acidapple the Dungeon (27, 0, D) a +1 demon trident of electrocution (28, 0, D) a disc of storms (49, 0, D) an uncursed amulet of guardian spirit (57, 0, D) a +0 war axe (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the +10 flail "Earthworm" {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. (20, 1, D) a manual of Fire Magic (21, 1, D) an uncursed staff of energy (still there?) an uncursed staff of earth (still there?) (22, 1, D) a book of Callings (23, 1, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (26, 1, D) an uncursed staff of wizardry (still there?) 2 potions of agility (still there?) (27, 1, D) a +3 leather armour of fire resistance (30, 1, D) a +0 halberd of chopping (35, 1, D) a +0 dagger (36, 1, D) the cursed +2 longbow "Pehe" {velocity, rC+ MP+9} Any arrow fired from it inflicts extra damage. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (39, 1, D) an uncursed ring of flight (40, 1, D) a scroll of brand weapon (41, 1, D) a plain deck of changes (42, 1, D) a book of Control (57, 1, D) a +2 crystal plate armour (unseen) (61, 1, D) a box of beasts (62, 1, D) a +2 shortbow of flaming (63, 1, D) a book of Battle (67, 1, D) a stone of tremors (68, 1, D) the +3 hand axe of Qomnomn {vamp, Int-3 Dex+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-3). It affects your dexterity (+9). (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a Young Poisoner's Handbook (still there?) a phantom mirror (still there?) (25, 2, D) a book of Dreams (still there?) a book of Burglary (still there?) (26, 2, D) a +2 scythe of protection (28, 2, D) an uncursed amulet of guardian spirit (37, 2, D) an uncursed staff of earth (38, 2, D) a +0 long sword (unseen) (39, 2, D) Vehumet's Volume of Conjuration Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Bolt of Cold Conjuration/Ice 6 c - Iron Shot Conjuration/Earth 6 (40, 2, D) the +8 chain mail of the Wheelwright {+Inv rF- Regen+} It makes you vulnerable to fire. It lets you turn invisible. It increases your rate of regeneration. (41, 2, D) a plain deck of changes (73, 2, D) a +6 trident of flaming (75, 2, D) a +3 quarterstaff of speed (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (24, 3, D) a +3 chain mail of poison resistance (35, 3, D) a book of Beasts (37, 3, D) a +3 falchion of slicing (38, 3, D) a +0 rapier (unseen) (40, 3, D) a +0 mace of holy wrath (unseen) (42, 3, D) a +0 scimitar (unseen) (47, 3, D) the +6 plate armour of Ladders and Snakes {rN+ MR+ Str+2 Slay+3} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 3, D) a +0 halberd of protection (unseen) (57, 3, D) a book of Frost (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (39, 4, D) a +0 chain mail (41, 4, D) a cursed -2 rapier (unseen) (49, 4, D) a +0 robe (50, 4, D) an uncursed staff of power (unseen) (52, 4, D) a +0 robe a +2 leather armour of cold resistance a +0 spear 20 stones a +0 hunting sling a +1 cloak of magic resistance a +0 robe an uncursed staff of energy a cursed +0 war axe a cursed +0 animal skin (4, 5, D) a +5 battleaxe (5, 5, D) a +0 scale mail (10, 5, D) an uncursed ring of flight (25, 5, D) a +0 demon trident (unseen) (37, 5, D) 27 arrows (unseen) (39, 5, D) a +0 leather armour a +0 longbow a +0 rapier a +0 long sword the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (41, 5, D) a +0 long sword (unseen) (42, 5, D) a +0 shortbow (unseen) (56, 5, D) a +0 robe (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (40, 6, D) an uncursed ring of ice (unseen) (54, 6, D) a +2 lajatang of electrocution (4, 7, D) a +3 large shield a +3 shield a +3 buckler (23, 7, D) a +2 mace of freezing (25, 7, D) a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (39, 8, D) an arrow (21, 9, D) an uncursed staff of cold (39, 9, D) an arrow (62, 9, D) a +2 leather armour of poison resistance (63, 9, D) Noofosin's Handbook of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Stone Arrow Conjuration/Earth 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Fireball Conjuration/Fire 5 f - Venom Bolt Conjuration/Poison 5 (70, 9, D) a +0 rapier of flaming (39, 10, D) an arrow (62, 10, D) a