angelmind the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (23, 6, D) a +0 dire flail (23, 7, D) a +0 trident (still there?) a +6 ring of dexterity (still there?) (23, 8, D) a +0 halberd of protection (25, 8, D) a +0 battleaxe (still there?) a white draconian corpse (still there?) (26, 8, D) a +0 long sword (27, 6, D) a +0 cloak (27, 7, D) a purple draconian corpse (29, 12, D) the +4 dagger "Morg" {pain, Will+ Int+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. a green draconian corpse (still there?) (34, 38, D) a +1 scimitar of flaming (35, 29, D) a +2 vorpal falchion (36, 0, D) a +6 ring of intelligence (36, 1, D) a staff of fire (36, 6, D) a +4 ring of evasion a +4 ring of protection a +3 war axe of pain a +3 quarterstaff of chaos the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (36, 28, D) a lightning rod (4/4) (36, 29, D) a box of beasts (37, 0, D) a staff of earth (37, 1, D) the +6 dagger "Finwav" {freeze, Drain +Rage rPois rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. +Rage: It lets you go berserk. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (37, 14, D) a +4 dagger of electrocution (37, 28, D) the +3 leather armour of Giom Bipra {Rampage rElec Str+3} Str: It affects your strength (+3). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (37, 35, D) a hell hog skeleton (37, 36, D) a +2 great sword of flaming (38, 1, D) a staff of air (38, 14, D) a +7 hand crossbow of flaming (38, 15, D) +0 steam dragon scales quicksilver dragon scales the ring "Efopixin" {rN+ rCorr Str-2 Slay+3} [ring of positive energy] Str: It affects your strength (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring of Lutzet {rPois Will+ Stlth+} [ring of willpower] rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you more stealthy. +5 storm dragon scales (38, 29, D) a +1 robe of positive energy (38, 34, D) a +0 scimitar of flaming a +0 robe of willpower (38, 39, D) a hell hound corpse (skeletalised by now) (39, 0, D) a staff of air (39, 1, D) the +5 rapier of Fuwoexto {vorpal, +Rage} It inflicts extra damage upon your enemies. +Rage: It lets you go berserk. (39, 28, D) a staff of air (39, 29, D) a +2 rapier of electrocution (39, 38, D) a hell hound corpse (skeletalised by now) (40, 0, D) a staff of air (40, 28, D) a +0 pair of boots of rampaging (40, 29, D) a +2 morningstar of holy wrath (40, 37, D) a +0 scimitar of flaming a hell hound skeleton (41, 0, D) a staff of air (41, 14, D) a +5 giant spiked club a staff of fire (41, 17, D) the ring "Odghuuh" {*Slow rC++ Will+ Int+6 Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). rC: It greatly protects you from cold. *Slow: It may slow you when you take damage. Will: It increases your willpower. Stlth: It makes you more stealthy. (41, 28, D) a +0 dagger of venom (41, 29, D) a tin of tremorstones (2/2) (42, 0, D) a +1 robe of positive energy (42, 14, D) an amulet of reflection (42, 15, D) a +0 vorpal trident (42, 29, D) the +6 glaive "Killer Bee's Peril" {elec, Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). (43, 15, D) the ring "Byukug" {rPois rN+ Int-5 Dex+6} [ring of dexterity] Int: It affects your intelligence (-5). Dex: It affects your dexterity (+6). rPois: It protects you from poison. rN: It protects you from negative energy. (43, 28, D) a +0 plate armour of fire resistance (43, 29, D) a staff of air (44, 28, D) a +3 dire flail of protection (47, 33, D) a +0 demon trident a +3 scale mail of cold resistance (48, 20, D) a +1 vorpal falchion (49, 0, D) a +0 short sword (49, 1, D) a +0 chain mail (49, 8, D) a +0 battleaxe a +0 plate armour an amulet of reflection (49, 9, D) the +5 broad axe "Ganogec" {vorpal, Contam rPois Stlth+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. a +2 ring mail of fire resistance (49, 12, D) a +2 hand crossbow of freezing (49, 19, D) a +0 long sword (49, 21, D) a +1 scimitar of freezing (49, 24, D) a staff of conjuration (49, 36, D) a +0 trident (49, 37, D) a +1 vorpal long sword (49, 41, D) a +1 vorpal hand axe a +0 plate armour (49, 42, D) a +0 bardiche a +0 plate armour (50, 0, D) a +5 quarterstaff (50, 1, D) a staff of earth (50, 12, D) a phantom mirror (inert) (50, 13, D) a phantom mirror (inert) (50, 18, D) a +0 dire flail (still there?) a +0 leather armour (still there?) (50, 20, D) a +0 vorpal glaive (50, 21, D) a +2 long sword of electrocution (50, 37, D) a +3 shortbow of freezing (50, 38, D) a +0 dagger a +0 robe (50, 43, D) a +2 great mace of draining a +0 plate armour (51, 4, D) a +0 giant club (51, 5, D) a +0 giant club (51, 6, D) a +0 giant club a +0 war axe a +0 chain mail a +0 giant club (51, 12, D) a staff of death (51, 18, D) a +0 rapier (51, 20, D) a +0 longbow 25 arrows a +0 leather armour (51, 24, D) a