altcumming Level 1 of the Dungeon (0, 0, D:1) 25 stones (14, 9, D:1) 20 stones (16, 40, D:1) a +0 mace (21, -4, D:1) a book of Dangerous Friends (28, 30, D:1) 18 stones (40, -1, D:1) a +0 dagger (44, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 3, D:2) a +0 club (26, 27, D:2) 13 stones (27, 16, D:2) 22 sling bullets (38, 0, D:2) a +0 short sword 22 stones (38, 10, D:2) 14 stones (43, 35, D:2) the +5 mace of Tartarus {elec, rF- Will+++ Str+2 Dex-5} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). Dex: It affects your dexterity (-5). rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. Level 3 of the Dungeon (0, 0, D:3) 12 stones (8, 15, D:3) a +0 spear (10, 0, D:3) a +0 club a +0 club (14, 14, D:3) 13 stones (25, 44, D:3) a +0 spear (28, 38, D:3) a +0 whip (29, 4, D:3) a +0 whip a stone (30, 4, D:3) a +0 club (39, 27, D:3) a book of Burglary (39, 44, D:3) a +0 mace (39, 45, D:3) a +0 mace (40, 46, D:3) a +0 club (41, 46, D:3) a +0 flail (47, 32, D:3) a +0 club (48, 6, D:3) a +0 dagger a +0 chain mail a +0 whip 3 stones a +0 short sword 4 poisoned darts (48, 32, D:3) a +0 club a +0 whip a +0 whip a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 2 potions of degeneration (0, 8, D:4) 14 stones (1, 0, D:4) 25 bolts (1, 4, D:4) a +0 club (still there?) a +0 scale mail (still there?) (1, 8, D:4) a +0 hand axe (7, -17, D:4) a +0 robe (9, -25, D:4) a +0 falchion (15, -3, D:4) a +0 dagger (19, -4, D:4) a +0 halberd (20, -3, D:4) a +0 war axe a boomerang a +0 chain mail (23, 13, D:4) 6 poisoned darts (25, 17, D:4) a +0 hand axe (28, -3, D:4) a +1 flail of holy wrath (39, -5, D:4) a +0 whip (39, 14, D:4) a +0 trident (45, 19, D:4) a +0 dagger (45, 24, D:4) a +0 hand axe (46, 24, D:4) a +0 short sword 8 poisoned darts (48, 24, D:4) a +0 short sword a +0 hunting sling (49, 16, D:4) a +0 spear (53, 18, D:4) a +0 hand axe (54, 21, D:4) 15 stones Level 5 of the Dungeon (0, 0, D:5) a +0 robe (10, 6, D:5) a +4 flail (10, 7, D:5) a +0 short sword a +0 leather armour a +0 club (10, 8, D:5) a +0 dagger a +0 robe (13, 3, D:5) 21 stones (20, -25, D:5) 12 stones (23, 4, D:5) a +0 whip (24, -15, D:5) 26 stones (29, -35, D:5) a +0 dagger (33, -36, D:5) a wand of polymorph (4) (38, -26, D:5) a +0 giant club (38, -12, D:5) a book of Necromancy (52, -23, D:5) 16 stones Level 6 of the Dungeon (2, -29, D:6) 18 sling bullets (4, -24, D:6) a +0 robe (14, 7, D:6) a +0 chain mail (15, -30, D:6) a +1 vorpal scimitar a +0 robe (15, -11, D:6) a +0 trident (19, 10, D:6) a ring of protection from cold (20, -23, D:6) a +0 flail 3 boomerangs (21, -21, D:6) a +0 hand axe a +0 leather armour (23, -19, D:6) 15 sling bullets (24, -32, D:6) a +0 scythe a +0 robe (24, -14, D:6) 18 stones (39, 12, D:6) 18 bolts (41, -7, D:6) a +0 leather armour (55, 11, D:6) a +0 hunting sling Level 7 of the Dungeon (0, 0, D:7) the +4 rapier of the Secret Artisans {freeze, rElec MP+9 Str+9 Dex-3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+9). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (7, 38, D:7) a +0 mace (still there?) an orc corpse (still there?) (9, 38, D:7) 6 gold pieces (10, 23, D:7) a +0 war axe (15, 12, D:7) a +0 whip a +0 leather armour a +0 spear (15, 13, D:7) a +0 whip a +0 whip (16, 13, D:7) a +0 flail a gnoll skeleton (18, 25, D:7) 12 stones (19, 36, D:7) a necrophage corpse (22, 35, D:7) a +0 club (26, 33, D:7) 20 bolts (33, 23, D:7) a +0 robe (52, 18, D:7) 3 boomerangs the Ecumenical Temple