book of the Warp (70, 10, D) a +0 flail (72, 10, D) a +2 mace of draining (69, 11, D) the +10 flail "Ruarib" {flame, *Contam +Blink rElec Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It insulates you from electricity. It lets you blink. It causes magical contamination when unequipped. (70, 11, D) a +0 club a +0 leather armour (71, 11, D) a +2 battleaxe of venom a +0 ring mail (50, 12, D) a +0 helmet of see invisible the ring of Wosoe {Ice rPois} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (56, 12, D) the Incunabulum of Earthen Shape Shifting Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Alistair's Intoxication Transmutation/Poison 4 d - Statue Form Transmutation/Earth 6 (62, 12, D) a cursed -3 club (69, 12, D) a +2 vampiric short sword (unseen) (71, 12, D) a +0 dagger (unseen) (2, 13, D) a cursed staff of conjuration (3, 13, D) a +0 spear (4, 13, D) a +0 scale mail of fire resistance (5, 13, D) a +3 war axe of flaming (6, 13, D) a +4 rod of clouds (14/14) (7, 13, D) the +7 glaive of Ashenzari's Hope {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (8, 13, D) a +0 spear (9, 13, D) a sack of spiders (10, 13, D) a +0 arbalest of flaming (11, 13, D) a +1 pair of boots of running (unseen) (12, 13, D) an uncursed ring of stealth (53, 13, D) a +0 antimagic war axe (61, 13, D) a +0 hand axe (2, 14, D) a +2 short sword of protection (3, 14, D) an uncursed amulet of warding (4, 14, D) a +4 dagger of electrocution (still there?) a book of Dreams (still there?) (5, 14, D) a scroll of brand weapon (6, 14, D) a +0 scimitar (still there?) a book of Callings (still there?) (7, 14, D) a +2 leather armour of cold resistance (8, 14, D) a +2 quarterstaff of protection (10, 14, D) a +3 chain mail of fire resistance (52, 14, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +2 lightning rod (13/13) a +8 lightning rod (9/9) a +2 cloak a +0 shield (53, 14, D) a plain deck of defence an uncursed ring of sustain attributes a +2 dagger of electrocution (56, 14, D) an uncursed amulet of guardian spirit (2, 15, D) a +1 scale mail of fire resistance (3, 15, D) Sif Muna's Guide on Captivating Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Silence Hexes/Air 5 e - Summon Mana Viper Hexes/Summoning 5 (4, 15, D) a +0 spear (still there?) a +2 battleaxe of freezing (still there?) (5, 15, D) a +0 club (6, 15, D) a +0 hand axe (7, 15, D) a +0 halberd of venom a +0 robe an uncursed staff of air (8, 15, D) the +6 rapier "Fota" {venom, Int+4} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). the cursed +1 ring mail "Wazodugg" {*Contam rN+ Dex+6} (still there?) It affects your dexterity (+6). It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (9, 15, D) a +0 halberd (still there?) a +0 war axe (still there?) (10, 15, D) a +2 great sword of protection (11, 15, D) a +1 ice dragon armour (still there?) a plain deck of defence (still there?) (12, 15, D) an uncursed ring of fire (35, 15, D) a book of Flames (36, 15, D) a +0 spear (37, 15, D) Sif Muna's Tome of Entrancing Calling Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Call Canine Familiar Summoning 3 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 (38, 15, D) a +2 scimitar of freezing (40, 15, D) the +10 short sword of Analysis {elec, MR+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your resistance to hostile enchantments. (unseen) (41, 15, D) the cursed +2 greatsling of Untimely Demise {flame, *Confuse rElec MP+9 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your magic capacity (+9). It may confuse you when you take damage. It makes you more stealthy. It has a curse placed upon it. (42, 15, D) a book of Debilitation (43, 15, D) a +0 animal skin (still there?) the +7 plate armour "Cetaygg" {rC+ MR+ Str+4} (still there?) It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (4, 16, D) the +8 battleaxe of the Penguin {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (6, 16, D) a +0 scimitar (unseen) (7, 16, D) the +7 rapier of Bing {venom, *Rage rC++ MR+} It poisons the flesh of those it strikes. It greatly protects you from cold. