 20 stones (46, 7, D:2) a +0 dagger a +0 club (47, -3, D:2) 17 poisoned needles (49, 7, D:2) a +0 long sword Level 3 of the Dungeon (5, -15, D:3) a +0 short sword (16, -11, D:3) 7 arrows (31, -20, D:3) a +0 animal skin (49, -10, D:3) 4 stones (51, -10, D:3) a +0 leather armour (53, -3, D:3) a +0 whip (57, -4, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Caawkem's Armour Shop a +1 plate armour of fire resistance (350 gold) a +0 cloak (45 gold) the +3 ring mail of the Old World {+Blink rElec} (400 gold) It insulates you from electricity. It lets you blink. a +1 helmet of see invisible (165 gold) a cursed +0 ring mail (30 gold) the cursed -1 pair of gloves of the Constellations {*Corrode MR+ Str+3} (98 gold) It affects your strength (+3). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. a +0 robe (7 gold) a +0 scale mail (40 gold) a +0 chain mail (45 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (400 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 ring mail (40 gold) a +2 ring mail of positive energy (180 gold) (8, -13, D:4) a +0 scale mail (9, -8, D:4) a +0 leather armour (12, -4, D:4) 21 stones (15, -13, D:4) a +0 hand axe (15, -12, D:4) a +0 whip a +0 hand axe (15, -11, D:4) a +0 dagger a +0 robe (22, -30, D:4) a +0 robe (34, -26, D:4) a +0 flail a +0 leather armour (38, -39, D:4) a +0 dagger a +0 robe (38, -38, D:4) a +0 dagger a +0 robe a +0 club (47, -37, D:4) 20 stones Level 5 of the Dungeon (8, 10, D:5) 12 stones (10, 13, D:5) a +0 quarterstaff (18, -18, D:5) a +0 dagger a +0 robe (19, 19, D:5) a +0 short sword (21, -21, D:5) a +0 shortbow (32, -22, D:5) a +0 hand axe (32, -20, D:5) a +0 falchion (34, -22, D:5) a +0 trident a +0 spear (34, -20, D:5) a +0 mace (35, -23, D:5) an uncursed staff of earth (37, -31, D:5) 22 stones (39, -7, D:5) 13 poisoned needles (42, -22, D:5) a +0 mace (44, -19, D:5) a cursed -1 scale mail (45, -9, D:5) a +0 ring mail (51, -20, D:5) a +2 dagger of protection a +0 leather armour (58, 22, D:5) a +0 whip a +0 leather armour (59, 22, D:5) a +0 whip a +0 halberd (60, 22, D:5) a +0 flail (61, -32, D:5) a +0 leather armour (63, 11, D:5) 17 stones (64, -20, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 11 stones (8, -1, D:6) a potion of resistance (9, -1, D:6) 17 arrows (15, -3, D:6) a +0 shortbow 16 arrows (17, -2, D:6) 2 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 dagger a +0 robe a +0 hand axe an orc skeleton (0, 1, D:8) a +0 dagger a +0 robe (5, -7, D:8) a +0 hunting sling (10, 4, D:8) a +0 leather armour (22, -16, D:8) an arrow (22, -11, D:8) an arrow Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (10, -33, D:9) 13 gold pieces (16, -10, D:9) 12 poisoned needles (17, 1, D:9) 4 potions of degeneration (23, -2, D:9) a +0 robe (26, -1, D:9) a +0 club