Dungeon Crawl Stone Soup version bcrawl-1.18 (webtiles) character file. Game seed: 18287477135039722770 1 an12 the Conjurer (level 1, 0/10 HPs) Began as a Skeleton Conjurer on Nov 1, 2019. Slain by a worm (10 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (52 turns). an12 the Conjurer (Skeleton Conjurer) Turns: 52, Time: 00:00:24 Health: 0/10 AC: 2 Str: 14 XL: 1 Next: 16% Magic: 0/4 EV: 12 Int: 13 God: Gold: 3 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.0 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 4% 2 N/A Iskenderun's Mystic Bla Conj ##...... 9% 3 N/A Fulminant Prism Conj/Hex #......... 63% 4 N/A Irradiate Conj/Tmut #......... 93% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History The worm is moderately wounded. There is an open door here. There is an open door here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm The magic dart hits the worm. The worm is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the worm but do no damage. The worm is lightly wounded. You barely miss the worm. The worm is lightly wounded. The worm bites you! Ouch! That really hurt! You die... #............ ....)[...... #.###.#....### #............# ###########'########### #........#8w8#........# #........#...#........# #...⌠....##'##....⌠...# ##.......@w..........## ######....<....###### ##.......## ######### You could see a worm. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | an12 the Skeleton Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 52 | D:1 | Slain by a worm Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 4