acidapple the Dungeon (7, 1, D) a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +0 morningstar of protection (36, 1, D) a book of Death (37, 1, D) a +3 blowgun of evasion (38, 1, D) a +0 buckler of poison resistance (39, 1, D) a +0 cloak of invisibility (41, 1, D) Uhegud's Grimoire of the Escort Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Recall Summoning/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 (42, 1, D) a +0 leather armour (51, 1, D) an uncursed staff of death (52, 1, D) the +10 rapier of Okawaru's Reproof {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (53, 1, D) a book of Fire (55, 1, D) an uncursed ring of poison resistance (61, 1, D) a book of the Dragon (67, 1, D) an uncursed staff of summoning (68, 1, D) an uncursed ring of ice (69, 1, D) a Grand Grimoire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) a +1 vampiric hand axe (37, 2, D) an uncursed amulet of resist mutation (38, 2, D) the Disquisition on Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 The Shining One disapproves of the use of such an item. (39, 2, D) an uncursed amulet of rage (40, 2, D) Sustrey's Compendium of Aerial Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Sticky Flame Conjuration/Fire 4 d - Silence Hexes/Air 5 e - Tornado Air 9 (42, 2, D) a +3 shortbow of freezing (49, 2, D) an uncursed staff of wizardry (51, 2, D) a stone of tremors (52, 2, D) the cursed +0 robe of Twilight {rC++ Str+3} It affects your strength (+3). It greatly protects you from cold. It has a curse placed upon it. (53, 2, D) a +0 dagger of protection (54, 2, D) the cursed +0 scale mail of Nexahel {+Inv rPois rC- Dex+6} It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (73, 2, D) the +10 long sword of Gallantry {flame, -Tele rN+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from negative energy. It prevents most forms of teleportation. (75, 2, D) a +1 chain mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (67, 4, D) a +0 dagger (68, 4, D) a +0 short sword a +0 buckler (69, 4, D) a +0 rapier (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) 2 large rocks (39, 6, D) a +0 arbalest 13 bolts (40, 6, D) a +0 spear 3 javelins a +0 leather armour (3, 7, D) a +0 shield a +0 scale mail (4, 7, D) a +3 shield a +3 buckler (38, 7, D) a +0 arbalest (unseen) (39, 7, D) a bolt 4 javelins a +3 spear of freezing 13 poisoned javelins a +0 leather armour the ring of Hept {rPois Str+3 Int-4 Dex+3 Stlth+} [ring of dexterity] It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (40, 7, D) 9 javelins 2 large rocks (41, 7, D) a +3 spear of piercing (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (38, 8, D) a cursed -2 shortbow (unseen) (39, 8, D) 2 bolts 7 poisoned javelins 2 large rocks a javelin 5 arrows (40, 8, D) 2 large rocks (38, 9, D) 6 large rocks (39, 9, D) a javelin 2 large rocks 3 bolts 3 arrows (40, 9, D) 4 large rocks (53, 9, D) a +1 short sword of speed a +2 leather armour of cold resistance (61, 9, D) an uncursed staff of fire (70, 9, D) a +3 dagger of draining (71, 9, D) a +2 trident of freezing (72, 9, D) the +5 halberd of the Old World {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. The Shining One disapproves of the use of such an item. (39, 10, D) a javelin (62, 10, D) a +1 trident of piercing (70, 10, D) an uncursed staff of earth (72, 10, D) an uncursed amulet of resist mutation (61, 11, D) a +0 trident (62, 11, D) a +0 trident a +3 arbalest of flaming (63, 11, D) a +0 trident (unseen) (34, 12, D) a javelin (62, 12, D) the +5 broad axe of Xakureas {vamp, +Rage rF+ Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It protects you from fire. It lets you go berserk. The Shining One disapproves of the use of such an item. (50, 13, D) a +1 leather armour of poison resistance (51, 13, D) a +0 dire flail (54, 13, D) a +2 quarterstaff of draining (62, 13, D) a throwing net (50, 14, D) a lamp of fire (51, 14, D) a +0 halberd (52, 14, D) a +0 trident of venom (53, 14, D) a sack of spiders (54, 14, D) a +0 dagger of venom (55, 14, D) an uncursed staff of poison (36, 15, D) a cursed staff of power (37, 15, D) a +2 whip of holy wrath (38, 15, D) a +2 spear of freezing (39, 15, D) the +7 Sceptre of Torment The Shining One disapproves of the use of such an item. (40, 15, D) a book of Transfigurations (41, 15, D) an uncursed staff of fire (42, 15, D) a +1 morningstar of protection (43, 15, D) a book of Alchemy (35, 16, D) a +2 vampiric spear (36, 16, D) a +2 shortbow of velocity (37, 16, D) the +1 shadow dragon armour of Impermeability {rC++ Int+4 Dex-5 Stlth++++} It affects your intelligence (+4). It affects your dexterity (-5). It greatly protects you from cold. It makes you much more stealthy. (38, 16, D) the +9 spear "Uzag" {holy, *Rage Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It may make you go berserk in combat. (39, 16, D) a disc of storms (41, 16, D) a