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (12, 16, D) a +0 scimitar (35, 16, D) the +4 halberd of the Spectre {chop, +Rage Str-4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+4). It lets you go berserk. (36, 16, D) a +0 antimagic rapier (unseen) (37, 16, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} (still there?) It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +3 leather armour of magic resistance (still there?) (38, 16, D) an uncursed staff of summoning (still there?) a legendary deck of wonders (still there?) (39, 16, D) a +0 longbow a +0 buckler 3 curare-tipped needles a plain deck of defence (41, 16, D) a +0 club (still there?) the +8 dagger of Infinite Pain {freeze, rPois} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (70, 16, D) a +2 vampiric trident (8, 17, D) a +0 morningstar of draining (19, 17, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (20, 17, D) Atreag's Reference Book on Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 (23, 17, D) the +1 leather armour "Ewesta" {rF+ Str+7 Dex+3} It affects your strength (+7). It affects your dexterity (+3). It protects you from fire. (24, 17, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (25, 17, D) a +0 rapier of venom (27, 17, D) a +0 great sword of holy wrath (28, 17, D) a book of Maledictions (29, 17, D) the +6 greatsling of Indomitability {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (52, 17, D) an uncursed ring of positive energy (61, 17, D) the cursed +2 spear of Crystal {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (62, 17, D) a plain deck of wonders (63, 17, D) a +5 hand crossbow of freezing (64, 17, D) Dyec's Incunabulum of Harmful Summoning Spells Type Level a - Shock Conjuration/Air 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (73, 17, D) a +1 flail of protection (6, 18, D) a +2 battleaxe of flaming (unseen) (9, 18, D) a +0 hand axe (unseen) (19, 18, D) a +4 flail of holy wrath (20, 18, D) a +4 short sword of venom (23, 18, D) the cursed -6 buckler of Okawaru's Generosity {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (24, 18, D) 2 potions of heal wounds (27, 18, D) a plain deck of changes (28, 18, D) a fan of gales (29, 18, D) a lantern of shadows (38, 18, D) a +0 spear (62, 18, D) a sack of spiders (63, 18, D) a +1 arbalest of freezing (64, 18, D) a +3 war axe of flaming (71, 18, D) a book of Death (72, 18, D) an uncursed staff of air (73, 18, D) a Grand Grimoire (38, 19, D) a +3 lightning rod (14/14) a +0 robe (26, 20, D) an uncursed staff of fire (unseen) (39, 21, D) a +4 quick blade a +0 robe a cursed +0 buckler (41, 21, D) a +0 blowgun (39, 23, D) a curare-tipped needle (40, 23, D) a +0 hand axe (unseen) (49, 25, D) a +0 flail of protection (50, 25, D) a sack of spiders (51, 25, D) an uncursed staff of poison (52, 25, D) a +1 shortbow of evasion (54, 25, D) an uncursed staff of wizardry (55, 25, D) a +1 hunting sling of freezing (24, 26, D) a +3 rod of destruction (14/14) (50, 26, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (51, 26, D) the ring "Mosson" {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. (52, 26, D) a +2 whip of venom (53, 26, D) the Handbook of Good Luck Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Haste Charms 6 (54, 26, D) a manual of Slings (51, 27, D) a +1 long sword (61, 27, D) a book of Enchantments (62, 27, D) a +0 robe a +0 club (63, 27, D) a +0 hand axe of chopping (64, 27, D) the Reference Book on Blistering Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Inner Flame Hexes/Fire 3 c - Petrify Transmutation/Earth 4 d - Bolt of Fire Conjuration/Fire 6 e - Hydra Form Transmutation 6 (65, 27, D) a +0 dagger (71, 27, D) a Necronomicon (72, 27, D) a book of Dreams (73, 27, D) a book of Party Tricks (42, 28, D) a scroll of brand weapon (52, 28, D) a +0 robe (62, 28, D) a +0 short sword a +0 chain mail an uncursed staff of fire (63, 28, D) a +0 robe a +2 quarterstaff of chaos an uncursed ring of flight (64, 28, D) a book of the Dragon (71, 28, D) an uncursed staff of cold (73, 28, D) a +1 hand crossbow of evasion (35, 29, D) a +0 scale mail (36, 29, D) a +1 dagger of venom