Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-119-g2e8054a333 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4560800246767880516, deterministic pregen: 1 Command line: /usr/games/crawl-git-2e8054a333 -name anet -rc /dgldir/rcfiles/crawl-git/anet.rc -macro /dgldir/rcfiles/crawl-git/anet.macro -morgue /dgldir/morgue/anet/ -webtiles-socket /crawl-master/webserver/sockets/anet:2024-02-06.17:29:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 19 stack frames. /usr/games/crawl-git-2e8054a333(_Z17write_stack_traceP8_IO_FILE+0x27) [0x561f4cb85867]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2e8054a333(_Z13do_crash_dumpv+0x3fc) [0x561f4cb9063c]: do_crash_dump() /usr/games/crawl-git-2e8054a333(_Z20crash_signal_handleri+0x1ca) [0x561f4cb85caa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fc1dbd4efd0]: /usr/games/crawl-git-2e8054a333(_ZNK7monster8friendlyEv+0x4) [0x561f4cf6f3d4]: monster::friendly() const /usr/games/crawl-git-2e8054a333(_ZN6attack22chaos_affects_defenderEv+0x322) [0x561f4cb2a9b2]: attack::chaos_affects_defender() /usr/games/crawl-git-2e8054a333(_ZN6attack18apply_damage_brandEPKc+0x478) [0x561f4cb2b278]: attack::apply_damage_brand(char const*) /usr/games/crawl-git-2e8054a333(_ZN12melee_attack16handle_phase_hitEv+0x8d2) [0x561f4ce81f52]: melee_attack::handle_phase_hit() /usr/games/crawl-git-2e8054a333(_ZN12melee_attack6attackEv+0x504) [0x561f4ce843e4]: melee_attack::attack() /usr/games/crawl-git-2e8054a333(_Z11fight_meleeP5actorS0_Pbb+0x47b) [0x561f4cc7075b]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-2e8054a333(_Z19handle_monster_moveP7monster+0x239c) [0x561f4ceb3a1c]: handle_monster_move(monster*) /usr/games/crawl-git-2e8054a333(_Z15handle_monstersb+0xb3e) [0x561f4ceb489e]: handle_monsters(bool) /usr/games/crawl-git-2e8054a333(_Z12world_reactsv+0x138) [0x561f4d22e818]: world_reacts() /usr/games/crawl-git-2e8054a333(+0xafa8b7) [0x561f4d2308b7]: /usr/games/crawl-git-2e8054a333(+0xafb6a5) [0x561f4d2316a5]: /usr/games/crawl-git-2e8054a333(main+0x19f) [0x561f4cad682f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fc1dbd3a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fc1dbd3a285]: /usr/games/crawl-git-2e8054a333(_start+0x21) [0x561f4cad7121]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2e8054a333/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2e8054a333/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2e8054a333/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = narrow_caves, absdepth0 = 7 Level vaults: layout_layer_cave serial_bayou_lake_a uniq_psyche Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Pikel is almost dead. You finish channelling your searing ray. Pikel barely misses Nkonkoni. Nkonkoni closely misses Pikel. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (almost dead, ally target, 74% to hit) You feel a surge of power! Nkonkoni avoids your attack. The searing ray misses Pikel. (Press . to maintain the ray.) Pikel hits Nkonkoni with a +0 whip of electrocution. Nkonkoni closely misses Pikel. Nkonkoni avoids your attack. The searing ray hits Pikel! You kill Pikel! You swap places. Items here: )))) ††. Things that are here: a +0 whip of electrocution; a +0 robe l - 4 silvery potions (gained 1) You drop a +1 short sword of electrocution. You swap places. Things that are here: a +0 whip of electrocution; a +0 robe e - a +0 whip of electrocution Items here: )))) ††. Ancestor HP restored. You open the door. Found 4 boomerangs. There is an open door here. You now have 196 gold pieces (gained 12). You swap places. There is an open door here. You see here a +1 short sword of electrocution. There is an open door here. An ice beast comes into view. A water moccasin comes into view. The water moccasin hisses angrily. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (ally target, 79% to hit) You feel a surge of power! The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the ice beast! The ice beast is heavily wounded. The water moccasin bites you but does no damage. Nkonkoni closely misses the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the ice beast. The ice beast is severely wounded. The water moccasin barely misses you. Nkonkoni misses the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. You finish channelling your searing ray. The water moccasin barely misses you. Nkonkoni closely misses the water moccasin. