Dungeon Crawl Stone Soup version 0.29-a0-581-ge9a90b782e (webtiles) character file. Game seed: 5408176287593391442 29 anet the Conjurer (level 3, -4/28 HPs) Began as a Hill Orc Conjurer on June 14, 2022. Slain by Terence ... wielding a +2 vorpal mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:57 (1913 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 1913, Time: 00:02:57 Health: -4/28 AC: 3 Str: 9 XL: 3 Next: 16% Magic: 0/5 EV: 11 Int: 20 God: Gold: 62 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 dagger (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . l - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 dagger of protection (weapon) b - a +0 hunting sling w - a +0 spear Missiles j - 5 poisoned darts Armour h - a +0 robe k - a +0 kite shield l - a +0 leather armour (worn) Scrolls c - 4 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} Potions e - a potion of lignification {unknown} f - 2 potions of resistance {unknown} g - a potion of brilliance {unknown} i - a potion of magic m - a potion of mutation {unknown} n - a potion of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 0.7 Axes + Level 0.4 Slings + Level 0.6 Crossbows + Level 0.6 Armour - Level 1.5 Dodging - Level 1.5 Stealth + Level 0.6 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations + Level 0.5 Fire Magic + Level 1.0 Invocations + Level 0.4 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 r - Searing Ray Conj 34% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 22% 1 Blink Tloc 2% N/A 34% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 34% 2 Passwall Tmut/Erth 0% N/A 34% 2 Dazzling Flash Conj/Hex 18% N/A 30% 3 Call Canine Familiar Summ 1% N/A 56% 3 Lesser Beckoning Tloc 1% N/A 56% 3 Summon Guardian Golem Hex/Summ 1% N/A 56% 3 Swiftness Air 1% N/A 56% 3 Fulminant Prism Conj/Hex 4% 3d6 69% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 69% 4 Manifold Assault Tloc 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Message History The bat is severely wounded. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! Your Fighting skill increases to level 1! Terence the Incautious comes into view. He is wielding a +2 vorpal mace. Terence shouts! You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet barely misses Terence. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 vorpal mace and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray misses Terence. Terence shouts, "DIE!!!" Terence barely misses you. The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence shouts, "Get ready for death!" Terence hits you with a +2 vorpal mace. Your +0 dagger of protection hums with potential! a - a +0 dagger of protection (weapon) You barely miss Terence. Terence is severely wounded. Terence hits you with a +2 vorpal mace. You barely miss Terence. Terence is severely wounded. Terence hits you with a +2 vorpal mace! * * * LOW HITPOINT WARNING * * * You completely miss Terence. Terence is severely wounded. Terence hits you with a +2 vorpal mace! You die... ###.........# #.+.........# #.#.........# #.#.........# #.#.........######## #.#########........###+##. #......................... ..##...................... #.##.†..........@@........ #.##...................... #..+.................=.... #########................. # #..#######........ # #### ######### # You could see Terence. Vanquished Creatures An adder (D:2) A bat (D:2) 2 endoplasms (D:1) 3 goblins (D:1) 4 hobgoblins 2 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 464 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/4 478 | D:1 | Learned a level 2 spell: Searing Ray 990 | D:1 | Found Gico's Jewellery Shop. 1752 | D:2 | Found a faded altar of an unknown god. 1818 | D:2 | Reached skill level 1 in Invocations 1818 | D:2 | Reached XP level 3. HP: 27/27 MP: 1/5 1887 | D:2 | Reached skill level 1 in Fighting 1901 | D:2 | Noticed Terence 1913 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic, serial_shops, nicolae_shop_trees, roderic_lattice_a, kennysheep_pointless_box D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, kennysheep_generic_room_11, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | 1 | 1.0 Axes | | 0.7 Slings | | 0.4 Crossbows | | 0.6 Armour | | 0.6 Dodging | | 1.5 Stealth | | 1.5 Shields | | 0.6 Spellcasting | | 1.5 Conjurations | | 4.0 Fire Magic | | 0.5 Evocations | | 0.4 Action || total -------------------------++------- Melee: Unarmed || 13 Dagger || 4 Short sword || 1 Fire: Hunting sling || 12 Cast: Magic Dart || 17 Searing Ray || 6 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1917 | 1875 | 42 | 0 | 1712 | 2 | 958.5 | Dungeon | 1917 | 1875 | 42 | 0 | 1712 | 2 | 958.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1456 daAuts D:2: 460 daAuts