Dungeon Crawl Stone Soup version bcrawl-1.41.2 (webtiles) character file. Game seed: 15255509030731098888 99062 anKLM the Conjurer (level 2, 18/18 HPs) Began as a Fairy Conjurer on June 2, 2024. Got out of the dungeon alive. The game lasted 00:02:35 (727 turns). anKLM the Conjurer (Fairy Conjurer) Turns: 727, Time: 00:02:36 Health: 18/18 AC: 3 Str: 6 XL: 2 Next: 66% Magic: 7/7 EV: 16 Int: 18 God: Gold: 92 SH: 3 Dex: 12 Spells: 4/7 levels left rFire . . . GDR: 24% f - +2 dagger (drain) rCold . . . SeeInvis . (shield restricted) rNeg . . . Gourm . (armour unavailable) rPois . Faith . (no helmet) rElec . Spirit . (no cloak) rCorr . Reflect . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.10/turn (no ring) @: flying evasively A: small, magic attunement, unstealthy, unfitting armour, able to fly, AC/SH +3 a: Stop Flying You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +2 dagger of draining (weapon) Scrolls c - 3 scrolls of amnesia g - 2 scrolls of remove curse h - a scroll of teleportation Potions b - a potion of magic d - 2 potions of haste {unknown} Comestibles e - 4 rations {!d} Skills: + Level 0.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###..... 3% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 6% 3 None Fulminant Prism Conj/Hex ##........ 50% 4 None Irradiate Conj/Tmut ##........ 85% 5 None Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Innate Abilities, Weirdness & Mutations Your spells do not cause hunger and MP costs are reduced by 1. Your bright wings attract enemies. (Stealth-) You cannot fit into any form of body armour. Your shimmering scales are hard and can block incoming attacks. (AC +3, SH +3) You are small and have problems with some larger weapons. You can fly continuously. Message History Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka The searing ray hits the quokka. The quokka is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the quokka. You kill the quokka! The searing ray hits the kobold. You kill the kobold! Things that are here: a +0 short sword; 4 stones; a quokka corpse There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Magic restored. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #@.P♣ #..♣♣ #P.≈♣ #≈..♣# #♣..≈### ###### #≈P..'.# #....### #♣♣.♣#.# #.##.... ♣.≈#.####.###### #+##............ There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) A quokka (D:2) 2 bats (D:1) 5 kobolds 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anKLM the Fairy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 199 | D:1 | Reached XP level 2. HP: 18/18 MP: 6/6 211 | D:1 | Learned a level 2 spell: Searing Ray 233 | D:1 | Reached skill level 5 in Conjurations 727 | D:$ | Got out of the dungeon alive. Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Conjurations | 5 | 5.1 Spellcasting | 3 | 3.0 Fighting | | 0.7 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 12 Searing Ray || 5 Use: Scroll || 3 Dodge: Dodged || 3