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, ally target, 79% to hit) You feel a surge of power! The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the ice beast! The ice beast is almost dead. (Press . to maintain the ray.) The water moccasin closely misses you. The water moccasin bites you. Nkonkoni barely misses the water moccasin. Unknown command. The searing ray hits the water moccasin! You kill the water moccasin! The searing ray hits the ice beast. You kill the ice beast! Found 12 gold pieces. Found a stone staircase leading down. There is an open door, spattered with blood here. A sky beast comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (ally target, 71% to hit) You feel a surge of power! The searing ray hits the sky beast! The sky beast is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the sky beast. The sky beast barely misses you. Nkonkoni completely misses the sky beast. The searing ray hits the sky beast! The sky beast is severely wounded. The sky beast hits you but does no damage. Nkonkoni closely misses the sky beast. The searing ray misses the sky beast. You finish channelling your searing ray. The sky beast hits you but does no damage. Nkonkoni hits the sky beast. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (severely wounded, ally target, 71% to hit) You feel a surge of power! The searing ray misses the sky beast. (Press . to maintain the ray.) The sky beast hits you. The sky beast shocks you. Nkonkoni hits the sky beast. Unknown command. The searing ray hits the sky beast. The sky beast is almost dead. The sky beast hits you. The sky beast shocks you. Nkonkoni hits the sky beast. The sky beast dies! You swap places. You now have 208 gold pieces (gained 12). You swap places. There is an open door here. Found a quarterstaff. You now have 215 gold pieces (gained 7). You swap places. There is an open door here. k - 2 scrolls labelled OCKAJOFEWN (gained 1) You swap places. You open the door. There is an open door here. A hound comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the hound. The hound is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, ally target, 71% to hit) You feel a surge of power! The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) Unknown command. Unknown command. Nkonkoni avoids your attack. The searing ray hits the hound. The hound is almost dead. The hound bites Nkonkoni. The hound barely misses Nkonkoni. Nkonkoni hits the hound. The hound dies! Nkonkoni avoids your attack. You swap places. You see here a hound corpse. You now have 227 gold pieces (gained 12). You swap places. There is an open door here. There is an open door here. You open the door. There is an open door here. You swap places. There is an open door here. There is an open door here. You see here a +0 dagger. Done exploring. Search for what [Enter for "d:5", or ? for help]? d:6 Unknown command. You start putting on your amulet. You continue putting on your amulet of the acrobat. x5 You finish putting on your amulet of the acrobat. You feel ready to tumble and roll out of harm's way. R - an amulet of the acrobat (around neck) Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a sling. p - 3 scrolls labelled EDOCKUFE XAZIH (gained 1) h - 5 scrolls of teleportation (gained 1) Found a ring mail. Unknown command. You see here a +0 ring mail. You now have 243 gold pieces (gained 16). A wight comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 flail and wearing a +0 robe (79% to hit) You feel a surge of power! The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) Unknown command. Nkonkoni avoids your attack. The searing ray hits the wight. The wight is severely damaged. Nkonkoni hits the wight. The wight is destroyed! Nkonkoni avoids your attack. You swap places. 2 wights come into view. Found a stone staircase leading up. The wight moves out of view. Things that are here: a +0 flail; a +0 robe Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 hand axe and wearing a +0 robe (79% to hit) You feel a surge of power! The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the wight. The wight is severely damaged. The wight hits Nkonkoni with a +4 hand axe! Nkonkoni avoids your attack. The searing ray hits the wight. You destroy the wight! The searing ray hits the wight! The wight is heavily damaged. The wight hits Nkonkoni with a +4 trident! Nkonkoni avoids your attack. The searing ray hits the wight. The wight is almost destroyed. You finish channelling your searing ray. The wight barely misses Nkonkoni. Nkonkoni barely misses the wight. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 trident and wearing a +0 robe (almost destroyed, ally target, 79% to hit) You feel a surge of power! Nkonkoni avoids your attack. The searing ray hits the wight! You destroy the wight! (Press . to maintain the ray.) A gnoll and a wight come into view. Nkonkoni barely misses the wight. You see here 10 gold pieces. You now have 253 gold pieces (gained 10). Nkonkoni hits the wight. Nkonkoni hits the wight. