Zyx the Dungeon (0, 0, D) a water moccasin corpse (0, 4, D) a +1 scale mail (0, 5, D) a +0 centaur barding (0, 6, D) a +0 naga barding (0, 7, D) a +2,+2 scimitar of holy wrath a +4,+4 quarterstaff of speed a +2,+2 halberd of protection a +2,+2 morningstar of crushing a +2,+0 broad axe of freezing the +2,+2 sabre "Joifais" {antimagic, rN+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. It makes you much more stealthy. (0, 8, D) an uncursed staff of energy (0, 34, D) a -1,+0 orcish club a +0,+0 dagger a kobold corpse (0, 39, D) a bat corpse a jackal corpse