crystal ball of energy (42, 16, D) a +3 trident of protection (43, 16, D) a +1 demon trident of flaming the Almanac of Displacement Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Warp Weapon Charms/Translocation 5 (52, 17, D) a +0 halberd a +0 chain mail (62, 17, D) a book of Envenomations (71, 17, D) a +3 arbalest of flaming (72, 17, D) a manual of Staves (50, 18, D) the +8 dagger of the Inferno {distort, rC++ MR+ Str+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. a +0 chain mail 4 large rocks (51, 18, D) a +0 great sword a +0 chain mail an uncursed ring of stealth a +0 dire flail a +0 chain mail the ring "Marua" {rPois rC+ rN+ MR+ Int+2} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 18, D) a +3 great sword of flaming a +0 chain mail (63, 18, D) an uncursed staff of poison (64, 18, D) a +2 scimitar of flaming (71, 18, D) a +0 robe of magic resistance (72, 18, D) a +1 hand crossbow of freezing (38, 19, D) a +2 scythe of venom (39, 19, D) a +2 scythe of protection (40, 19, D) a +0 long sword (50, 19, D) a +0 long sword (unseen) (52, 19, D) a +4 great sword (unseen) (38, 20, D) an uncursed staff of power (unseen) (50, 20, D) a +0 dire flail (unseen) (51, 20, D) a +6 mace of protection (still there?) a large rock (still there?) (64, 23, D) a +0 dagger (unseen) (65, 23, D) a +0 dagger (unseen) (63, 24, D) a cursed -2 short sword a +0 robe a +0 buckler (65, 24, D) a +0 short sword (unseen) (49, 25, D) a +0 mace of protection (50, 25, D) a book of Unlife (51, 25, D) a sack of spiders (52, 25, D) an uncursed staff of conjuration (53, 25, D) an uncursed ring of protection from fire (54, 25, D) the +7 hand axe "Bodwug" {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (49, 26, D) a +0 trident (50, 26, D) a cursed -3 ring of protection (51, 26, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (52, 26, D) a +0 shadow dragon armour (53, 26, D) an uncursed staff of power (55, 26, D) an uncursed ring of magical power (62, 27, D) the ring "Viurchy" {-Tele rElec rPois Dex+4} [ring of poison resistance] It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (63, 27, D) a +1 halberd of freezing (64, 27, D) an uncursed staff of conjuration (71, 27, D) an uncursed ring of positive energy (73, 27, D) a lamp of fire (62, 28, D) a +5 falchion of freezing (63, 28, D) a +3 morningstar of holy wrath (64, 28, D) a +2 shortbow of freezing (72, 28, D) a book of Dreams (73, 28, D) the +1 steam dragon armour "Essyurchul" {Dex+9 Stlth-} It affects your dexterity (+9). It makes you less stealthy. (54, 29, D) a +4 scythe of slicing (35, 30, D) a +2 ring mail of fire resistance (36, 30, D) the +3 demon blade of Dithmenos's Envy {vamp, rPois rF+ Int+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It protects you from fire. It protects you from poison. The Shining One disapproves of the use of such an item. (37, 30, D) an uncursed ring of stealth (38, 30, D) a Necronomicon (39, 30, D) a +0 antimagic quarterstaff (40, 30, D) an uncursed staff of death (43, 30, D) a plain deck of defence (71, 30, D) a +0 glaive a +0 plate armour (71, 31, D) a +0 short sword a +3 shortbow of flaming a +0 chain mail (72, 31, D) a +0 dagger a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail (73, 31, D) a +0 club (unseen) (39, 37, D) a +0 war axe (unseen) (40, 37, D) a +0 quarterstaff (unseen) (50, 37, D) a book of the Sky (52, 37, D) a +2 mace of venom (53, 37, D) a +0 chain mail (59, 37, D) the Catalogue of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Dragon's Call Summoning 9 (60, 37, D) a +2 antimagic battleaxe (61, 37, D) a book of Power (62, 37, D) a +1 flail of holy wrath (63, 37, D) the +10 flail of Pyromania {holy, -Tele rF- MP+9 Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). It prevents most forms of teleportation. (70, 37, D) an uncursed staff of wizardry (71, 37, D) a +5 hand axe of flaming (72, 37, D) an ornate deck of defence (73, 37, D) a plain deck of escape (49, 38, D) a plain deck of wonders (50, 38, D) a +0 dagger (51, 38, D) a book of the Dragon (52, 38, D) a +3 leather armour of magic resistance (53, 38, D) a +0 shortbow of freezing (59, 38, D) a +3 hand crossbow of freezing (60, 38, D) a +2 vampiric war axe (62, 38, D) a sack of spiders (63, 38, D) a +3 hunting sling of freezing (70, 38, D) a sack of spiders (71, 38, D) a +3 leather armour of cold resistance (72, 38, D) an uncursed ring of fire (73, 38, D) a +1 flail of crushing (71, 39, D) a +0 trident (unseen) (70, 40, D) a +0 trident (72, 40, D) a +0 trident (70, 41, D) a +2 trident of flaming (unseen) (50, 42, D) a +0 halberd (unseen) (51, 43, D) 4 large rocks (52, 43, D) a +2 mace of protection (unseen) (71, 43, D) an arrow (51, 44, D) a +0 battleaxe a +0 chain mail a cursed staff of fire a +0 dagger a cursed +0 robe a +0 dagger (53, 44, D) an uncursed staff of power (unseen) (51, 45, D) a +0 battleaxe a +0 chain mail