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 dagger and wearing a +0 robe (moderately damaged, ally target, 79% to hit) You feel a surge of power! The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight but does no damage. The wight is heavily damaged. Nkonkoni avoids your attack. The searing ray hits the wight! The wight is almost destroyed. Nkonkoni avoids your attack. The wight misses you. Nkonkoni barely misses the wight. a - a +4 hand axe (weapon) You hit the wight but do no damage. The wight is almost destroyed. The wight hits you with a +0 dagger. Nkonkoni hits the wight but does no damage. You barely miss the wight. The wight is almost destroyed. The wight barely misses you. Nkonkoni hits the wight. The wight is destroyed! No target in view! No target in view! b - a staff of conjuration (weapon) You see here a staff of conjuration. You start resting. HP restored. Magic restored. Things that are here: a +0 dagger; a +0 robe Found 11 gold pieces. 3 gnolls come into view. Found a stone staircase leading down. The gnoll shouts! x2 Things that are here: a +4 hand axe; a +0 robe A gnoll bouda comes into view. It is wielding a +0 whip. Found a silvery potion. The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! Things that are here: a +4 trident; a +0 robe Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (covering ground quickly, ally target, 82% to hit) You feel a surge of power! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll misses you. The gnoll barely misses you. Unknown command. Unknown command. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! Training target 6.0 for Armour reached! Your Armour skill increases to level 6! Unknown command. The searing ray misses the gnoll. The gnoll completely misses you. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll misses you. The gnoll completely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, covering ground quickly, ally target, 82% to hit) You feel a surge of power! The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray misses the gnoll. The gnoll closely misses you. The gnoll misses you. The searing ray hits the gnoll! You kill the gnoll! The gnoll bouda misses you. The gnoll closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (covering ground quickly, 82% to hit) You feel a surge of power! The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll bouda hits you but does no damage. The gnoll misses you. Unknown command. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll bouda closely misses you. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is severely wounded. The gnoll bouda completely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. You finish channelling your searing ray. The gnoll bouda misses you. a - a +4 hand axe (weapon) The gnoll bouda closely misses you. You hit the gnoll bouda. You kill the gnoll bouda! No target in view! No target in view! b - a staff of conjuration (weapon) Things that are here: a +4 trident; a +0 robe w - a +4 trident You see here a +0 whip. Items here: )) [ ††. Okay, then. You see here a +0 halberd. Things that are here: a +0 halberd; a gnoll corpse Unknown command. You now have 264 gold pieces (gained 11). Found a robe. l - 5 silvery potions (gained 1) An orc comes into view. It is wielding a +0 mace. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (asleep, ally target, 100% to hit) You feel a surge of power! The magic dart hits the orc. The orc is moderately wounded. The orc shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace (moderately wounded, ally target, 100% to hit) You feel a surge of power! Nkonkoni avoids your attack. The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. You see here a +0 robe. Found a stone staircase leading down. There is a stone staircase leading down here. A bullfrog comes into view. Found Great Wizards, Vol. VII. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (asleep, 100% to hit) You feel a surge of power! The magic dart hits the bullfrog. The bullfrog is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (lightly wounded, ally target, 100% to hit) You feel a surge of power! The magic dart hits the bullfrog. The bullfrog is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (moderately wounded, ally target, 74% to hit) You feel a surge of power! The searing ray hits the bullfrog! The bullfrog is severely wounded. (Press . to maintain the ray.) The bullfrog closely misses you. The searing ray hits the bullfrog! You kill the bullfrog! Training target 3.0 for Spellcasting reached! Training target 9.0 for Axes reached! Training target 8.0 