an uncursed amulet of warding (37, 29, D) a book of Party Tricks (38, 29, D) a sack of spiders a Fen Folio a +2 leather armour of poison resistance a book of Transfigurations (40, 29, D) a book of Burglary (41, 29, D) an uncursed ring of sustain attributes (44, 29, D) a +2 pair of gloves of archery (61, 29, D) a +0 scythe (unseen) (62, 29, D) an uncursed staff of fire a +0 robe (63, 29, D) a +6 flail of crushing a +0 ring mail (35, 30, D) a +0 long sword (still there?) the ring of Xom's Passing Interest {+Blink Str-3 Dex+4 SInv} (still there?) [ring of dexterity] It affects your strength (-3). It affects your dexterity (+4). It lets you see invisible. It lets you blink. (36, 30, D) a +0 trident (unseen) (40, 30, D) an uncursed staff of fire (41, 30, D) a +4 hunting sling of freezing (42, 30, D) a +1 chain mail of magic resistance (still there?) a +1 chain mail of magic resistance (still there?) (43, 30, D) the cursed +0 glaive "Vymuxum" {pain, *Drain rPois Dex+8} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. a +0 dagger (still there?) (2, 32, D) Pussig's Handbook of Damage Dealing Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Draining Conjuration/Necromancy 5 (3, 32, D) a +1 vampiric war axe (5, 32, D) a +2 ring mail of cold resistance (6, 32, D) a +2 hand axe of freezing (7, 32, D) a crystal ball of energy (8, 32, D) a +3 short sword of protection (9, 32, D) a +4 ring mail of fire resistance (10, 32, D) a Fen Folio (11, 32, D) a book of Annihilations (12, 32, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (13, 32, D) a +1 fire dragon armour (unseen) (1, 33, D) a +4 battleaxe of chopping (2, 33, D) a +1 robe of positive energy (5, 33, D) a +5 ring of evasion (6, 33, D) a plain deck of wonders (still there?) a +0 antimagic glaive (still there?) (7, 33, D) the +4 scale mail of Fawempol {Regen+ MP+9 Int-4} It affects your intelligence (-4). It affects your magic capacity (+9). It increases your rate of regeneration. (8, 33, D) a lantern of shadows (9, 33, D) a +0 cloak of poison resistance (10, 33, D) a +5 whip of pain (11, 33, D) a book of the Dragon (13, 33, D) a crystal ball of energy (19, 33, D) a book of Party Tricks (20, 33, D) the +5 chain mail of the Seven Songs {rF+} It protects you from fire. (22, 33, D) the cursed ring of the Pure Mice {rElec rF+ rN+ Dex-2} [ring of dexterity] It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (23, 33, D) a lamp of fire (24, 33, D) a +5 rod of the swarm (9/9) (25, 33, D) 2 potions of heal wounds (26, 33, D) the +9 scimitar of Hepsugre {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (28, 33, D) the Compendium of Conjuration and Weightlessness Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Lightning Bolt Conjuration/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (29, 33, D) an uncursed staff of conjuration (45, 33, D) a +1 vampiric scythe (60, 33, D) a +4 scimitar of flaming (unseen) (2, 34, D) a +10 plate armour of ponderousness (still there?) a +10 plate armour of ponderousness (still there?) (4, 34, D) a +2 hand crossbow of flaming (still there?) a +1 falchion of slicing (still there?) (6, 34, D) a +0 scythe of flaming (still there?) a lantern of shadows (still there?) (11, 34, D) a phial of floods (still there?) a book of Changes (still there?) (13, 34, D) a +3 ring mail of fire resistance (19, 34, D) an uncursed staff of death (20, 34, D) a plain deck of summoning (21, 34, D) a book of Control (23, 34, D) a +0 rapier of draining (24, 34, D) Sif Muna's Handbook of the Mountains Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 (25, 34, D) a +0 trident (26, 34, D) a +3 halberd of pain (27, 34, D) a +0 flail of draining (unseen) (28, 34, D) a +0 spear (3, 35, D) a +1 short sword of flaming (9, 35, D) a +3 leather armour of magic resistance (21, 35, D) an ornate deck of changes (22, 35, D) a +0 trident (still there?) a +0 spear (still there?) (23, 35, D) a +0 vampiric trident (still there?) a book of Frost (still there?) (24, 35, D) the +7 war axe "Ogre's Death Toll" {flame, +Fly rN++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It greatly protects