lightning rod (4/4) (51, 25, D) a +2 leather armour of cold resistance (51, 31, D) a +0 plate armour a +0 scimitar (51, 35, D) a +6 ring of strength (51, 37, D) a +4 ring of protection a ring of magical power a +4 ring of slaying a ring of magical power (51, 38, D) a +0 giant club (51, 39, D) a +0 short sword a +0 chain mail a +0 giant club (51, 42, D) a +0 halberd a +0 chain mail (51, 43, D) a +6 war axe of electrocution a +0 chain mail (52, 0, D) the +3 ring mail "Ociaphi" {rCorr} rCorr: It protects you from acid and corrosion. (52, 4, D) a +0 giant spiked club (52, 5, D) a +0 scimitar a +0 chain mail a +0 war axe a +0 plate armour the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (52, 6, D) a +0 scimitar a +1 plate armour of fire resistance (52, 20, D) a +2 war axe of flaming (52, 24, D) a lightning rod (4/4) (52, 29, D) a +2 vampiric demon trident (52, 30, D) a +0 demon whip of electrocution (52, 32, D) a +0 chain mail a +0 war axe (52, 36, D) a +1 chain mail of fire resistance (52, 37, D) a +2 hunting sling of flaming (52, 43, D) a +0 battleaxe a +0 plate armour (53, 0, D) a +2 vorpal hunting sling (53, 5, D) a +0 flail a +0 plate armour a ring of willpower (53, 6, D) a +0 giant spiked club (53, 7, D) a +0 giant club a +0 giant club (53, 12, D) a +0 short sword (53, 13, D) a +2 pair of boots of flying (53, 17, D) a +0 long sword (53, 18, D) a +0 long sword a +1 scale mail of cold resistance (53, 27, D) a +1 short sword of freezing (53, 36, D) a +0 robe of willpower (53, 37, D) a tin of tremorstones (2/2) (53, 40, D) a +0 giant club (54, 0, D) a +1 vorpal great sword (54, 1, D) a phantom mirror (inert) (54, 13, D) a +0 shortbow of flaming (54, 24, D) the amulet of the Shrike {rC- rN+ Will+ Regen+ Int+3} [amulet of regeneration] Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (54, 36, D) a +2 long sword of holy wrath (55, 1, D) a +6 ring of intelligence a ring of willpower (55, 12, D) a +2 buckler of protection (55, 13, D) a +0 chain mail (55, 24, D) a +1 mace of protection (59, 37, D) a +3 trident of freezing (60, 37, D) a lightning rod (4/4) (61, 1, D) a +0 hand axe (61, 8, D) a staff of cold (61, 12, D) a +0 short sword (unseen) (61, 16, D) a +1 pair of boots of stealth (61, 26, D) a +1 halberd of flaming (61, 37, D) a +6 ring of dexterity a +6 ring of dexterity (62, 1, D) a +0 dagger a piece from Xom's chessboard (15/15) (62, 3, D) a +0 whip (62, 8, D) a +0 vorpal quarterstaff (62, 9, D) a tin of tremorstones (2/2) (62, 16, D) a +1 glaive of venom (62, 26, D) a +1 whip of electrocution (62, 36, D) a staff of cold (62, 37, D) a phantom mirror (inert) (63, 1, D) a +0 pair of boots of stealth (63, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 8, D) a +3 battleaxe of freezing (63, 16, D) a +4 vorpal dire flail (63, 26, D) a +5 falchion of holy wrath (63, 36, D) a ring of flight (63, 37, D) a staff of death (64, 16, D) a +2 chain mail of cold resistance (64, 17, D) a lightning rod (4/4) (64, 26, D) a +0 spear of venom (65, 26, D) a staff of poison (67, 0, D) a +1 rapier of draining (67, 2, D) a +0 long sword a +0 ring mail (67, 3, D) a +0 long sword a +0 leather armour (67, 42, D) a +0 shortbow 11 arrows (69, 32, D) a +3 glaive a +0 chain mail (69, 36, D) a staff of cold (69, 40, D) a +0 arbalest 22 bolts (69, 41, D) a +1 vorpal arbalest 14 bolts (69, 42, D) 27 arrows (70, 2, D) a +0 shortbow a +0 short sword a +0 leather armour (70, 8, D) a +1 antimagic quarterstaff (70, 9, D) a +6 hand crossbow of flaming (70, 11, D) a +1 scimitar of holy wrath a +0 robe (70, 13, D) a +0 vampiric dagger a +0 robe (70, 31, D) a +0 arbalest 20 bolts (70, 36, D) a +0 dagger of venom (70, 37, D) a +3 kite shield a box of beasts (70, 40, D) 9 arrows a +0 shortbow (70, 42, D) a +0 shortbow 25 arrows (71, 17, D) +1 ice dragon scales (71, 21, D) a +0 hand axe (71, 22, D) a +2 morningstar of holy wrath (71, 27, D) a +5 hunting sling (71, 29, D) a +4 dagger a +0 robe (71, 31, D) a +0 bardiche a +0 plate armour (71, 32, D) a +0 plate armour (71, 42, D) a +0 arbalest 18 bolts (72, 8, D) a staff of air (72, 11, D) a +0 scythe a +0 robe (72, 12, D) a +0 dagger of venom a +2 robe of willpower (72, 17, D) a tin of tremorstones (2/2) (72, 21, D) a +0 halberd (72, 27, D) a +0 robe of willpower (72, 37, D) a staff of cold (73, 16, D) a +2 mace of draining (73, 17, D) a +1 helmet of see invisible (73, 26, D) a staff of air (73, 36, D) a +0 robe the +8 quarterstaff "Mioch" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It protects you from negative energy. (73, 37, D) a tin of tremorstones (2/2) (74, 21, D) a +0 whip (74, 23, D) a +0 mace (75, 1, D) a +1 mace of draining (75, 22, D) a +0 dagger (75, 27, D) a +0 broad axe a +0 plate armour a +0 kite shield