for Fighting reached! Training target 5.0 for Ranged Weapons reached! Your Fighting skill increases to level 8! Your Axes skill increases to level 9! Your Ranged Weapons skill increases to level 5! Your Spellcasting skill increases to level 3! You have reached level 10! You feel stronger. Nkonkoni remembers more of her old skill. You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent Unravelling to your library. An ice beast comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (ally target, 79% to hit) You feel a surge of power! The searing ray misses the ice beast. (Press . to maintain the ray.) Unknown command. Unknown command. Nkonkoni avoids your attack. The searing ray hits the ice beast! The ice beast is moderately wounded. Nkonkoni hits the ice beast. Nkonkoni avoids your attack. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast closely misses Nkonkoni. Nkonkoni closely misses the ice beast. Nkonkoni avoids your attack. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits Nkonkoni. The ice beast freezes Nkonkoni. Nkonkoni resists. Nkonkoni hits the ice beast. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, ally target, 79% to hit) You feel a surge of power! Nkonkoni avoids your attack. The searing ray hits the ice beast. You kill the ice beast! (Press . to maintain the ray.) Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. Okay, then. Unknown command. Ancestor HP restored. Found a flail. A phantom comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (ally target, 71% to hit) You feel a surge of power! The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray misses the phantom. The searing ray hits the phantom. The phantom is heavily damaged. The phantom hits you but does no damage. Nkonkoni hits the phantom! The searing ray hits the phantom. The phantom is severely damaged. You finish channelling your searing ray. The phantom misses you. Nkonkoni hits the phantom! The phantom is destroyed! You swap places. A sky beast comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (71% to hit) You feel a surge of power! The searing ray hits the sky beast. The sky beast is lightly wounded. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the sky beast. The sky beast is moderately wounded. The searing ray hits the sky beast. The sky beast is heavily wounded. The sky beast misses you. The searing ray hits the sky beast! The sky beast is severely wounded. You finish channelling your searing ray. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) Unknown command. Found a stone staircase leading up. You open the door. There is an open door here. W - a scroll of identify W - 2 scrolls of identify (gained 1) You open the door. There is an open door here. You now have 271 gold pieces (gained 7). You swap places. You swap places. You open the door. Found 2 stones. You swap places. There is a stone staircase leading up here. There is a stone staircase leading down here. You open the door. There is an open door here. You swap places. Found a stone staircase leading down. You see here a +0 flail. There is a stone staircase leading down here. You swap places. You swap places. Done exploring. Done exploring. Search for what [Enter for "d:6", or ? for help]? d:7 Unknown command. Unknown command. Unknown command. As you read the scroll of identify, it crumbles to dust. U - a potion of resistance As you read the scroll of identify, it crumbles to dust. T - a scroll of vulnerability You swap places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A killer bee comes into view. A killer bee comes into view. The killer bee buzzes angrily. A killer bee comes into view. x2 A killer bee comes into view. The killer bee buzzes angrily. The killer bee completely misses you. x2 Okay, then. Unknown command. a - a +4 hand axe (weapon) The killer bee misses you. You miss the killer bee. You hit the killer bee. Nkonkoni barely misses the killer bee. The killer bee stings you but does no damage. The killer bee closely misses you. You barely miss the killer bee. Your punch misses the killer bee. You hit the killer bee. The killer bee barely misses you. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you but does no damage. