acidapple the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 great sword of draining (62, 1, D) a +0 dagger (67, 1, D) an uncursed staff of poison (68, 1, D) a book of Beasts (69, 1, D) the cursed +1 arbalest of Chance {penet, rF+ MR+ Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (10, 2, D) the +7 Singing Sword (62, 2, D) the ring of Xom's Benevolence {rC+ MR+ MP+9 Int+2 Dex+3} [ring of magical power] It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (73, 2, D) a book of the Warp (75, 2, D) the +2 rapier of the Morning {venom, +Fly rF+} It poisons the flesh of those it strikes. It protects you from fire. It lets you fly. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a +1 mace of protection (unseen) (62, 4, D) a +0 scythe a +0 robe (63, 4, D) a +0 short sword a +0 robe (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a +3 quarterstaff of chaos a +0 cloak (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed amulet of faith (62, 9, D) an uncursed staff of poison (63, 9, D) an uncursed staff of poison (70, 9, D) an ornate deck of summoning (71, 9, D) a +2 morningstar of crushing (72, 9, D) Sif Muna's Early Guide to Spellweaving Spells Type Level a - Airstrike Air 4 b - Control Teleport Charms/Translocation 4 c - Force Lance Conjuration/Translocation 4 d - Sticky Flame Conjuration/Fire 4 e - Condensation Shield Ice 4 f - Passage of Golubria Translocation 4 (62, 10, D) an uncursed staff of energy (72, 10, D) an uncursed ring of invisibility (69, 11, D) the +3 arbalest of Unpleasantness {elec, Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). (62, 17, D) a box of beasts (63, 17, D) a +0 plate armour of cold resistance (64, 17, D) an uncursed staff of earth (71, 17, D) a cursed staff of fire (72, 17, D) a plain deck of changes (73, 17, D) a phial of floods (63, 18, D) a +5 longbow of evasion (71, 18, D) a +0 executioner's axe of venom (72, 18, D) a +0 antimagic war axe (73, 18, D) a book of Battle (64, 22, D) a +4 morningstar of distortion a +0 robe a +0 shield of positive energy (61, 27, D) a +3 falchion of slicing (63, 27, D) an uncursed staff of air (64, 27, D) a +0 short sword (65, 27, D) the ring of Wiadozxi {Ice rN+ Str+3 Int-5 Dex+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It affects your intelligence (-5). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (71, 27, D) an uncursed ring of fire (72, 27, D) the +0 scale mail of Doud {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (73, 27, D) the +10 long sword of Koezo {slice, *Contam rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It causes magical contamination when unequipped. (62, 28, D) a +4 ring mail of positive energy (63, 28, D) the ring of Axae {rElec MR+ MP+9 Int-4 Dex+4} [ring of protection from magic] It affects your intelligence (-4). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (64, 28, D) a book of Conjurations (71, 28, D) a book of Maledictions (72, 28, D) the +5 greatsling "Jidosk" {velocity, rC- Int+2 Dex+4 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. (73, 28, D) a stone of tremors (62, 32, D) a +0 spear a +0 buckler (62, 33, D) a +0 rapier a +0 robe a +2 buckler a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 33, D) a +0 short sword (unseen) (61, 34, D) a wolf corpse (skeletalised by now) (63, 34, D) a +5 dagger of electrocution (unseen) (59, 37, D) a +0 short sword (60, 37, D) a book of Minor Magic (61, 37, D) an uncursed staff of cold (62, 37, D) a +0 long sword (69, 37, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (70, 37, D) a +1 hunting sling of velocity (71, 37, D) a Necronomicon (72, 37, D) a +3 chain mail of cold resistance (73, 37, D) a +2 ring of intelligence (49, 38, D) an uncursed staff of wizardry (50, 38, D) a stone of tremors (51, 38, D) a plain deck of wonders (52, 38, D) a +2 ring of protection (53, 38, D) a +0 spear of piercing (59, 38, D) a book of Conjurations (60, 38, D) a +0 battleaxe (61, 38, D) a legendary deck of changes (62, 38, D) a manual of Stealth (63, 38, D) a cursed -2 ring of slaying (70, 38, D) a manual of Summonings (71, 38, D) a phantom mirror (72, 38, D) a +2 glaive of venom (73, 38, D) an uncursed staff of earth (70, 42, D) a ball python corpse (still there?) an adder corpse (still there?) (72, 42, D) an adder corpse (70, 43, D) a +0 dire flail (72, 43, D) a black mamba corpse (51, 44, D) a cursed +0 robe (unseen) (65, 44, D) a +0 battleaxe a +0 hand axe a +3 vampiric short sword a +0 dire flail a cursed +0 short sword a +2 long sword of venom a purple draconian corpse (64, 45, D) a +0 war axe (still there?) a +2 morningstar of flaming (still there?)