anet Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a +0 mace (5, 14, D:1) a +0 leather armour (33, 3, D:1) a +0 dagger (44, 15, D:1) a +0 war axe (52, 10, D:1) a +0 club Level 2 of the Dungeon [Shop] Quttoudd's Antique Weapon Boutique a +0 flail (66 gold) a +0 spear (57 gold) a +0 mace (57 gold) a +0 club (19 gold) a +1 hand crossbow of flaming (252 gold) a +0 quarterstaff (76 gold) a +0 spear (57 gold) a +0 short sword (57 gold) a +0 short sword (57 gold) the +9 great sword "Gepiy" {flame, Fly rElec rN+ SInv} (1542 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It grants you flight. a +0 short sword (57 gold) [Shop] Kenloer's Weapon Shoppe a +1 hand crossbow of flaming (172 gold) a +0 whip (32 gold) a +0 dagger (26 gold) a +0 mace (39 gold) a +0 war axe (45 gold) a +0 short sword (39 gold) 12 poisoned darts (62 gold) a +0 whip (32 gold) 35 stones (45 gold) [Shop] Ussuiria's Antique Weapon Boutique a +0 scimitar (116 gold) a +0 dagger (58 gold) a +0 glaive (188 gold) a +0 hunting sling (43 gold) a +0 whip (72 gold) a +0 war axe (101 gold) a +1 dagger of venom (272 gold) a +0 hand axe (87 gold) the +4 hand axe "Rariru" {freeze, rElec Int+4} (1386 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. a +2 vorpal hand axe (478 gold) a +0 hand axe (87 gold) a +0 rapier of speed (406 gold) a +0 falchion (87 gold) a +0 trident (101 gold) a +0 club (29 gold) [Shop] Unoticett's Weapon Shoppe 21 stones (27 gold) 16 arrows (41 gold) a +0 long sword (45 gold) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} (1268 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. a +1 demon whip of venom (325 gold) a +0 flail (45 gold) a +0 whip (32 gold) 30 sling bullets (195 gold) a +0 flail (45 gold) a +0 short sword (39 gold) [Shop] Gyloh's General Store a scroll of identify (24 gold) a +0 long sword (42 gold) 3 boomerangs (18 gold) a +0 hand axe (36 gold) a wand of flame (18) (120 gold) a scroll of identify (24 gold) a scroll of fog (24 gold) 22 stones (26 gold) (9, 7, D:2) a +0 dagger (28, 19, D:2) a +0 club (39, 5, D:2) a +0 dagger (40, 27, D:2) a +0 dagger (48, -10, D:2) a +0 spear (48, 1, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a stone (1, 0, D:3) 2 stones (still there?) 4 bolts (still there?) a +0 whip (still there?) an orc corpse (still there?) (2, 0, D:3) a stone (still there?) 3 bolts (still there?) (3, 0, D:3) a +0 leather armour (3, 1, D:3) 2 bolts