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (55% to hit) The searing ray hits the killer bee. The killer bee is moderately wounded. The searing ray misses the killer bee. (Press . to maintain the ray.) You feel very sick. The killer bee closely misses you. The killer bee stings you. The killer bee misses you. The killer bee stings you but does no damage. Nkonkoni completely misses the killer bee. The killer bee barely misses you. The killer bee stings you. The killer bee closely misses you. The killer bee barely misses you. Unknown command. The searing ray hits the killer bee. The killer bee is severely wounded. You feel sick. The killer bee completely misses you. x2 The killer bee misses you. The killer bee completely misses you. Nkonkoni misses the killer bee. The killer bee misses you. The killer bee completely misses you. x3 The searing ray misses the killer bee. You feel sick. The killer bee closely misses you. The killer bee stings you. The killer bee completely misses you. The killer bee misses you. Nkonkoni hits the killer bee but does no damage. The killer bee completely misses you. x3 The killer bee stings you but does no damage. The searing ray hits the killer bee. The killer bee is almost dead. You finish channelling your searing ray. You feel sick. The killer bee completely misses you. The killer bee barely misses you. The killer bee misses you. x2 Nkonkoni barely misses the killer bee. The killer bee stings you but does no damage. The killer bee closely misses you. The killer bee barely misses you. The killer bee completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (55% to hit) The searing ray hits the killer bee! The killer bee is heavily wounded. The searing ray misses the killer bee. (Press . to maintain the ray.) You feel sick. The killer bee completely misses you. The killer bee stings you but does no damage. The killer bee stings you. The killer bee stings you but does no damage. Nkonkoni misses the killer bee. The killer bee completely misses you. The killer bee stings you. x2; The killer bee barely misses you. The searing ray misses the killer bee. The searing ray hits the killer bee. The killer bee is lightly wounded. You feel sick. The killer bee completely misses you. The killer bee closely misses you. The killer bee stings you. The killer bee completely misses you. Nkonkoni barely misses the killer bee. The killer bee closely misses you. The killer bee completely misses you. The killer bee barely misses you. The killer bee completely misses you. The searing ray hits the killer bee! You kill the killer bee! The searing ray hits the killer bee! The killer bee is severely wounded. You feel sick. The killer bee completely misses you. x2 The killer bee misses you. Nkonkoni misses the killer bee. The killer bee barely misses you. The killer bee completely misses you. The killer bee stings you but does no damage. The killer bee closely misses you. Training target 7.0 for Armour reached! Your Armour skill increases to level 7! You need to enable at least one skill for training. The searing ray hits the killer bee. The killer bee is almost dead. You finish channelling your searing ray. You feel sick. You are no longer poisoned. The killer bee misses you. The killer bee stings you. The killer bee completely misses you. The killer bee closely misses you. Nkonkoni hits the killer bee! The killer bee closely misses you. The killer bee stings you but does no damage. The killer bee stings you. The killer bee completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (almost dead, 55% to hit) The searing ray hits the killer bee. You kill the killer bee! (Press . to maintain the ray.) The killer bee completely misses you. The killer bee barely misses you. The killer bee stings you. Nkonkoni completely misses the killer bee. The killer bee closely misses you. The killer bee stings you. The killer bee closely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (severely wounded, 55% to hit) The searing ray misses the killer bee. (Press . to maintain the ray.) The killer bee stings you. The killer bee misses you. The killer bee stings you. Nkonkoni misses the killer bee. The killer bee misses you. The killer bee stings you but does no damage. The killer bee stings you. Unknown command. The searing ray hits the killer bee. You kill the killer bee! The killer bee misses you. The killer bee completely misses you. Nkonkoni hits the killer bee. The killer bee stings Nkonkoni. The killer bee completely misses you. You barely miss the killer bee. The killer bee is severely wounded. You miss the killer bee. The killer bee barely misses you. x2 Nkonkoni closely misses the killer bee. You hit the killer bee. The killer bee is almost dead. You hit the killer bee. The killer bee stings you. The killer bee closely misses you. x2; The killer bee stings you! * * * LOW HITPOINT WARNING * * * Nkonkoni closely misses the killer bee. You barely miss the killer bee. The killer bee is almost dead. You hit the killer bee. You kill the killer bee! The killer bee closely misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You slash the killer bee! You kill the killer bee! Unknown command. b - a staff of conjuration (weapon) Magic restored. HP restored. You see here a killer bee corpse. You swap places. Found a stone staircase leading up. You swap places. Found a long sword. Found 5 stones. You now have 285 gold pieces (gained 14). An electric eel comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (ally target, 100% to hit) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (ally target, 100% to hit) You feel a surge of power! The magic dart hits the electric eel. The electric eel is moderately wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The bolt of electricity is repelled. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (moderately wounded, ally target, 100% to hit) You feel a surge of power! The magic dart hits the electric eel. The electric eel is heavily wounded. An electric eel comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (heavily wounded, ally target, 100% to hit) You feel a surge of power! The magic dart hits the electric eel! The electric eel is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (almost dead, ally target, 100% to hit) You feel a surge of power! Nkonkoni avoids your attack. The magic dart hits the electric eel. You kill the electric eel! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (ally target, 100% to hit) You feel a surge of power! Nkonkoni avoids your attack. The magic dart hits the electric eel. The electric eel is moderately wounded. An electric eel comes into view. Nkonkoni hits the electric eel! The electric eel dies! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits Nkonkoni! The bolt of electricity is repelled. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (ally target, 100% to hit) You feel a surge of power! Nkonkoni avoids your attack. The magic dart hits the electric eel. The electric eel is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (lightly wounded, ally target, 100% to hit) You feel a surge of power! Nkonkoni avoids your attack. The magic dart hits the electric eel. The electric eel is heavily wounded. Nkonkoni hits the electric eel. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (almost dead, ally target, 100% to hit) You feel a surge of power! Nkonkoni avoids your attack. The magic dart hits the electric eel but does no damage. The electric eel is almost dead. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits Nkonkoni! The bolt of electricity hits you! Nkonkoni barely misses the electric eel. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (almost dead, ally target, 100% to hit) You feel a surge of power! Nkonkoni avoids your attack. The magic dart hits the electric eel. You kill the electric eel! You hear a splash. A bolt of electricity appears from out of your range of vision. The bolt of electricity hits Nkonkoni! An electric eel comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (ally target, 100% to hit) You feel a surge of power! The magic dart hits the electric eel. The electric eel is moderately wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (moderately wounded, ally target, 100% to hit) You feel a surge of power! Nkonkoni avoids your attack. The magic dart hits the electric eel. The electric eel is heavily wounded. Nkonkoni closely misses the electric eel. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (heavily wounded, ally target, 100% to hit) Okay, then. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Nkonkoni hits the electric eel! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (almost dead, ally target, 100% to hit) You feel a surge of power! The magic dart hits the electric eel but does no damage. The electric eel is almost dead. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. Nkonkoni completely misses the electric eel. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (almost dead, ally target, 100% to hit) You feel a surge of power! The magic dart hits the electric eel. You kill the electric eel! Ancestor HP restored. You see here a +0 war axe of freezing. W - a +0 war axe of freezing You drop a +4 hand axe. Adjust (i)tems, (s)pells, or (a)bilities? W - a +0 war axe of freezing Adjust to which letter? (? for menu, Esc to quit) a - a +0 war axe of freezing A centaur comes into view. Found a leather armour. