antares Level 1 of the Dungeon (0, 0, D:1) a +0 club (20, 3, D:1) a +0 dagger (21, 8, D:1) 2 stones (41, 15, D:1) a +0 club (32, 16, D:1) a +0 hand axe (-6, 17, D:1) 14 stones (26, 20, D:1) a +0 club (59, 24, D:1) 22 stones (57, 27, D:1) a +0 club (49, 29, D:1) a +0 mace (54, 39, D:1) a +0 ring mail (28, 41, D:1) a +0 dagger (50, 41, D:1) a +0 club (15, 44, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) an uncursed staff of power (3, 6, D:2) a +1 hand axe of electrocution (31, 16, D:2) a cursed +0 ring mail (15, 17, D:2) a +0 hunting sling (40, 23, D:2) 2 stones (29, 25, D:2) a +0 hand axe (43, 29, D:2) 27 sling bullets (24, 35, D:2) a +0 ring mail (32, 37, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (-51, 7, D:3) a +0 dagger (-6, 8, D:3) a +0 dagger (-63, 13, D:3) 12 poisoned needles (-35, 15, D:3) 24 stones (-22, 30, D:3) a +0 club (-22, 34, D:3) 28 stones (-31, 44, D:3) a +0 club (-60, 45, D:3) 4 poisoned bolts (-44, 57, D:3) a +0 dagger (-43, 57, D:3) a stone (-45, 59, D:3) 7 javelins Level 4 of the Dungeon [Shop] Weasuam's Antique Weapon Boutique a +0 war axe (59 gold) a +0 long sword (59 gold) a +2 arbalest of freezing (76 gold) a +0 hand axe (51 gold) a +0 blowgun (42 gold) a +2 dagger of venom (34 gold) a +0 short sword (51 gold) a +0 hand axe (51 gold) a +0 short sword (51 gold) a cursed -2 dagger (34 gold) a +0 quarterstaff (68 gold) a +1 rapier of draining (68 gold) a +4 quarterstaff (68 gold) [Shop] Teozxyth's Jewellery Shoppe an uncursed ring of protection from magic (300 gold) an uncursed ring of protection from fire (300 gold) an uncursed ring of flight (210 gold) the amulet "Tel Quc" {rMut rPois Dex+3} (690 gold) [amulet of resist mutation] It protects you from mutation. It affects your dexterity (+3). It protects you from poison. an uncursed ring of protection from magic (300 gold) an uncursed ring of protection from fire (300 gold) an uncursed ring of sustain attributes (210 gold) an uncursed amulet of resist corrosion (240 gold) an uncursed ring of flight (210 gold) an uncursed ring of flight (210 gold) an uncursed ring of protection from magic (300 gold) an uncursed ring of protection from fire (300 gold) [Shop] Mahiomn's Antique Weapon Shoppe the cursed +1 flail of Didduz Tydd {freeze, rF+ Dex+3} (238 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. a +0 battleaxe (182 gold) a +0 rapier (112 gold) a +0 falchion (84 gold) a +0 trident (98 gold) the +11 mace of Famine {flame, rN+ MR+} (224 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 dagger (56 gold) a +4 glaive of freezing (182 gold) the +9 great sword of Zuiz {holy, Str+3 Int+2} (322 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (+2). (0, 0, D:4) a +0 trident (1, 3, D:4) a +0 hand axe (unseen) (19, 9, D:4) 23 stones (8, 12, D:4) a +0 spear (27, 32, D:4) a +0 ring mail (9, 37, D:4) 18 stones (24, 38, D:4) a +0 hand axe (-1, 39, D:4) 16 stones