Zyx the Dungeon (0, 0, D) a +0,+0 mace (2, 0, D) a +1 dwarven ring mail (9, 0, D) a water moccasin corpse (still there?) a black mamba corpse (still there?) (-10, 4, D) 2 darts (-4, 4, D) a bat corpse (skeletalised by now) (-2, 4, D) a dart (-1, 4, D) a +0,+0 elven short sword (3, 4, D) a -1,+1 orcish club a goblin corpse (rotten by now) (6, 4, D) a +0,+0 orcish club (22, 4, D) a +0,+0 giant club (23, 4, D) a rat corpse (rotten by now) a +1,+1 dwarven dagger a kobold corpse (rotten by now) (29, 4, D) an uncursed staff of energy (30, 4, D) a +2,+2 scimitar of flaming a +4,+4 quarterstaff of speed a +2,+2 halberd of protection the +0,+5 giant club "Skullcrusher" {speed, Str+5} Attacks with this weapon take half as long, but cause slightly less damage. It affects your strength (+5). a +2,+0 broad axe of electrocution a +2,+2 sabre of draining (31, 4, D) a +0 helmet (32, 4, D) a +0 pair of gloves (33, 4, D) a +1 dwarven chain mail (38, 4, D) a -1,+1 orcish flail an orc corpse (rotten by now) (43, 4, D) a +0,+0 short sword 4 darts of frost a big kobold corpse (rotten by now) (44, 4, D) a +0,+0 giant club