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The arrow hits Nkonkoni! The centaur shoots an arrow. The arrow barely misses you. The arrow hits Nkonkoni! The centaur unwields a +0 shortbow. The centaur completely misses you. The centaur kicks you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (ally target, 87% to hit) You feel a surge of power! The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur hits you but does no damage. The centaur kicks you. The centaur hits you but does no damage. The centaur misses you. Unknown command. The searing ray hits the centaur. The centaur is heavily wounded. The centaur completely misses you. x2 The searing ray hits the centaur. The centaur is heavily wounded. The centaur completely misses you. The centaur misses you. The centaur completely misses you. The centaur kicks you but does no damage. Nkonkoni hits the centaur. The searing ray hits the centaur! You kill the centaur! You finish channelling your searing ray. You see here a +0 shortbow. W - a +0 shortbow Adjust (i)tems, (s)pells, or (a)bilities? c - a +0 sling Adjust to which letter? (? for menu, Esc to quit) B - a +0 sling; c - a scroll of butterflies Adjust (i)tems, (s)pells, or (a)bilities? W - a +0 shortbow Adjust to which letter? (? for menu, Esc to quit) c - a +0 shortbow; W - a scroll of butterflies Found 4 stones. You see here 4 stones. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. The two-headed ogre shouts in stereo! You hear a shout! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Psyche the Insane Magess comes into view. She is wielding a +2 dagger of chaos and wearing a +1 robe of positive energy. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (ally target, 90% to hit) You feel a surge of power! The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) Psyche gestures wildly while chanting. Psyche flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Unknown command. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. Nkonkoni hits the two-headed ogre! The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre closely misses you. The two-headed ogre misses you. Nkonkoni hits the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club. Nkonkoni barely misses the two-headed ogre. You hear some strange, mumbled words. A swirling arc of seething chaos appears! An arc of chaos appears from out of thin air! The arc of chaos hits the two-headed ogre. The two-headed ogre appears confused. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (severely wounded, confused, ally target, 98% to hit) You feel a surge of power! The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. (Press . to maintain the ray.) Nkonkoni hits the two-headed ogre. Unknown command. The searing ray hits the two-headed ogre! You kill the two-headed ogre! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you You feel a surge of power! The searing ray hits something! (Press . to maintain the ray.) You hear some strange, mumbled words. A swirling arc of seething chaos appears! An arc of chaos appears from out of thin air! The arc of chaos hits Nkonkoni. Nkonkoni looks weaker. Nkonkoni hits something. Something hits you but does no damage. You feel protected. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-119-g2e8054a333 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [anet] Species: Hill Orc Job: Conjurer HP: 76/81; mods: 0/0 MP: 4/15; mod: 0 Stats: 11 (11) 22 (22) 9 (9) Position: (14, 54), god: Hepliaklqana (25), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 8 | 1428 | 156/318 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 1 | 25 | 9 | 1499 | 162/313 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 5 | 891 | 0/357 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 25 | 7 | 1341 | 164/336 Dodging | X | 0 | 0 | 4 | 707 | 0/353 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 0 | 5 | 5/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 25 | 3 | 657 | 153/336 Conjurations | X | 0 | 0 | 4 | 501 | 1/250 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 3 | 3/29 Evocations | X | 0 | 0 | 0 | 5 | 5/50 Shapeshifting | X | 0 | 0 | 0 | 7 | 7/70 Spell bugs: Durations: #47: 350 #144: 1 Attributes: #12: 285 #23: 10216 #24: 370008383 #34: 1 #36: 2 #49: 303 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #1: staff of conjuration eq slot #1, inv slot #18: scarf of repulsion eq slot #3, inv slot #12: +2 pair of gloves eq slot #6, inv slot #30: +2 leather armour of poison resistance eq slot #7, inv slot #26: ring of positive energy eq slot #8, inv slot #33: ring of resist corrosion eq slot #9, inv slot #43: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..)...#####.....#...... ........# #..#####..... #####...## ##..# ##.... ##...# #.(## ##.... #....###..# #).... ##.....#...# ##..... #......#...# ##...... ##...#.....#####....... #.....@..[............. #...R).........##...... #....................... .......#............#### ....####..########..# .... #..## #..# ... ....# #.# .. ###.# # clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>