you from negative energy. It lets you fly. a throwing net a +1 cloak of invisibility (25, 35, D) a +0 trident (26, 35, D) an uncursed staff of conjuration (27, 35, D) Lehudib's Almanac of Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Throw Frost Conjuration/Ice 2 d - Freezing Cloud Conjuration/Ice/Air 6 (4, 36, D) 2 potions of heal wounds (9, 36, D) a cursed amulet of warding (20, 36, D) a +1 spear of piercing (unseen) (23, 36, D) a +1 spear of flaming (26, 36, D) a cursed +0 trident (unseen) (49, 36, D) a +1 ring mail of cold resistance (57, 36, D) the Catalogue of Shifting Curses Spells Type Level a - Confusing Touch Hexes 2 b - Sticks to Snakes Transmutation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Mass Confusion Hexes 6 e - Dragon Form Transmutation 7 (22, 37, D) a +1 spear of venom (unseen) (25, 37, D) 4 tomahawks the cursed +2 falchion of Ivuschoqu {antimagic, rPois rC+ Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It protects you from cold. It protects you from poison. It has a curse placed upon it. (26, 37, D) a +5 trident of holy wrath (unseen) (50, 37, D) a +2 longbow of evasion (51, 37, D) the cursed +1 whip "Bufriaff" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It has a curse placed upon it. (52, 37, D) a +0 short sword of freezing (53, 37, D) a plain deck of wonders (54, 37, D) a phantom mirror (59, 37, D) an uncursed staff of fire (61, 37, D) a lantern of shadows (62, 37, D) a +2 great sword of holy wrath (63, 37, D) the cursed +0 shortbow "Rorrarph" {flame, +Inv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (69, 37, D) an uncursed ring of see invisible (70, 37, D) a fan of gales (72, 37, D) a +0 trident (73, 37, D) a +3 scimitar of holy wrath (unseen) (6, 38, D) an uncursed amulet of rage (8, 38, D) a +3 scythe of slicing (24, 38, D) a +0 longbow (unseen) (25, 38, D) a +0 trident 13 javelins of penetration a +0 crystal plate armour a +3 trident of distortion a cursed +0 leather armour (28, 38, D) a +0 trident (unseen) (51, 38, D) 4 scrolls of enchant armour an uncursed ring of sustain attributes (52, 38, D) the +5 glaive of Calculation {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (60, 38, D) an uncursed staff of power (still there?) an uncursed staff of power (still there?) (61, 38, D) a +1 flail of holy wrath (69, 38, D) a +0 shortbow (unseen) (70, 38, D) a book of Transfigurations (71, 38, D) a +0 shortbow 17 arrows a book of Fire (72, 38, D) an uncursed staff of poison (73, 38, D) a cursed staff of air (unseen) (25, 39, D) a +2 rapier of electrocution 16 javelins of returning a +0 leather armour (49, 39, D) an uncursed amulet of guardian spirit (unseen) (57, 39, D) a +0 robe (unseen) (60, 39, D) a +0 dagger (unseen) (24, 40, D) a +2 trident of protection (unseen) (25, 41, D) a steel javelin a javelin (71, 41, D) a +2 hand axe of chopping (72, 41, D) 3 large rocks (25, 42, D) a steel javelin 2 javelins of penetration 2 javelins (71, 42, D) a large rock (24, 43, D) an arrow (25, 45, D) 2 javelins of penetration (58, 48, D) a disc of storms (59, 48, D) a +2 quarterstaff of crushing (60, 48, D) a cursed -4 ring of strength (61, 48, D) the Handbook of Helpful Calling Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Regeneration Charms/Necromancy 3 e - Call Canine Familiar Summoning 3 (62, 48, D) a scroll of brand weapon (63, 48, D) a manual of Summonings (64, 48, D) an uncursed staff of air (65, 48, D) an uncursed ring of see invisible (70, 48, D) a +0 dire flail of protection (71, 48, D) a +4 blowgun (72, 48, D) a +1 great mace of pain (74, 48, D) the cursed +0 halberd of the Pits of Slime {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (21, 49, D) a +0 chain mail of fire resistance (22, 49, D) an uncursed staff of fire (still there?) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} (still there?) It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (23, 49, D) the +2 leather armour of the Elven Halls {Int-3 Dex+6} It affects your intelligence (-3). It affects your dexterity (+6). (unseen) (24, 49, D) the +9 longbow "Senwiub" {flame, rF+ rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. (25, 49, D) a +0 helmet of intelligence (27, 49, D) a +2 ring of protection (30, 49, D) a +3 plate armour of fire resistance (32, 49, D) an uncursed ring of fire (33, 49, D) 3 royal jellies (38, 49, D) the Almanac of Enhancements and Orientation Spells Type Level a - Repel Missiles Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Warp Weapon Charms/Translocation 5 (39, 49, D) a +1 war axe of electrocution (40, 49, D) an uncursed staff of poison (41, 49, D) an uncursed staff of summoning (42, 49, D) a +1 quarterstaff of protection (43, 49, D) the cursed +1 plate armour "Lutseatz" {rPois Int+4 SInv} It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It has a curse placed upon it. (45, 49, D) a +2 flail of protection (46, 49, D) a +1 long sword of holy wrath (49, 49, D) the Guide on Noxious Shape Shifting Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Passwall Transmutation/Earth 3 c - Spider Form Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (50, 49, D) a plain deck of changes (51, 49, D) a phial of floods (53, 49, D) a book of Envenomations (58, 49, D) a +5 hand axe of flaming (59, 49, D) a +1 ring mail of poison resistance (60, 49, D) an uncursed staff of power (61, 49, D) a +3 scale mail of poison resistance (62, 49, D) a +0 crystal plate armour (unseen) (63, 49, D) the +5 ring mail of Duty {rCorr Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It protects you from acid and corrosion. (64, 49, D) a lantern of shadows (65, 49, D) a disc of storms (66, 49, D) the ring of Fiunluz {rElec Str+9 Int-3 Stlth-} [ring of loudness] It affects your strength (+9). It affects your intelligence (-3). It insulates you from electricity. It makes you less stealthy. a disc of storms an uncursed staff of earth (67, 49, D) a book of Beasts (unseen) (68, 49, D) a book of Envenomations (70, 49, D) a +1 quarterstaff of distortion (unseen) (72, 49, D) a scroll of brand weapon (73, 49, D) a +2 dagger of speed (74, 49, D) a +5 falchion of holy wrath (10, 50, D) a +3 chain mail of cold resistance (19, 50, D) a +3 plate armour of magic resistance (20, 50, D) an uncursed staff of cold (21, 50, D) the cursed +1 troll leather armour of Wodaat {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (25, 50, D) a fan of gales (26, 50, D) an uncursed staff of wizardry (30, 50, D) a +2 shortbow of flaming (31, 50, D) a +3 ring mail of cold resistance (unseen) (38, 50, D) a +0 dire flail (unseen) (40, 50, D) a book of Control (unseen) (43, 50, D) a phantom mirror (unseen) (44, 50, D) the Volume of Destructive Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (47, 50, D) a +0 war axe (48, 50, D) a +2 quarterstaff of protection (unseen) (49, 50, D) an uncursed staff of conjuration (50, 50, D) a +0 plate armour (unseen) (51, 50, D) 3 large rocks (unseen) (52, 50, D) a +0 glaive (unseen) (53, 50, D) a fan of gales (58, 50, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (59, 50, D) a +3 ring mail of poison resistance (60, 50, D) an uncursed staff of air (62, 50, D) an uncursed staff of fire (63, 50, D) a +2 shortbow of flaming (still there?) the Handbook of Earth (still there?) Spells Type Level a - Passwall Transmutation/Earth 3 b - Leda's Liquefaction Hexes/Earth 4 c - Statue Form Transmutation/Earth 6 (64, 50, D) a +1 robe of magic resistance (unseen) (65, 50, D) a +3 ring mail of poison resistance (still there?) a book of Hinderance (still there?) (69, 50, D) a +5 demon trident of venom (70, 50, D) a +2 greatsling of flaming (71, 50, D) the ring of Merocozu {Int+2 Stlth+} [ring of intelligence] It affects your intelligence (+2). It makes you more stealthy. (unseen) (73, 50, D) a book of Transfigurations (74, 50, D) an uncursed ring of wizardry (0, 51, D) a scroll of brand weapon (2, 51, D) an uncursed staff of air (3, 51, D) a +1 hand crossbow of flaming (still there?) an uncursed staff of conjuration (still there?) (4, 51, D) an uncursed ring of sustain attributes (still there?) an uncursed ring of sustain attributes (still there?) (5, 51, D) a Fen Folio (6, 51, D) the Almanac of Companions (still there?) Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Summon Demon Summoning 5 an uncursed ring of wizardry (still there?) (7, 51, D) an uncursed staff of death (8, 51, D) a +2 scale mail of cold resistance (9, 51, D) a +1 falchion of holy wrath (10, 51, D) a +3 long sword of venom (still there?) a book of Battle (still there?) (12, 51, D) a book of Burglary (still there?) a plain deck of defence (still there?) (13, 51, D) a fan of gales (14, 51, D) a book of Air (24, 51, D) a stone of tremors (26, 51, D) the ring of Xom's Pride {rPois MR++ Str-3 Slay+3 SInv} [ring of slaying] It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (29, 51, D) a +0 great sword of draining (38, 51, D) the +0 pair of gloves "Bifashran" {rPois rCorr MP+9 Str-5} It affects your strength (-5). It protects you from poison. It affects your magic capacity (+9). It protects you from acid and corrosion. (45, 51, D) a +0 great sword a +0 plate armour a +0 great mace a +2 plate armour of poison resistance a +0 arbalest 19 bolts the ring "Foliocot" {SustAt rPois rC- Dex+6} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from poison. a +2 spear of piercing a human corpse (skeletalised by now) a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (46, 51, D) 4 large rocks (unseen) (47, 51, D) a +0 chain mail (unseen) (63, 51, D) a +1 leather armour of poison resistance (still there?) Sif Muna's Disquisition on Transmutation (still there?) Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 (69, 51, D) a +2 executioner's axe of chopping (still there?) a +7 rod of ignition (10/10) (still there?) (0, 52, D) a +2 long sword of freezing (1, 52, D) a +3 spear of distortion (2, 52, D) a +2 chain mail of cold resistance (unseen) (4, 52, D) a +2 hand axe of venom (still there?) a plain deck of summoning (still there?) (6, 52, D) a +2 quarterstaff of protection (7, 52, D) the +6 hand axe "Kaidit" {drain, +Rage rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It lets you go berserk. a +2 leather armour of poison resistance 2 potions of haste (8, 52, D) an uncursed staff of poison (still there?) a +0 falchion of electrocution (still there?) (9, 52, D) a +1 hand crossbow of freezing (10, 52, D) a +1 demon whip of flaming (still there?) 4 scrolls of enchant weapon (still there?) (13, 52, D) 2 phantom mirrors (still there?) a +3 war axe of chopping (still there?) (14, 52, D) a +4 chain mail of cold resistance (28, 52, D) a book of Battle (39, 52, D) an uncursed staff of power (unseen) (43, 52, D) a +0 war axe (unseen) (44, 52, D) a cursed amulet of inaccuracy (still there?) a +0 chain mail (still there?) (45, 52, D) 2 large rocks (47, 52, D) 4 large rocks (still there?) a +2 glaive of freezing (still there?) (52, 52, D) a +0 plate armour (still there?) a cursed -3 war axe (still there?) (0, 53, D) a disc of storms (1, 53, D) a cursed staff of energy (14, 53, D) a +1 flail of crushing (40, 53, D) 10 large rocks (45, 53, D) a crystal ball of energy a cursed -2 plate armour a +1 morningstar of crushing a +0 battleaxe a +0 plate armour (49, 53, D) a +0 arbalest (unseen) (52, 53, D) an uncursed ring of ice (still there?) the ring "Gosk" {rPois rN+} (still there?) [ring of poison resistance] It protects you from poison. It protects you from negative energy. (63, 53, D) a +0 spear a salamander corpse (42, 54, D) a +0 plate armour (unseen) (45, 54, D) the +2 executioner's axe of Impeachment {freeze, rF- rC++ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from cold. a +0 chain mail (47, 54, D) a +0 halberd (unseen) (48, 54, D) a +0 plate armour (still there?) a +0 dire flail (still there?) (71, 54, D) a brain worm corpse (44, 55, D) a +0 great mace (unseen) (45, 55, D) a +0 great sword of electrocution a +0 chain mail (46, 55, D) a +0 arbalest a +0 glaive 9 bolts (11, 56, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (45, 56, D) a bolt (46, 56, D) a bolt a large rock (45, 57, D) a shadow dragon corpse (skeletalised by now) (46, 57, D) a large rock a bolt (47, 58, D) a bolt 4 large rocks (9, 59, D) a +0 trident (45, 59, D) a bolt (46, 59, D) 2 large rocks (68, 65, D) a raiju corpse